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116
engines/twine/script/script_move.h
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116
engines/twine/script/script_move.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_SCRIPTMOVE_H
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#define TWINE_SCRIPTMOVE_H
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#include "common/scummsys.h"
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#include "twine/scene/actor.h"
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namespace TwinE {
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struct MoveScriptContext {
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int32 actorIdx;
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ActorStruct *actor;
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int32 bigSampleRepeat = 1;
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Common::MemorySeekableReadWriteStream stream;
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MoveScriptContext(int32 _actorIdx, ActorStruct *_actor) : actorIdx(_actorIdx), actor(_actor), stream(actor->_ptrTrack, actor->_moveScriptSize) {
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assert(actor->_offsetTrack >= 0);
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stream.skip(actor->_offsetTrack);
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}
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void undo(int32 bytes) {
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assert(bytes >= 0);
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// the additional 1 byte is for the opcode
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stream.rewind(bytes + 1);
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}
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};
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/**
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* Returns @c -1 Need implementation, @c 0 Condition false, @c 1 - Condition true
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*/
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typedef int32 ScriptMoveFunc(TwinEEngine *engine, MoveScriptContext &ctx);
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struct ScriptMoveFunction {
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const char *name;
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ScriptMoveFunc *function;
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};
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class ScriptMove {
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private:
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TwinEEngine *_engine;
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const ScriptMoveFunction* _functionMap;
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size_t _functionMapSize;
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public:
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static int32 mEMPTY(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mEND(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mNOP(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mBODY(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mANIM(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mGOTO_POINT(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mWAIT_ANIM(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mLOOP(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mANGLE(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mPOS_POINT(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mLABEL(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mGOTO(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mSTOP(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mGOTO_SYM_POINT(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mWAIT_NUM_ANIM(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mSAMPLE(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mGOTO_POINT_3D(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mSPEED(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mBACKGROUND(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mWAIT_NUM_SECOND(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mNO_BODY(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mBETA(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mOPEN_GENERIC(TwinEEngine *engine, MoveScriptContext &ctx, int32 angle);
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static int32 mOPEN_LEFT(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mOPEN_RIGHT(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mOPEN_UP(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mOPEN_DOWN(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mCLOSE(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mWAIT_DOOR(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mSAMPLE_RND(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mSAMPLE_ALWAYS(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mSAMPLE_STOP(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mPLAY_FLA(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mREPEAT_SAMPLE(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mSIMPLE_SAMPLE(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mFACE_HERO(TwinEEngine *engine, MoveScriptContext &ctx);
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static int32 mANGLE_RND(TwinEEngine *engine, MoveScriptContext &ctx);
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public:
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ScriptMove(TwinEEngine *engine, const ScriptMoveFunction* functionMap, size_t entries);
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virtual ~ScriptMove() {}
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/**
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* Process actor move script
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* @param actorIdx Current processed actor index
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*/
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void doTrack(int32 actorIdx);
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};
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} // namespace TwinE
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#endif
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