Initial commit
This commit is contained in:
151
engines/twine/renderer/screens.h
Normal file
151
engines/twine/renderer/screens.h
Normal file
@@ -0,0 +1,151 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TWINE_RENDERER_SCREENS_H
|
||||
#define TWINE_RENDERER_SCREENS_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "graphics/managed_surface.h"
|
||||
#include "graphics/palette.h"
|
||||
#include "graphics/surface.h"
|
||||
#include "twine/twine.h"
|
||||
|
||||
namespace TwinE {
|
||||
|
||||
class TwinEEngine;
|
||||
class Screens {
|
||||
private:
|
||||
TwinEEngine *_engine;
|
||||
|
||||
/**
|
||||
* Adjust palette intensity
|
||||
* @param r red component of color
|
||||
* @param g green component of color
|
||||
* @param b blue component of color
|
||||
* @param palette palette to adjust
|
||||
* @param intensity intensity value to adjust
|
||||
*/
|
||||
void fadePal(uint8 r, uint8 g, uint8 b, const Graphics::Palette &palette, int32 intensity);
|
||||
|
||||
public:
|
||||
Screens(TwinEEngine *engine) : _engine(engine) {}
|
||||
|
||||
int32 mapLba2Palette(int32 palIndex);
|
||||
|
||||
/** main palette */
|
||||
Graphics::Palette _ptrPal{0};
|
||||
Graphics::Palette _palettePcx{0};
|
||||
|
||||
/** flag to check in the game palette was changed */
|
||||
bool _flagBlackPal = false;
|
||||
|
||||
/** flag to check if the main flag is locked */
|
||||
bool _flagFade = false;
|
||||
|
||||
/** flag to check if we are using a different palette than the main one */
|
||||
bool _flagPalettePcx = false;
|
||||
|
||||
/** Load and display Adeline Logo */
|
||||
bool adelineLogo();
|
||||
|
||||
/**
|
||||
* Load a custom palette
|
||||
* @param index \a RESS.HQR entry index (starting from 0)
|
||||
*/
|
||||
void loadCustomPalette(const TwineResource &resource);
|
||||
|
||||
/** Load and display Main Menu image */
|
||||
void loadMenuImage(bool fadeIn = true);
|
||||
|
||||
/**
|
||||
* Load and display a particularly image on \a RESS.HQR file with cross fade effect
|
||||
* @param index \a RESS.HQR entry index (starting from 0)
|
||||
* @param paletteIndex \a RESS.HQR entry index of the palette for the given image. This is often the @c index + 1
|
||||
* @param fadeIn if we fade in before using the palette
|
||||
*/
|
||||
void loadImage(TwineImage image, bool fadeIn = true);
|
||||
|
||||
/**
|
||||
* Load and display a particularly image on \a RESS.HQR file with cross fade effect and delay
|
||||
* @param index \a RESS.HQR entry index (starting from 0)
|
||||
* @param paletteIndex \a RESS.HQR entry index of the palette for the given image. This is often the @c index + 1
|
||||
* @param seconds number of seconds to delay
|
||||
* @return @c true if aborted
|
||||
*/
|
||||
bool loadImageDelay(TwineImage image, int32 seconds);
|
||||
|
||||
bool loadBitmapDelay(const char *image, int32 seconds);
|
||||
|
||||
/**
|
||||
* Adjust between two palettes
|
||||
* @param pal1 palette from adjust
|
||||
* @param pal2 palette to adjust
|
||||
*/
|
||||
void fadePalToPal(const Graphics::Palette &pal1, const Graphics::Palette &pal2);
|
||||
|
||||
/**
|
||||
* Fade image to black
|
||||
* @param palette current palette to fade
|
||||
*/
|
||||
void fadeToBlack(const Graphics::Palette &palette);
|
||||
void fadeWhiteToPal(const Graphics::Palette &ptrpal);
|
||||
|
||||
/**
|
||||
* Fade image with another palette source
|
||||
* @param palette current palette to fade
|
||||
*/
|
||||
void fadeToPal(const Graphics::Palette &palette);
|
||||
|
||||
/** Fade black palette to white palette */
|
||||
void whiteFade();
|
||||
|
||||
/** Resets both in-game and sdl palettes */
|
||||
void setBlackPal();
|
||||
|
||||
/**
|
||||
* Fade palette to red palette
|
||||
* @param palette current palette to fade
|
||||
*/
|
||||
void fadeToRed(const Graphics::Palette &palette);
|
||||
|
||||
/**
|
||||
* Fade red to palette
|
||||
* @param palette current palette to fade
|
||||
*/
|
||||
void fadeRedToPal(const Graphics::Palette &palette);
|
||||
|
||||
/**
|
||||
* Copy a determinate screen buffer to another
|
||||
* @param source screen buffer
|
||||
* @param destination screen buffer
|
||||
*/
|
||||
void copyScreen(const Graphics::ManagedSurface &source, Graphics::ManagedSurface &destination);
|
||||
|
||||
/** Clear front buffer screen */
|
||||
void clearScreen(); // Cls()
|
||||
|
||||
/** Init palettes */
|
||||
void initPalettes();
|
||||
};
|
||||
|
||||
} // namespace TwinE
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user