Initial commit
This commit is contained in:
341
engines/twine/parser/entity.cpp
Normal file
341
engines/twine/parser/entity.cpp
Normal file
@@ -0,0 +1,341 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "twine/parser/entity.h"
|
||||
#include "common/stream.h"
|
||||
#include "twine/resources/resources.h"
|
||||
#include "twine/shared.h"
|
||||
|
||||
namespace TwinE {
|
||||
|
||||
bool EntityData::loadBody(Common::SeekableReadStream &stream, bool lba1) {
|
||||
EntityBody body;
|
||||
body.index = stream.readByte();
|
||||
const int64 pos = stream.pos();
|
||||
uint8 size = stream.readByte();
|
||||
body.hqrBodyIndex = (int16)stream.readUint16LE();
|
||||
if (!body.body.loadFromHQR(TwineResource(Resources::HQR_BODY_FILE, body.hqrBodyIndex), lba1)) {
|
||||
error("Failed to load body with index: %i", body.hqrBodyIndex);
|
||||
}
|
||||
const uint8 numActions = stream.readByte();
|
||||
for (uint8 i = 0U; i < numActions; ++i) {
|
||||
if ((ActionType)stream.readByte() == ActionType::ACTION_ZV) {
|
||||
body.actorBoundingBox.hasBoundingBox = true;
|
||||
body.actorBoundingBox.bbox.mins.x = stream.readSint16LE();
|
||||
body.actorBoundingBox.bbox.mins.y = stream.readSint16LE();
|
||||
body.actorBoundingBox.bbox.mins.z = stream.readSint16LE();
|
||||
body.actorBoundingBox.bbox.maxs.x = stream.readSint16LE();
|
||||
body.actorBoundingBox.bbox.maxs.y = stream.readSint16LE();
|
||||
body.actorBoundingBox.bbox.maxs.z = stream.readSint16LE();
|
||||
}
|
||||
}
|
||||
_bodies.push_back(body);
|
||||
stream.seek(pos + size);
|
||||
return !stream.err();
|
||||
}
|
||||
|
||||
bool EntityData::loadAnim(Common::SeekableReadStream &stream, bool lba1) {
|
||||
EntityAnim anim;
|
||||
if (lba1) {
|
||||
anim.animation = (AnimationTypes)stream.readByte();
|
||||
} else {
|
||||
anim.animation = (AnimationTypes)stream.readUint16LE();
|
||||
}
|
||||
const int64 pos = stream.pos();
|
||||
uint8 size = stream.readByte();
|
||||
anim.animIndex = stream.readSint16LE();
|
||||
const uint8 numActions = stream.readByte();
|
||||
for (uint8 i = 0U; i < numActions; ++i) {
|
||||
EntityAnim::Action action;
|
||||
action.type = (ActionType)stream.readByte();
|
||||
switch (action.type) {
|
||||
case ActionType::ACTION_HITTING:
|
||||
action.animFrame = stream.readByte();
|
||||
action.strength = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_SAMPLE:
|
||||
action.animFrame = stream.readByte();
|
||||
action.sampleIndex = stream.readSint16LE();
|
||||
break;
|
||||
case ActionType::ACTION_SAMPLE_FREQ:
|
||||
action.animFrame = stream.readByte();
|
||||
action.sampleIndex = stream.readSint16LE();
|
||||
action.frequency = stream.readSint16LE();
|
||||
break;
|
||||
case ActionType::ACTION_THROW_MAGIC_BALL:
|
||||
action.animFrame = stream.readByte();
|
||||
action.yHeight = stream.readSint16LE();
|
||||
action.xAngle = ToAngle(stream.readSint16LE());
|
||||
action.xRotPoint = stream.readSint16LE();
|
||||
action.extraAngle = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_SAMPLE_REPEAT:
|
||||
action.animFrame = stream.readByte();
|
||||
action.sampleIndex = stream.readSint16LE();
|
||||
action.repeat = stream.readSint16LE();
|
||||
if (!lba1) {
|
||||
action.decal = stream.readSint16LE();
|
||||
action.sampleVolume = stream.readByte();
|
||||
action.frequency = stream.readSint16LE();
|
||||
}
|
||||
break;
|
||||
case ActionType::ACTION_THROW_SEARCH:
|
||||
action.animFrame = stream.readByte();
|
||||
action.yHeight = stream.readSint16LE();
|
||||
action.spriteIndex = stream.readByte();
|
||||
action.targetActor = stream.readByte();
|
||||
action.finalAngle = stream.readSint16LE();
|
||||
action.strength = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_THROW_EXTRA_BONUS:
|
||||
case ActionType::ACTION_THROW_ALPHA:
|
||||
action.animFrame = stream.readByte();
|
||||
action.yHeight = stream.readSint16LE();
|
||||
action.spriteIndex = stream.readByte();
|
||||
action.xAngle = ToAngle(stream.readSint16LE());
|
||||
action.yAngle = ToAngle(stream.readSint16LE());
|
||||
action.xRotPoint = stream.readSint16LE();
|
||||
// TODO: does lba2 need a scaling here for xRotPoint?
|
||||
action.extraAngle = ToAngle(stream.readByte());
|
||||
action.strength = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_LEFT_STEP:
|
||||
case ActionType::ACTION_RIGHT_STEP:
|
||||
case ActionType::ACTION_HERO_HITTING:
|
||||
action.animFrame = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_SAMPLE_STOP:
|
||||
action.animFrame = stream.readByte();
|
||||
if (lba1) {
|
||||
action.sampleIndex = stream.readByte();
|
||||
stream.skip(1);
|
||||
} else {
|
||||
action.sampleIndex = stream.readUint16LE();
|
||||
}
|
||||
break;
|
||||
case ActionType::ACTION_THROW_3D:
|
||||
case ActionType::ACTION_THROW_3D_ALPHA:
|
||||
action.animFrame = stream.readByte();
|
||||
action.distanceX = stream.readSint16LE();
|
||||
action.distanceY = stream.readSint16LE();
|
||||
action.distanceZ = stream.readSint16LE();
|
||||
action.spriteIndex = stream.readByte();
|
||||
action.xAngle = ToAngle(stream.readSint16LE());
|
||||
action.yAngle = ToAngle(stream.readSint16LE());
|
||||
action.xRotPoint = stream.readSint16LE();
|
||||
action.extraAngle = ToAngle(stream.readByte());
|
||||
action.strength = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_THROW_3D_SEARCH:
|
||||
action.animFrame = stream.readByte();
|
||||
action.distanceX = stream.readSint16LE();
|
||||
action.distanceY = stream.readSint16LE();
|
||||
action.distanceZ = stream.readSint16LE();
|
||||
action.spriteIndex = stream.readByte();
|
||||
action.targetActor = stream.readByte();
|
||||
action.finalAngle = ToAngle(stream.readSint16LE());
|
||||
action.strength = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_THROW_3D_MAGIC:
|
||||
action.animFrame = stream.readByte();
|
||||
action.distanceX = stream.readSint16LE();
|
||||
action.distanceY = stream.readSint16LE();
|
||||
action.distanceZ = stream.readSint16LE();
|
||||
action.xAngle = stream.readSint16LE();
|
||||
action.yAngle = stream.readSint16LE();
|
||||
action.finalAngle = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_ZV:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (!lba1) {
|
||||
switch (action.type) {
|
||||
case ActionType::ACTION_ZV:
|
||||
action.animFrame = stream.readByte();
|
||||
action.bbox.mins.x = stream.readSint16LE();
|
||||
action.bbox.mins.y = stream.readSint16LE();
|
||||
action.bbox.mins.z = stream.readSint16LE();
|
||||
action.bbox.maxs.x = stream.readSint16LE();
|
||||
action.bbox.maxs.y = stream.readSint16LE();
|
||||
action.bbox.maxs.z = stream.readSint16LE();
|
||||
break;
|
||||
case ActionType::ACTION_SUPER_HIT:
|
||||
action.animFrame = stream.readByte();
|
||||
action.strength = stream.readByte();
|
||||
action.superHitX = stream.readSint16LE();
|
||||
action.superHitY = stream.readSint16LE();
|
||||
action.superHitZ = stream.readSint16LE();
|
||||
action.sizeSuperHit = stream.readSint16LE();
|
||||
break;
|
||||
case ActionType::ACTION_THROW_OBJ_3D:
|
||||
action.animFrame = stream.readByte();
|
||||
action.distanceX = stream.readSint16LE();
|
||||
action.distanceY = stream.readSint16LE();
|
||||
action.distanceZ = stream.readSint16LE();
|
||||
action.spriteIndex = stream.readByte();
|
||||
action.xAngle = ToAngle(stream.readSint16LE());
|
||||
action.yAngle = ToAngle(stream.readSint16LE());
|
||||
action.xRotPoint = stream.readSint16LE();
|
||||
action.extraAngle = ToAngle(stream.readByte());
|
||||
action.strength = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_NEW_SAMPLE:
|
||||
action.animFrame = stream.readByte();
|
||||
action.sampleIndex = stream.readSint16LE();
|
||||
action.decal = stream.readSint16LE();
|
||||
action.sampleVolume = stream.readByte();
|
||||
action.frequency = stream.readSint16LE();
|
||||
break;
|
||||
case ActionType::ACTION_THROW_DART:
|
||||
action.animFrame = stream.readByte();
|
||||
action.distanceY = stream.readSint16LE();
|
||||
action.xAngle = ToAngle(stream.readSint16LE());
|
||||
action.speed = stream.readSint16LE();
|
||||
action.weight = stream.readSByte();
|
||||
break;
|
||||
case ActionType::ACTION_SHIELD:
|
||||
action.animFrame = stream.readByte();
|
||||
action.lastAnimFrame = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_FLOW_3D:
|
||||
case ActionType::ACTION_THROW_3D_CONQUE:
|
||||
action.animFrame = stream.readByte();
|
||||
action.xAngle = ToAngle(stream.readSint16LE());
|
||||
action.yHeight = stream.readSint16LE();
|
||||
action.yAngle = ToAngle(stream.readSint16LE());
|
||||
action.spriteIndex = stream.readByte();
|
||||
break;
|
||||
case ActionType::ACTION_IMPACT:
|
||||
case ActionType::ACTION_RENVOYABLE:
|
||||
action.animFrame = stream.readByte();
|
||||
action.strength = stream.readSint16LE();
|
||||
break;
|
||||
case ActionType::ACTION_SCALE:
|
||||
action.animFrame = stream.readByte();
|
||||
action.scale = stream.readSint32LE();
|
||||
break;
|
||||
case ActionType::ACTION_IMPACT_3D:
|
||||
action.animFrame = stream.readByte();
|
||||
action.xAngle = ToAngle(stream.readSint16LE());
|
||||
action.yHeight = stream.readSint16LE();
|
||||
action.yAngle = ToAngle(stream.readSint16LE());
|
||||
action.spriteIndex = stream.readSint16LE();
|
||||
break;
|
||||
case ActionType::ACTION_THROW_MAGIC_EXTRA:
|
||||
action.animFrame = stream.readByte();
|
||||
action.pointIndex = stream.readSint16LE();
|
||||
action.spriteIndex = stream.readByte();
|
||||
action.xAngle = ToAngle(stream.readSint16LE());
|
||||
action.speed = stream.readSint16LE();
|
||||
action.weight = stream.readSByte();
|
||||
break;
|
||||
case ActionType::ACTION_ZV_ANIMIT:
|
||||
case ActionType::ACTION_RENVOIE:
|
||||
case ActionType::ACTION_TRANSPARENT:
|
||||
case ActionType::ACTION_SAMPLE_MAGIC:
|
||||
case ActionType::ACTION_LEFT_JUMP:
|
||||
case ActionType::ACTION_RIGHT_JUMP:
|
||||
case ActionType::ACTION_THROW_FOUDRE:
|
||||
action.animFrame = stream.readByte();
|
||||
/* empty */
|
||||
break;
|
||||
case ActionType::ACTION_PATH:
|
||||
case ActionType::ACTION_FLOW:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (action.type > ActionType::ACTION_THROW_FOUDRE) {
|
||||
error("Unknown action type %d", (int)action.type);
|
||||
}
|
||||
anim._actions.push_back(action);
|
||||
}
|
||||
_animations.push_back(anim);
|
||||
stream.seek(pos + size);
|
||||
return !stream.err();
|
||||
}
|
||||
|
||||
void EntityData::reset() {
|
||||
_animations.clear();
|
||||
_bodies.clear();
|
||||
}
|
||||
|
||||
bool EntityData::loadFromStream(Common::SeekableReadStream &stream, bool lba1) {
|
||||
reset();
|
||||
do {
|
||||
const uint8 opcode = stream.readByte();
|
||||
if (opcode == 1) {
|
||||
if (!loadBody(stream, lba1)) {
|
||||
return false;
|
||||
}
|
||||
} else if (opcode == 3) {
|
||||
if (!loadAnim(stream, lba1)) {
|
||||
return false;
|
||||
}
|
||||
} else if (opcode == 0xFF) {
|
||||
break;
|
||||
}
|
||||
} while (!stream.eos() && !stream.err());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const Common::Array<EntityAnim::Action> *EntityData::getActions(AnimationTypes animation) const {
|
||||
for (const EntityAnim &anim : _animations) {
|
||||
if (anim.animation == animation) {
|
||||
if (anim._actions.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
return &anim._actions;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
BodyData &EntityData::getBody(int index) {
|
||||
for (EntityBody &body : _bodies) {
|
||||
if (body.index == index) {
|
||||
return body.body;
|
||||
}
|
||||
}
|
||||
error("Could not find body for index: %i", index);
|
||||
}
|
||||
|
||||
const EntityBody *EntityData::getEntityBody(const int index) const {
|
||||
for (const EntityBody &body : _bodies) {
|
||||
if (body.index == index) {
|
||||
return &body;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int32 EntityData::getAnimIndex(AnimationTypes animation) const {
|
||||
for (const EntityAnim &anim : _animations) {
|
||||
if (anim.animation == animation) {
|
||||
return anim.animIndex;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
} // End of namespace TwinE
|
||||
Reference in New Issue
Block a user