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174
engines/twine/input.cpp
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174
engines/twine/input.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twine/input.h"
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#include "backends/keymapper/keymapper.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "twine/scene/actor.h"
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#include "twine/twine.h"
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namespace TwinE {
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const char *mainKeyMapId = "mainKeyMap";
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const char *uiKeyMapId = "uiKeyMap";
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const char *cutsceneKeyMapId = "cutsceneKeyMap";
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const char *holomapKeyMapId = "holomapKeyMap";
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ScopedKeyMap::ScopedKeyMap(TwinEEngine *engine, const char *id) : _engine(engine) {
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_changed = _engine->_input->enableAdditionalKeyMap(id, true);
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_keymap = id;
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}
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ScopedKeyMap::~ScopedKeyMap() {
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if (_changed) {
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_engine->_input->enableAdditionalKeyMap(_keymap.c_str(), false);
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}
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}
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Input::Input(TwinEEngine *engine) : _engine(engine) {
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resetLastHoveredMousePosition();
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}
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bool Input::isActionActive(TwinEActionType actionType, bool onlyFirstTime) const {
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if (onlyFirstTime) {
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return _actionStates[actionType] == 1;
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}
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return _actionStates[actionType] > 0;
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}
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bool Input::toggleActionIfActive(TwinEActionType actionType) {
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if (_actionStates[actionType] > 0) {
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_actionStates[actionType] = 0;
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return true;
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}
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return false;
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}
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void Input::resetActionStates() {
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for (int i = 0; i < TwinEActionType::Max; ++i) {
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_actionStates[i] = false;
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}
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}
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bool Input::toggleAbortAction() {
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bool abortState = false;
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abortState |= toggleActionIfActive(TwinEActionType::CutsceneAbort);
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abortState |= toggleActionIfActive(TwinEActionType::UIAbort);
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abortState |= toggleActionIfActive(TwinEActionType::Escape);
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abortState |= toggleActionIfActive(TwinEActionType::HolomapAbort);
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return abortState;
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}
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bool Input::isQuickBehaviourActionActive() const {
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return isActionActive(TwinEActionType::QuickBehaviourNormal) || isActionActive(TwinEActionType::QuickBehaviourAthletic) || isActionActive(TwinEActionType::QuickBehaviourAggressive) || isActionActive(TwinEActionType::QuickBehaviourDiscreet);
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}
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bool Input::isMoveOrTurnActionActive() const {
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return isActionActive(TwinEActionType::TurnLeft) || isActionActive(TwinEActionType::TurnRight) || isActionActive(TwinEActionType::MoveBackward) || isActionActive(TwinEActionType::MoveForward);
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}
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bool Input::isHeroActionActive() const {
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return isActionActive(TwinEActionType::ExecuteBehaviourAction);
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}
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bool Input::resetHeroActions() {
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return toggleActionIfActive(TwinEActionType::ExecuteBehaviourAction) || toggleActionIfActive(TwinEActionType::SpecialAction);
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}
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bool Input::enableAdditionalKeyMap(const char *id, bool enable) {
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Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
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Common::Keymap *keymap = keymapper->getKeymap(id);
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if (keymap == nullptr) {
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return false;
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}
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const bool changed = keymap->isEnabled() != enable;
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keymap->setEnabled(enable);
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return changed;
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}
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void Input::enableKeyMap(const char *id) {
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if (_currentKeyMap == id) {
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return;
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}
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Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
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const Common::KeymapArray &keymaps = keymapper->getKeymaps();
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for (Common::Keymap *keymap : keymaps) {
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const Common::String &keymapId = keymap->getId();
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if (keymapId == mainKeyMapId || keymapId == uiKeyMapId || keymapId == cutsceneKeyMapId || keymapId == holomapKeyMapId) {
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keymap->setEnabled(keymapId == id);
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}
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}
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_currentKeyMap = id;
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debugC(1, TwinE::kDebugInput, "enable keymap %s", id);
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}
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void Input::processCustomEngineEventStart(const Common::Event &event) {
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_actionStates[event.customType] = 1 + event.kbdRepeat;
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debugC(2, TwinE::kDebugInput, "twine custom event type start: %i", event.customType);
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}
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void Input::processCustomEngineEventEnd(const Common::Event &event) {
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_actionStates[event.customType] = 0;
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debugC(2, TwinE::kDebugInput, "twine custom event type end: %i", event.customType);
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}
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void Input::readKeys() {
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
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processCustomEngineEventEnd(event);
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break;
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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processCustomEngineEventStart(event);
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break;
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default:
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break;
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}
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}
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}
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Common::Point Input::getMousePositions() const {
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return g_system->getEventManager()->getMousePos();
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}
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bool Input::isMouseHovering(const Common::Rect &rect, bool onlyIfMoved) {
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if (!_engine->_cfgfile.Mouse) {
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return false;
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}
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const Common::Point &point = getMousePositions();
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if (onlyIfMoved && _lastMousePos == point) {
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return false;
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}
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if (rect.contains(point)) {
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_lastMousePos = point;
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return true;
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}
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return false;
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}
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void Input::resetLastHoveredMousePosition() {
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_lastMousePos = Common::Point(-1, -1);
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}
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} // namespace TwinE
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