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engines/twine/holomap_v2.h
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88
engines/twine/holomap_v2.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_HOLOMAPV2_H
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#define TWINE_HOLOMAPV2_H
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#include "twine/holomap.h"
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#define MAX_OBJECTIF 50
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#define MAX_CUBE 255
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namespace TwinE {
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/**
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* The Holomap shows the hero position. The arrows (@c RESSHQR_HOLOARROWMDL) represent important places in your quest - they automatically disappear once that part of
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* the quest is done (@c clrHoloPos()). You can rotate the holoamp by pressing ctrl+cursor keys - but only using the cursor keys, you can scroll through the
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* text for the visible arrows.
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*/
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class HolomapV2 : public Holomap {
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private:
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using Super = Holomap;
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public:
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HolomapV2(TwinEEngine *engine) : Super(engine) {}
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virtual ~HolomapV2() = default;
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struct Location {
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int32 X = 0; // Position Island X Y Z
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int32 Y = 0;
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int32 Z = 0;
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int32 Alpha = 0; // Position Planet Alpha, Beta and Altitude
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int32 Beta = 0;
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int32 Alt = 0;
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int32 Mess = 0;
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int8 ObjFix = 0; // Eventual Obj Inventory 3D (FREE NOT USED!)
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uint8 FlagHolo = 0u; // Flag for Planet display, active, etc.
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uint8 Planet = 0u;
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uint8 Island = 0u;
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};
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static_assert(sizeof(Location) == 32, "Invalid Location size");
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Location _locations[MAX_OBJECTIF + MAX_CUBE];
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/**
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* Set Holomap location position
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* @param locationIdx Scene where position must be set
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*/
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bool setHoloPos(int32 locationIdx) override;
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bool loadLocations() override;
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const char *getLocationName(int index) const override;
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/**
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* Clear Holomap location position
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* @param locationIdx Scene where position must be cleared
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*/
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void clrHoloPos(int32 locationIdx) override;
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void holoTraj(int32 trajectoryIndex) override;
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/** Load Holomap content */
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void initHoloDatas() override;
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/** Main holomap process loop */
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void holoMap() override;
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};
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} // namespace TwinE
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#endif
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