Initial commit
This commit is contained in:
138
engines/twine/audio/sound.h
Normal file
138
engines/twine/audio/sound.h
Normal file
@@ -0,0 +1,138 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TWINE_SOUND_H
|
||||
#define TWINE_SOUND_H
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/mixer.h"
|
||||
#include "common/scummsys.h"
|
||||
#include "common/types.h"
|
||||
#include "twine/shared.h"
|
||||
|
||||
namespace TwinE {
|
||||
|
||||
class TextEntry;
|
||||
|
||||
#define NUM_CHANNELS 32
|
||||
|
||||
namespace Samples {
|
||||
enum _Samples {
|
||||
TwinsenHit = 0,
|
||||
SoldierHit = 4,
|
||||
ItemPopup = 11,
|
||||
Explode = 37,
|
||||
BigItemFound = 41,
|
||||
TaskCompleted = 41,
|
||||
Hit = 86,
|
||||
ItemFound = 97,
|
||||
WalkFloorBegin = 126, // BASE_STEP_SOUND
|
||||
WalkFloorRightBegin = 141
|
||||
};
|
||||
}
|
||||
|
||||
class TwinEEngine;
|
||||
class Sound {
|
||||
private:
|
||||
TwinEEngine *_engine;
|
||||
|
||||
/** Samples playing at the same time */
|
||||
Audio::SoundHandle _samplesPlaying[NUM_CHANNELS];
|
||||
|
||||
/** Samples playing at a actors position */
|
||||
int32 _samplesPlayingActors[NUM_CHANNELS]{0};
|
||||
|
||||
bool playSample(int32 channelIdx, int32 index, Audio::SeekableAudioStream *audioStream, int32 loop, const char *name, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
|
||||
|
||||
bool isChannelPlaying(int32 channelIdx);
|
||||
|
||||
/** Find a free channel slot to use */
|
||||
int32 getFreeSampleChannelIndex();
|
||||
|
||||
/** Remove a sample from the channel usage list */
|
||||
void removeChannelWatch(int32 channelIdx);
|
||||
public:
|
||||
int32 _parmSampleVolume = 127;
|
||||
int32 _parmSampleDecalage = 0;
|
||||
int32 _parmSampleFrequence = 0;
|
||||
|
||||
Sound(TwinEEngine *engine);
|
||||
~Sound();
|
||||
|
||||
/** Get the channel where the sample is playing */
|
||||
int32 getSampleChannel(int32 index);
|
||||
|
||||
/**
|
||||
* Play FLA movie samples
|
||||
* @param index sample index under flasamp.hqr file
|
||||
* @param repeat number of times to repeat the sample
|
||||
*/
|
||||
void playFlaSample(int32 index, int16 rate, int32 repeat, uint8 volumeLeft, uint8 volumeRight);
|
||||
|
||||
void setChannelBalance(int32 channelIdx, uint8 volumeLeft, uint8 volumeRight);
|
||||
|
||||
void setChannelRate(int32 channelIdx, uint32 rate);
|
||||
|
||||
/** Update sample position in channel */
|
||||
void setChannelPosition(int32 channelIdx, int32 x, int32 y, int32 z);
|
||||
|
||||
inline void setChannelPosition(int32 channelIdx, const IVec3 &pos) {
|
||||
setChannelPosition(channelIdx, pos.x, pos.y, pos.z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Play samples
|
||||
* @param index sample index under flasamp.hqr file
|
||||
* @param repeat number of times to repeat the sample
|
||||
* @param pos sound generating entity position
|
||||
* @param actorIdx
|
||||
*/
|
||||
void mixSample3D(int32 index, uint16 pitchbend, int32 repeat, const IVec3 &pos, int32 actorIdx); // HQ_3D_MixSample
|
||||
|
||||
void mixSample(int32 index, uint16 pitchbend, int32 repeat, uint8 volumeLeft, uint8 volumeRight); // HQ_MixSample
|
||||
|
||||
/** Pause samples */
|
||||
void pauseSamples();
|
||||
|
||||
/** Resume samples */
|
||||
void resumeSamples();
|
||||
|
||||
void startRainSample();
|
||||
|
||||
/** Stop samples */
|
||||
void stopSamples();
|
||||
|
||||
/** Get the channel where the actor sample is playing */
|
||||
int32 getActorChannel(int32 actorIdx);
|
||||
|
||||
/** Stops a specific sample */
|
||||
void stopSample(int32 index); // HQ_StopOneSample
|
||||
|
||||
/** Check if a sample is playing */
|
||||
int32 isSamplePlaying(int32 index);
|
||||
|
||||
/** Play VOX sample */
|
||||
bool playVoxSample(const TextEntry *text);
|
||||
};
|
||||
|
||||
} // namespace TwinE
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user