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299
engines/tucker/saveload.cpp
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299
engines/tucker/saveload.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "graphics/thumbnail.h"
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#include "tucker/tucker.h"
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namespace Tucker {
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#define kSavegameSignature MKTAG('T', 'C', 'K', 'R')
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enum {
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kSavegameVersionCurrent = 2,
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kSavegameVersionMinimum = 1
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};
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enum SavegameFlag {
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kSavegameFlagAutosave = 1 << 0
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};
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Common::String generateGameStateFileName(const char *target, int slot, bool prefixOnly) {
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Common::String name(target);
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if (prefixOnly) {
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name += ".#*";
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} else {
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name += Common::String::format(".%d", slot);
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}
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return name;
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}
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static void saveOrLoadVar(Common::WriteStream &stream, int &i) {
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stream.writeSint32LE(i);
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}
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static void saveOrLoadVar(Common::ReadStream &stream, int &i) {
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i = stream.readSint32LE();
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}
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static void saveOrLoadVar(Common::WriteStream &stream, Location &location) {
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stream.writeSint32LE((int)location);
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}
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static void saveOrLoadVar(Common::ReadStream &stream, Location &location) {
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location = (Location)stream.readSint32LE();
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}
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template<class S>
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TuckerEngine::SavegameError TuckerEngine::saveOrLoadGameStateData(S &s) {
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for (int i = 0; i < kFlagsTableSize; ++i) {
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saveOrLoadVar(s, _flagsTable[i]);
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}
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for (int i = 0; i < 40; ++i) {
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saveOrLoadVar(s, _inventoryObjectsList[i]);
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}
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for (int i = 0; i < 50; ++i) {
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saveOrLoadVar(s, _inventoryItemsState[i]);
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}
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for (int i = 0; i < 50; ++i) {
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saveOrLoadVar(s, _panelObjectsOffsetTable[i]);
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}
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saveOrLoadVar(s, _mainSpritesBaseOffset);
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saveOrLoadVar(s, _selectedObject._xPos);
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saveOrLoadVar(s, _selectedObject._yPos);
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saveOrLoadVar(s, _location);
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saveOrLoadVar(s, _xPosCurrent);
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saveOrLoadVar(s, _yPosCurrent);
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saveOrLoadVar(s, _inventoryObjectsCount);
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saveOrLoadVar(s, _inventoryObjectsOffset);
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return s.err() ? kSavegameIoError : kSavegameNoError;
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}
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Common::Error TuckerEngine::loadGameState(int slot) {
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Common::String fileName = getSaveStateName(slot);
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Common::InSaveFile *file = _saveFileMan->openForLoading(fileName);
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if (!file) {
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return Common::kReadingFailed;
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}
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SavegameHeader header;
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SavegameError savegameError = readSavegameHeader(file, header);
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if (!savegameError) {
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savegameError = saveOrLoadGameStateData(*file);
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}
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if (savegameError) {
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switch (savegameError) {
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case kSavegameInvalidTypeError:
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warning("Invalid savegame '%s' (does not look like a ScummVM Tucker-engine savegame)", fileName.c_str());
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break;
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case kSavegameInvalidVersionError:
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warning("Invalid savegame '%s' (expected savegame version v%i-v%i, got v%i)",
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fileName.c_str(), kSavegameVersionMinimum, kSavegameVersionCurrent, header.version);
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break;
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default:
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warning("Failed to load savegame '%s'", fileName.c_str());
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break;
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}
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delete file;
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return Common::kReadingFailed;
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}
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g_engine->setTotalPlayTime(header.playTime * 1000);
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_nextLocation = _location;
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setBlackPalette();
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loadBudSpr();
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_forceRedrawPanelItems = true;
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_panelType = kPanelTypeNormal;
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setCursorState(kCursorStateNormal);
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delete file;
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return Common::kNoError;
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}
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WARN_UNUSED_RESULT TuckerEngine::SavegameError TuckerEngine::readSavegameHeader(const char *target, int slot, SavegameHeader &header) {
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Common::String fileName = generateGameStateFileName(target, slot);
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Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
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if (!file) {
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return kSavegameNotFoundError;
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}
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SavegameError savegameError = readSavegameHeader(file, header);
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delete file;
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return savegameError;
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}
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WARN_UNUSED_RESULT TuckerEngine::SavegameError TuckerEngine::readSavegameHeader(Common::InSaveFile *file, SavegameHeader &header, bool skipThumbnail) {
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header.version = 0;
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header.flags = 0;
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header.description.clear();
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header.saveDate = 0;
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header.saveTime = 0;
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header.playTime = 0;
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header.thumbnail = nullptr;
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if (file->readUint32BE() == kSavegameSignature) {
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header.version = file->readUint16LE();
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} else {
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// possibly an old, headerless savegame
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file->seek(0, SEEK_SET);
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header.version = file->readUint16LE();
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// old savegames are always version 1
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if (header.version != 1) {
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return kSavegameInvalidTypeError;
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}
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file->skip(2);
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}
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if (header.version < kSavegameVersionMinimum || header.version > kSavegameVersionCurrent) {
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return kSavegameInvalidVersionError;
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}
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if (header.version >= 2) {
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// savegame flags
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header.flags = file->readUint32LE();
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char ch;
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while ((ch = (char)file->readByte()) != '\0')
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header.description += ch;
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header.saveDate = file->readUint32LE();
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header.saveTime = file->readUint32LE();
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header.playTime = file->readUint32LE();
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if (!Graphics::loadThumbnail(*file, header.thumbnail, skipThumbnail)) {
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return kSavegameIoError;
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}
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}
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return ((file->err() || file->eos()) ? kSavegameIoError : kSavegameNoError);
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}
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TuckerEngine::SavegameError TuckerEngine::writeSavegameHeader(Common::OutSaveFile *file, SavegameHeader &header) {
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// Tucker savegame signature
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file->writeUint32BE(kSavegameSignature);
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// version information
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file->writeUint16LE(kSavegameVersionCurrent);
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// savegame flags
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file->writeUint32LE(header.flags);
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// savegame name
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file->writeString(header.description);
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file->writeByte(0);
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// creation/play time
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TimeDate curTime;
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_system->getTimeAndDate(curTime);
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header.saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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header.saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
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header.playTime = g_engine->getTotalPlayTime() / 1000;
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file->writeUint32LE(header.saveDate);
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file->writeUint32LE(header.saveTime);
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file->writeUint32LE(header.playTime);
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// thumbnail
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Graphics::saveThumbnail(*file);
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return (file->err() ? kSavegameIoError : kSavegameNoError);
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}
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Common::Error TuckerEngine::saveGameState(int slot, const Common::String &description, bool isAutosave) {
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Common::String fileName = getSaveStateName(slot);
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Common::OutSaveFile *file = _saveFileMan->openForSaving(fileName);
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SavegameHeader header;
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SavegameError savegameError = kSavegameNoError;
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if (!file)
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savegameError = kSavegameIoError;
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if (!savegameError) {
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// savegame flags
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if (isAutosave)
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header.flags |= kSavegameFlagAutosave;
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// description
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header.description = description;
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savegameError = writeSavegameHeader(file, header);
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}
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if (!savegameError)
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savegameError = saveOrLoadGameStateData(*file);
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if (!savegameError)
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file->finalize();
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delete file;
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if (savegameError) {
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warning("Error writing savegame '%s'", fileName.c_str());
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return Common::kWritingFailed;
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}
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return Common::kNoError;
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}
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bool TuckerEngine::canSaveAutosaveCurrently() {
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return isAutosaveAllowed(_targetName.c_str());
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}
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bool TuckerEngine::isAutosaveAllowed(const char *target) {
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SavegameHeader savegameHeader;
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SavegameError savegameError = readSavegameHeader(target, kAutoSaveSlot, savegameHeader);
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return (savegameError == kSavegameNotFoundError || (savegameHeader.flags & kSavegameFlagAutosave));
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}
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bool TuckerEngine::canLoadOrSave() const {
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return !_player && _cursorState != kCursorStateDisabledHidden;
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}
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bool TuckerEngine::canLoadGameStateCurrently(Common::U32String *msg) {
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return canLoadOrSave();
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}
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bool TuckerEngine::canSaveGameStateCurrently(Common::U32String *msg) {
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return canLoadOrSave();
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}
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bool TuckerEngine::existsSavegame() {
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Common::String pattern = generateGameStateFileName(_targetName.c_str(), 0, true);
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return !_saveFileMan->listSavefiles(pattern).empty();
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}
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} // namespace Tucker
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