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216
engines/tucker/graphics.cpp
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216
engines/tucker/graphics.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tucker/graphics.h"
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namespace Tucker {
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int Graphics::encodeRLE(const uint8 *src, uint8 *dst, int w, int h) {
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int sz = 0;
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int count = 0;
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int code = 0;
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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code = src[x];
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if (code == 0) {
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++count;
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if (count > 200) {
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dst[sz++] = 0;
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dst[sz++] = count;
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count = 0;
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}
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} else {
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if (count > 0) {
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dst[sz++] = 0;
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dst[sz++] = count;
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count = 0;
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}
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dst[sz++] = code;
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}
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}
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src += 320;
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}
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if (count > 0) {
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dst[sz++] = 0;
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dst[sz++] = count;
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}
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return sz;
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}
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int Graphics::encodeRAW(const uint8 *src, uint8 *dst, int w, int h) {
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for (int y = 0; y < h; ++y) {
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memcpy(dst, src, w);
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dst += w;
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src += 320;
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}
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return w * h;
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}
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void Graphics::decodeRLE(uint8 *dst, const uint8 *src, int w, int h) {
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int code = 0;
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int color = 0;
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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if (code == 0) {
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color = *src++;
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if (color == 0) {
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code = *src++;
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}
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}
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if (color != 0) {
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dst[x] = color;
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} else {
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--code;
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}
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}
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dst += 640;
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}
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}
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void Graphics::decodeRLE_224(uint8 *dst, const uint8 *src, int w, int h) {
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int code = 0;
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int color = 0;
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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if (code == 0) {
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color = *src++;
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if (color == 0) {
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code = *src++;
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}
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}
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if (color != 0) {
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if (dst[x] < 0xE0) {
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dst[x] = color;
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}
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} else {
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--code;
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}
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}
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dst += 640;
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}
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}
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void Graphics::decodeRLE_248(uint8 *dst, const uint8 *src, int w, int h, int y1, int y2, bool xflip, const int *whitelistReservedColors) {
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int code = 0;
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int color = 0;
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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const int offset = xflip ? (w - 1 - x) : x;
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if (code == 0) {
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color = *src++;
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if (color == 0) {
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code = *src++;
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}
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}
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if (color != 0) {
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if (( (whitelistReservedColors != nullptr && (dst[offset] & 0xE0) == 0xE0 && *(whitelistReservedColors + dst[offset] - 0xE0) == 1) || dst[offset] < 0xE0 || y + y1 < y2) && dst[offset] < 0xF8) {
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dst[offset] = color;
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}
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} else {
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--code;
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}
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}
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dst += 640;
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}
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}
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void Graphics::decodeRLE_320(uint8 *dst, const uint8 *src, int w, int h) {
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int code = 0;
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int color = 0;
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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if (code == 0) {
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color = *src++;
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if (color == 0) {
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code = *src++;
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}
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}
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if (code == 0) {
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dst[x] = color;
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} else {
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--code;
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}
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}
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dst += 320;
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}
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}
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void Graphics::copyRect(uint8 *dst, int dstPitch, uint8 *src, int srcPitch, int w, int h) {
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for (int y = 0; y < h; ++y) {
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memcpy(dst, src, w);
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dst += dstPitch;
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src += srcPitch;
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}
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}
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void Graphics::drawStringChar(uint8 *dst, int xDst, int yDst, int pitch, uint8 chr, uint8 chrColor, const uint8 *src) {
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if (chr < 32 || chr - 32 >= _charset._xCount * _charset._yCount) {
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return;
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}
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const int h = MIN(_charset._charH, 200 - yDst);
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const int w = MIN(_charset._charW, pitch - xDst);
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dst += yDst * pitch + xDst;
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int offset = (chr - 32) * _charset._charH * _charset._charW;
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for (int y = 0; y < _charset._charH; ++y) {
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for (int x = 0; x < _charset._charW; ++x, ++offset) {
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const int color = src[offset];
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if (y < h && x < w && color != 0) {
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if (_charsetType == kCharsetTypeCredits) {
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dst[x] = color;
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} else {
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dst[x] = (color == 128) ? color : chrColor;
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}
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}
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}
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dst += pitch;
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}
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}
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void Graphics::setCharset(CharsetType type) {
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_charsetType = type;
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switch (type) {
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default:
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case kCharsetTypeDefault:
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_charset._charW = 10;
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_charset._charH = 10;
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_charset._xCount = 32;
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_charset._yCount = 7;
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break;
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case kCharsetTypeEng:
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_charset._charW = 10;
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_charset._charH = 8;
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_charset._xCount = 32;
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_charset._yCount = 3;
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break;
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case kCharsetTypeCredits:
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_charset._charW = 19;
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_charset._charH = 10;
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_charset._xCount = 16;
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_charset._yCount = 7;
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break;
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}
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}
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Charset Graphics::_charset;
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CharsetType Graphics::_charsetType;
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} // namespace Tucker
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