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178
engines/tsage/ringworld2/ringworld2_vampire.h
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178
engines/tsage/ringworld2/ringworld2_vampire.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD2_VAMPIRE_H
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#define TSAGE_RINGWORLD2_VAMPIRE_H
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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#include "tsage/ringworld2/ringworld2_logic.h"
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namespace TsAGE {
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namespace Ringworld2 {
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using namespace TsAGE;
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class Scene1950 : public SceneExt {
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/* Windows */
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class KeypadWindow: public ModalWindow {
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public:
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class KeypadButton : public SceneActor {
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public:
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int _buttonIndex;
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bool _pressed;
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bool _toggled;
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KeypadButton();
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void synchronize(Serializer &s) override;
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void init(int indx);
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void process(Event &event) override;
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bool startAction(CursorType action, Event &event) override;
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};
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SceneActor _areaActor;
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KeypadButton _buttons[16];
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int _buttonIndex;
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KeypadWindow();
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void synchronize(Serializer &s) override;
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void remove() override;
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void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) override;
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void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) override;
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};
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class Keypad : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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/* Actors */
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class Door : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Scrolls : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Gem : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Vampire : public SceneActor {
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public:
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Common::Point _deadPosition;
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int _deltaX;
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int _deltaY;
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int _vampireMode;
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Vampire();
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void synchronize(Serializer &s) override;
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void signal() override;
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bool startAction(CursorType action, Event &event) override;
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};
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/* Exits */
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class NorthExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class UpExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class EastExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class DownExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class SouthExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class WestExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class ShaftExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class DoorExit : public SceneExit {
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public:
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void changeScene() override;
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};
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private:
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void initArea();
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void enterArea();
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void doButtonPress(int indx);
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public:
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NamedHotspot _background;
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Keypad _keypad;
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SceneActor _southDoorway;
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SceneObject _northDoorway;
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Door _door;
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Scrolls _scrolls;
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SceneActor _containmentField;
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Gem _gem;
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SceneActor _cube;
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SceneActor _pulsingLights;
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Vampire _vampire;
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KeypadWindow _KeypadWindow;
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NorthExit _northExit;
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UpExit _upExit;
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EastExit _eastExit;
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DownExit _downExit;
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SouthExit _southExit;
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WestExit _westExit;
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ShaftExit _shaftExit;
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DoorExit _doorExit;
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SequenceManager _sequenceManager;
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bool _upExitStyle;
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bool _removeFlag;
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bool _vampireActive;
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Common::Point _vampireDestPos;
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int _vampireIndex;
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Scene1950();
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void synchronize(Serializer &s) override;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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void process(Event &event) override;
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};
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} // End of namespace Ringworld2
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} // End of namespace TsAGE
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#endif
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