Initial commit
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engines/tsage/ringworld2/ringworld2_scenes3.h
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843
engines/tsage/ringworld2/ringworld2_scenes3.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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||||
* file distributed with this source distribution.
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD2_SCENES3_H
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#define TSAGE_RINGWORLD2_SCENES3_H
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#include "common/scummsys.h"
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#include "tsage/converse.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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#include "tsage/ringworld2/ringworld2_logic.h"
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#include "tsage/ringworld2/ringworld2_speakers.h"
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namespace TsAGE {
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namespace Ringworld2 {
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using namespace TsAGE;
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class Scene3100 : public SceneExt {
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class Guard : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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public:
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bool _fadeSound;
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SpeakerGuard _guardSpeaker;
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NamedHotspot _background;
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NamedHotspot _hammerHead2;
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SceneActor _hammerHead;
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SceneActor _miranda;
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SceneActor _ghoul;
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SceneActor _technicians;
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SceneActor _deadBodies;
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Guard _guard;
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ASoundExt _sound1;
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SequenceManager _sequenceManager;
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Scene3100();
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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void dispatch() override;
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void synchronize(Serializer &s) override;
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};
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class Scene3125 : public SceneExt {
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class Background : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Table : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Computer : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Door : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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public:
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bool _soundPlayed;
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Background _background;
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Door _door;
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Table _table;
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Computer _computer;
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SceneActor _ghoul1;
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SceneActor _ghoul2;
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SceneActor _ghoul3;
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SceneActor _ghoul4;
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SequenceManager _sequenceManager;
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Scene3125();
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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void dispatch() override;
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void synchronize(Serializer &s) override;
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};
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class Scene3150 : public SceneExt {
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class LightFixture : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Toilet : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Water : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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class FoodTray : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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class ToiletFlush : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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class AirVent : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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class DoorExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class VentExit : public SceneExit {
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public:
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void changeScene() override;
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};
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public:
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NamedHotspot _background;
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NamedHotspot _bed;
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NamedHotspot _lightFixture2;
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NamedHotspot _bars;
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LightFixture _lightFixture;
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Toilet _toilet;
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SceneActor _guard;
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SceneActor _doorBars;
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SceneActor _bulbOrWire;
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Water _water;
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FoodTray _foodTray;
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ToiletFlush _toiletFlush;
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AirVent _airVent;
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DoorExit _doorExit;
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VentExit _ventExit;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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void dispatch() override;
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};
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class Scene3175 : public SceneExt {
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class RoomItem : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Door : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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class Corpse : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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public:
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RoomItem _background;
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RoomItem _table;
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RoomItem _autopsies;
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Door _door;
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SceneActor _computer;
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Corpse _corpse;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene3200 : public SceneExt {
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public:
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SpeakerRocko3200 _rockoSpeaker;
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SpeakerJocko3200 _jockoSpeaker;
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SpeakerSocko3200 _sockoSpeaker;
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SceneActor _rocko;
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SceneActor _jocko;
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SceneActor _socko;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene3210 : public SceneExt {
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public:
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SpeakerCaptain3210 _captainSpeaker;
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SpeakerPrivate3210 _privateSpeaker;
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SceneActor _captain;
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SceneActor _private;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene3220 : public SceneExt {
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public:
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SpeakerRocko3220 _rockoSpeaker;
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SpeakerJocko3220 _jockoSpeaker;
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SceneActor _rocko;
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SceneActor _jocko;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene3230 : public SceneExt {
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public:
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SpeakerRocko3230 _rockoSpeaker;
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SpeakerJocko3230 _jockoSpeaker;
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SceneActor _rocko;
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SceneActor _jocko;
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SceneActor _ghoul;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene3240 : public SceneExt {
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public:
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SpeakerTeal3240 _tealSpeaker;
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SpeakerWebbster3240 _webbsterSpeaker;
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SpeakerMiranda _mirandaSpeaker;
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SceneActor _teal;
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SceneActor _webbster;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene3245 : public SceneExt {
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public:
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SpeakerRalf3245 _ralfSpeaker;
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SpeakerTomko3245 _tomkoSpeaker;
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SceneActor _ralf;
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SceneActor _tomko;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene3250 : public SceneExt {
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class Item : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Door : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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public:
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Item _background;
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Item _tnuctipunShip;
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Item _floodLights;
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Item _negator;
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Door _leftDoor;
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Door _topDoor;
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Door _rightDoor;
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Door _grate;
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SceneActor _ghoul1;
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SceneActor _ghoul2;
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SceneActor _ghoul3;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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void dispatch() override;
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};
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class Scene3255 : public SceneExt {
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public:
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SceneActor _teal;
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SceneActor _guard;
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SceneActor _door;
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SceneActor _quinn;
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SceneActor _ghoul1;
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SceneActor _ghoul2;
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SceneActor _ghoul3;
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SpeakerQuinn3255 _quinnSpeaker;
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SpeakerMiranda3255 _mirandaSpeaker;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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void dispatch() override;
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};
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class Scene3260 : public SceneExt {
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class Door : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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class Toolbox : public SceneActor {
|
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bool startAction(CursorType action, Event &event) override;
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};
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class Action1: public Action {
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public:
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void signal() override;
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};
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public:
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NamedHotspot _background;
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SceneActor _sceeen1;
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SceneActor _screen2;
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SceneActor _screen3;
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SceneActor _screen4;
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SceneActor _screen5;
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SceneActor _screen6;
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SceneActor _screen7;
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SceneActor _screen8;
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SceneActor _screen9;
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SceneActor _securityConsole;
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SceneActor _computerConsole;
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SceneActor _lightingConsole;
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Door _door;
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Toolbox _toolbox;
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Action1 _action1;
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Action1 _action2;
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Action1 _action3;
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Action1 _action4;
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Action1 _action5;
|
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Action1 _action6;
|
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Action1 _action7;
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||||
Action1 _action8;
|
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Action1 _action9;
|
||||
Action1 _action10;
|
||||
Action1 _action11;
|
||||
Action1 _action12;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
};
|
||||
|
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class Scene3275 : public SceneExt {
|
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class Door : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class CellExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
public:
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _emptyCell1;
|
||||
NamedHotspot _emptyCell2;
|
||||
NamedHotspot _securityBeams1;
|
||||
NamedHotspot _securityBeams2;
|
||||
SceneActor _doorFrame;
|
||||
Door _door;
|
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CellExit _cellExit;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene3350 : public SceneExt {
|
||||
public:
|
||||
SceneActor _miranda;
|
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SceneActor _seeker;
|
||||
SceneActor _webbster;
|
||||
SceneActor _seatedPeople;
|
||||
SceneActor _ship;
|
||||
SceneActor _landedShip;
|
||||
SceneActor _shipShadow;
|
||||
SceneActor _canopy;
|
||||
SceneActor _shipFront;
|
||||
SequenceManager _sequenceManager;
|
||||
PaletteRotation *_rotation;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene3375 : public SceneExt {
|
||||
class Companion1 : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Companion2 : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Webbster : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Door : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class LeftExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
class DownExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
class RightExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
|
||||
void signalCase3379();
|
||||
void enterArea(int sceneMode);
|
||||
|
||||
public:
|
||||
SpeakerQuinn3375 _quinnSpeaker;
|
||||
SpeakerSeeker3375 _seekerSpeaker;
|
||||
SpeakerMiranda3375 _mirandaSpeaker;
|
||||
SpeakerWebbster3375 _webbsterSpeaker;
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _itemArray[13];
|
||||
Companion1 _companion1;
|
||||
Companion2 _companion2;
|
||||
Webbster _webbster;
|
||||
Door _door;
|
||||
LeftExit _leftExit;
|
||||
DownExit _downExit;
|
||||
RightExit _rightExit;
|
||||
SequenceManager _sequenceManager;
|
||||
int _newSceneMode;
|
||||
int _sceneAreas[4];
|
||||
|
||||
Scene3375();
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void dispatch() override;
|
||||
void synchronize(Serializer &s) override;
|
||||
};
|
||||
|
||||
class Scene3385 : public SceneExt {
|
||||
class Companion1 : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Companion2 : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Webbster : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Door : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class SouthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
|
||||
class Action1: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
public:
|
||||
SpeakerQuinn3385 _quinnSpeaker;
|
||||
SpeakerSeeker3385 _seekerSpeaker;
|
||||
SpeakerMiranda3385 _mirandaSpeaker;
|
||||
SpeakerWebbster3385 _webbsterSpeaker;
|
||||
NamedHotspot _background;
|
||||
Companion1 _companion1;
|
||||
Companion2 _companion2;
|
||||
Webbster _webbster;
|
||||
Door _door;
|
||||
SouthExit _southExit;
|
||||
Action1 _action1;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
int _playerStrip;
|
||||
|
||||
Scene3385();
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void synchronize(Serializer &s) override;
|
||||
};
|
||||
|
||||
class Scene3395 : public SceneExt {
|
||||
class Companion1 : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Companion2 : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Webbster : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Door : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class Action1: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
public:
|
||||
SpeakerQuinn3395 _quinnSpeaker;
|
||||
SpeakerSeeker3395 _seekerSpeaker;
|
||||
SpeakerMiranda3395 _mirandaSpeaker;
|
||||
SpeakerWebbster3395 _webbsterSpeaker;
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _itemArray[13];
|
||||
Companion1 _companion1;
|
||||
Companion2 _companion2;
|
||||
Webbster _webbster;
|
||||
Door _door;
|
||||
Action1 _action1;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
int _playerStrip;
|
||||
|
||||
Scene3395();
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void synchronize(Serializer &s) override;
|
||||
};
|
||||
|
||||
class Scene3400 : public SceneExt {
|
||||
public:
|
||||
SpeakerQuinn3400 _quinnSpeaker;
|
||||
SpeakerSeeker3400 _seekerSpeaker;
|
||||
SpeakerMiranda3400 _mirandaSpeaker;
|
||||
SpeakerWebbster3400 _webbsterSpeaker;
|
||||
SpeakerTeal3400 _tealSpeaker;
|
||||
SceneActor _companion1;
|
||||
SceneActor _companion2;
|
||||
SceneActor _webbster;
|
||||
SceneActor _teal;
|
||||
SceneActor _door;
|
||||
SceneActor _manholeCover;
|
||||
SceneActor _sapphire;
|
||||
SequenceManager _sequenceManager;
|
||||
bool _soundFaded;
|
||||
|
||||
Scene3400();
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void synchronize(Serializer &s) override;
|
||||
};
|
||||
|
||||
class Scene3500 : public SceneExt {
|
||||
class Action1: public Action {
|
||||
public:
|
||||
int _direction;
|
||||
bool _headingRightFl;
|
||||
bool _turningFl;
|
||||
|
||||
Action1();
|
||||
void synchronize(Serializer &s) override;
|
||||
void handleHorzButton(int direction);
|
||||
void turnShuttle(bool arg1);
|
||||
void signal() override;
|
||||
void dispatch() override;
|
||||
};
|
||||
class Action2: public Action {
|
||||
public:
|
||||
int _direction;
|
||||
|
||||
Action2();
|
||||
void synchronize(Serializer &s) override;
|
||||
void handleVertButton(int direction);
|
||||
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class DirectionButton : public NamedHotspot {
|
||||
public:
|
||||
int _movementId;
|
||||
|
||||
DirectionButton();
|
||||
void synchronize(Serializer &s) override;
|
||||
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class Throttle : public SceneActor {
|
||||
public:
|
||||
Common::Point _pos;
|
||||
int _deltaX;
|
||||
int _deltaY;
|
||||
int _slideDeltaY;
|
||||
int _deltaMouseY;
|
||||
|
||||
Throttle();
|
||||
void synchronize(Serializer &s) override;
|
||||
|
||||
void init(int xp, int yp, int dx, int dy, int speed);
|
||||
void updateSpeed();
|
||||
void setSpeed(int arg1);
|
||||
void changePosition(const Common::Point &pt);
|
||||
|
||||
void process(Event &event) override;
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class MazeUI3500 : public MazeUI {
|
||||
public:
|
||||
int16 cellFromX(int arg1);
|
||||
int16 cellFromY(int arg1);
|
||||
int getCellFromMapXY(Common::Point pt);
|
||||
bool setMazePosition2(Common::Point &p);
|
||||
};
|
||||
public:
|
||||
Action1 _action1;
|
||||
Action2 _action2;
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _outsideView;
|
||||
NamedHotspot _mapScreen;
|
||||
DirectionButton _pitchDown;
|
||||
DirectionButton _turnLeft;
|
||||
DirectionButton _pitchUp;
|
||||
DirectionButton _turnRight;
|
||||
// Glyph of vessel on top of the maze ui
|
||||
SceneActor _shuttle;
|
||||
SceneActor _verticalSpeedDisplay;
|
||||
SceneActor _horizontalSpeedDisplay;
|
||||
SceneActor _symbolVertical;
|
||||
SceneActor _symbolLeft;
|
||||
SceneActor _symbolRight;
|
||||
Throttle _throttle;
|
||||
SceneActor _tunnelVertCircle;
|
||||
SceneActor _tunnelHorzCircle;
|
||||
ASoundExt _aSound1;
|
||||
MazeUI3500 _mazeUI;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
int _moverVertX;
|
||||
int _moverHorzX;
|
||||
PaletteRotation *_rotation;
|
||||
int _mazeChangeAmount;
|
||||
int _speed;
|
||||
bool _updateIdxChangeFl;
|
||||
int _mazeDirection;
|
||||
int _nextMove;
|
||||
Common::Point _mazePosition;
|
||||
bool _postFixupFl;
|
||||
int _exitCounter;
|
||||
bool _directionChangesEnabled;
|
||||
|
||||
Scene3500();
|
||||
void doMovement(int id);
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void dispatch() override;
|
||||
void synchronize(Serializer &s) override;
|
||||
};
|
||||
|
||||
class Scene3600 : public SceneExt {
|
||||
class Action3600: public ActionExt {
|
||||
public:
|
||||
bool _part2Fl;
|
||||
int _fadePct;
|
||||
|
||||
Action3600();
|
||||
void synchronize(Serializer &s) override;
|
||||
void signal() override;
|
||||
};
|
||||
class Action2: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class LightShaft : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class Protector : public SceneActorExt {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
public:
|
||||
Action3600 _action1;
|
||||
Action2 _action2;
|
||||
SpeakerQuinn3600 _quinnSpeaker;
|
||||
SpeakerSeeker3600 _seekerSpeaker;
|
||||
SpeakerMiranda3600 _mirandaSpeaker;
|
||||
SpeakerTeal3600 _tealSpeaker;
|
||||
SpeakerProtector3600 _protectorSpeaker;
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _console;
|
||||
NamedHotspot _tapestry1;
|
||||
NamedHotspot _tapestry2;
|
||||
LightShaft _lightShaft;
|
||||
SceneActor _protector3400;
|
||||
SceneActor _steppingDisk;
|
||||
SceneActor _consoleLights;
|
||||
SceneActor _webbster;
|
||||
SceneActor _teal;
|
||||
SceneActor _door3400;
|
||||
SceneActor _quinn;
|
||||
SceneActor _seeker;
|
||||
SceneActor _miranda;
|
||||
Protector _protector;
|
||||
SequenceManager _sequenceManager1;
|
||||
SequenceManager _sequenceManager2;
|
||||
SequenceManager _sequenceManager3;
|
||||
SequenceManager _sequenceManager4;
|
||||
ScenePalette _palette1;
|
||||
|
||||
bool _tealDead;
|
||||
bool _lightEntered;
|
||||
bool _ghoulTeleported;
|
||||
|
||||
Scene3600();
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void dispatch() override;
|
||||
void synchronize(Serializer &s) override;
|
||||
};
|
||||
|
||||
class Scene3700 : public SceneExt {
|
||||
public:
|
||||
SpeakerQuinn3700 _quinnSpeaker;
|
||||
SpeakerSeeker3700 _seekerSpeaker;
|
||||
SpeakerMiranda3700 _mirandaSpeaker;
|
||||
SceneActor _quinn;
|
||||
SceneActor _seeker;
|
||||
SceneActor _miranda;
|
||||
SceneActor _webbster;
|
||||
SceneActor _teleportPad;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene3800 : public SceneExt {
|
||||
class NorthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
|
||||
class EastExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
|
||||
class SouthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
|
||||
class WestExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
|
||||
public:
|
||||
SceneObject _balloon;
|
||||
SceneObject _harness;
|
||||
SceneActor _quinnShadow;
|
||||
NamedHotspot _background;
|
||||
NorthExit _northExit;
|
||||
EastExit _eastExit;
|
||||
SouthExit _southExit;
|
||||
WestExit _westExit;
|
||||
Rect _skylineRect;
|
||||
SequenceManager _sequenceManager1;
|
||||
|
||||
int _desertDirection;
|
||||
|
||||
Scene3800();
|
||||
void initExits();
|
||||
void enterArea();
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void synchronize(Serializer &s) override;
|
||||
};
|
||||
|
||||
class Scene3900 : public SceneExt {
|
||||
class NorthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
|
||||
class EastExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
|
||||
class SouthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
|
||||
class WestExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
|
||||
class Exit5 : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
public:
|
||||
SceneActor _quinnShadow;
|
||||
NamedHotspot _background;
|
||||
NorthExit _northExit;
|
||||
EastExit _eastExit;
|
||||
SouthExit _southExit;
|
||||
WestExit _westExit;
|
||||
Exit5 _westEnterForest;
|
||||
Rect _skylineRect;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
};
|
||||
|
||||
} // End of namespace Ringworld2
|
||||
} // End of namespace TsAGE
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user