Initial commit
This commit is contained in:
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engines/tsage/ringworld2/ringworld2_scenes2.h
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762
engines/tsage/ringworld2/ringworld2_scenes2.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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||||
* file distributed with this source distribution.
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*
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||||
* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD2_SCENES2_H
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#define TSAGE_RINGWORLD2_SCENES2_H
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#include "common/scummsys.h"
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#include "tsage/converse.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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#include "tsage/ringworld2/ringworld2_logic.h"
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#include "tsage/ringworld2/ringworld2_speakers.h"
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namespace TsAGE {
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namespace Ringworld2 {
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using namespace TsAGE;
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class Scene2000 : public SceneExt {
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class Action1 : public ActionExt {
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public:
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void signal() override;
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};
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class WestExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class EastExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class SouthExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class NorthExit : public SceneExit {
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public:
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void changeScene() override;
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};
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class DoorExit : public SceneExit {
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public:
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void changeScene() override;
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};
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public:
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bool _exitingFlag;
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int _mazePlayerMode;
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NamedHotspot _background;
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SceneActor _companion;
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SceneActor _persons[11];
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WestExit _westExit;
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EastExit _eastExit;
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SouthExit _southExit;
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NorthExit _northExit;
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DoorExit _doorExit;
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Action1 _action1, _action2, _action3, _action4, _action5;
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SequenceManager _sequenceManager;
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Scene2000();
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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void process(Event &event) override;
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void synchronize(Serializer &s) override;
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void initExits();
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void initPlayer();
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};
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class Scene2350 : public SceneExt {
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class Companion : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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class Balloon : public SceneActor {
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bool startAction(CursorType action, Event &event) override;
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};
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class ExitUp : public SceneExit {
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void changeScene() override;
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};
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class ExitWest : public SceneExit {
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void changeScene() override;
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};
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public:
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SpeakerQuinn _quinnSpeaker;
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SpeakerPharisha _pharishaSpeaker;
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NamedHotspot _background;
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SceneActor _person;
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Companion _companion;
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Balloon _balloon;
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Balloon _harness;
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ExitUp _exitUp;
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ExitWest _exitWest;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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};
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class Scene2400 : public SceneExt {
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class WestExit : public SceneExit {
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void changeScene() override;
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};
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class EastExit : public SceneExit {
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void changeScene() override;
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};
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public:
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WestExit _westExit;
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EastExit _eastExit;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene2425 : public SceneExt {
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class RopeDest1 : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class RopeDest2 : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Crevasse : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Background : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Rope : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Pictographs : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class SouthEastExit : public SceneExit {
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public:
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void changeScene() override;
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};
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public:
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RopeDest1 _ropeDest1;
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RopeDest2 _ropeDest2;
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Crevasse _crevasse;
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Background _background;
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Rope _rope;
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Pictographs _pictographs1;
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Pictographs _pictographs2;
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SouthEastExit _southEastExit;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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};
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class Scene2430 : public SceneExt {
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class Companion : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class GunPowder : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class OilLamp : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class SouthExit : public SceneExit {
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public:
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void changeScene() override;
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};
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public:
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NamedHotspot _background;
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NamedHotspot _bottles2;
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NamedHotspot _furnishings;
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NamedHotspot _rug1;
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NamedHotspot _mirror;
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NamedHotspot _garments;
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NamedHotspot _bed;
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NamedHotspot _towel;
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NamedHotspot _bottles1;
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NamedHotspot _post;
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NamedHotspot _clothesPile1;
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NamedHotspot _clothesPile2;
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NamedHotspot _rug2;
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Companion _companion;
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GunPowder _gunPowder;
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OilLamp _oilLamp;
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SouthExit _southExit;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene2435 : public SceneExt {
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class Companion : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Astor : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class SouthExit : public SceneExit {
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public:
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void changeScene() override;
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};
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public:
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SpeakerQuinn2435 _quinnSpeaker;
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SpeakerSeeker2435 _seekerSpeaker;
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SpeakerPharisha2435 _pharishaSpeaker;
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NamedHotspot _background;
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NamedHotspot _leftWindow;
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NamedHotspot _rightWindow;
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Companion _companion;
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Astor _astor;
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SouthExit _southExit;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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};
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class Scene2440 : public SceneExt {
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class Companion : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class OilLamp : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class SouthEastExit : public SceneExit {
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public:
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void changeScene() override;
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};
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public:
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NamedHotspot _background;
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NamedHotspot _garments;
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NamedHotspot _bedspread;
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NamedHotspot _post;
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NamedHotspot _rug;
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NamedHotspot _furnishings;
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NamedHotspot _bottles;
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Companion _companion;
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OilLamp _oilLamp;
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SouthEastExit _southEastExit;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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};
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class Scene2445 : public SceneExt {
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public:
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene2450 : public SceneExt {
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class Parker : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class CareTaker : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class SouthWestExit : public SceneExit {
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public:
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void changeScene() override;
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};
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public:
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SpeakerQuinn2450 _quinnSpeaker;
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SpeakerSeeker2450 _seekerSpeaker;
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SpeakerCaretaker2450 _caretakerSpeaker;
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NamedHotspot _background;
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NamedHotspot _post;
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NamedHotspot _bedspread;
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SceneActor _companion;
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Parker _parker;
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CareTaker _careTaker;
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SouthWestExit _southWestExit;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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};
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class Scene2455 : public SceneExt {
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class Lamp : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Pool : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class ScrithKey : public SceneActor {
|
||||
public:
|
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bool startAction(CursorType action, Event &event) override;
|
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};
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|
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class NorthExit : public SceneExit {
|
||||
public:
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void changeScene() override;
|
||||
};
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public:
|
||||
NamedHotspot _background;
|
||||
Lamp _lamp;
|
||||
Pool _pool;
|
||||
ScrithKey _scrithKey;
|
||||
NorthExit _northExit;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
|
||||
void signal() override;
|
||||
};
|
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|
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class Scene2500 : public SceneExt {
|
||||
class WestExit : public SceneExit {
|
||||
public:
|
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void changeScene() override;
|
||||
};
|
||||
public:
|
||||
SpeakerQuinn _quinnSpeaker;
|
||||
SpeakerSeeker _seekerSpeaker;
|
||||
SpeakerMiranda _mirandaSpeaker;
|
||||
SpeakerWebbster2500 _webbsterSpeaker;
|
||||
NamedHotspot _background;
|
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SceneActor _companion;
|
||||
SceneActor _quinn;
|
||||
SceneActor _ship;
|
||||
WestExit _westExit;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
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void signal() override;
|
||||
};
|
||||
|
||||
class Scene2525 : public SceneExt {
|
||||
class StopCock : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class GlassDome : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class SouthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
public:
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _machine;
|
||||
NamedHotspot _pipes1;
|
||||
NamedHotspot _pipes2;
|
||||
StopCock _stopcock;
|
||||
SceneActor _companion;
|
||||
SceneActor _compressor;
|
||||
GlassDome _glassDome;
|
||||
SouthExit _southExit;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene2530 : public SceneExt {
|
||||
class Flask : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Crank : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class SouthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
public:
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _crank2;
|
||||
NamedHotspot _shelf;
|
||||
NamedHotspot _item4;
|
||||
NamedHotspot _rope;
|
||||
SceneActor _companion;
|
||||
Flask _flask;
|
||||
Crank _crank;
|
||||
SouthExit _southExit;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene2535 : public SceneExt {
|
||||
class RebreatherTank : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class TannerMask : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class SouthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
public:
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _roof;
|
||||
NamedHotspot _skin1;
|
||||
NamedHotspot _skin2;
|
||||
NamedHotspot _skin3;
|
||||
NamedHotspot _skin4;
|
||||
NamedHotspot _depression;
|
||||
SceneActor _companion;
|
||||
SceneActor _rope;
|
||||
RebreatherTank _rebreatherTank;
|
||||
TannerMask _tannerMask;
|
||||
SouthExit _southExit;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene2600 : public SceneExt {
|
||||
public:
|
||||
SequenceManager _sequenceManager;
|
||||
PaletteRotation *_rotation;
|
||||
|
||||
Scene2600();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene2700 : public SceneExt {
|
||||
class Action1: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action2: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action3: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action4: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class SouthExit: public SceneArea {
|
||||
public:
|
||||
void process(Event &event) override;
|
||||
};
|
||||
class EastExit: public SceneArea {
|
||||
public:
|
||||
void process(Event &event) override;
|
||||
};
|
||||
public:
|
||||
SpeakerQuinn2700 _quinnSpeaker;
|
||||
SpeakerNej2700 _nejSpeaker;
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _ghoulHome1;
|
||||
NamedHotspot _ghoulHome2;
|
||||
NamedHotspot _ghoulHome3;
|
||||
NamedHotspot _ghoulHome4;
|
||||
NamedHotspot _ghoulHome5;
|
||||
SceneActor _nej;
|
||||
SceneActor _ghoulHome6;
|
||||
SceneActor _ghoulHome7;
|
||||
SceneActor _ghoulHome8;
|
||||
SceneActor _ghoulHome9;
|
||||
Action1 _action1;
|
||||
Action2 _action2;
|
||||
Action3 _action3;
|
||||
Action4 _action4;
|
||||
SouthExit _southExit;
|
||||
EastExit _eastExit;
|
||||
Rect _walkRect1, _walkRect2, _walkRect3;
|
||||
Rect _walkRect4, _walkRect5, _walkRect6;
|
||||
SequenceManager _sequenceManager;
|
||||
int _areaMode, _moveMode, _stripNumber;
|
||||
|
||||
Scene2700();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
};
|
||||
|
||||
class Scene2750 : public SceneExt {
|
||||
class Action1: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action2: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action3: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action4: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action5: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action6: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action7: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class WestExit: public SceneArea {
|
||||
public:
|
||||
void process(Event &event) override;
|
||||
};
|
||||
class EastExit: public SceneArea {
|
||||
public:
|
||||
void process(Event &event) override;
|
||||
};
|
||||
public:
|
||||
SpeakerQuinn2750 _quinnSpeaker;
|
||||
SpeakerNej2750 _nejSpeaker;
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _ghoulHome1;
|
||||
NamedHotspot _ghoulHome2;
|
||||
NamedHotspot _ghoulHome3;
|
||||
NamedHotspot _ghoulHome4;
|
||||
SceneActor _nej;
|
||||
SceneActor _fire;
|
||||
SceneActor _bird1;
|
||||
SceneActor _folliage1;
|
||||
SceneActor _bird2;
|
||||
SceneActor _folliage2;
|
||||
SceneActor _folliage3;
|
||||
SceneActor _folliage4;
|
||||
SceneActor _folliage5;
|
||||
SceneActor _folliage6;
|
||||
SceneActor _folliage7;
|
||||
Action1 _action1;
|
||||
Action2 _action2;
|
||||
Action3 _action3;
|
||||
Action4 _action4;
|
||||
Action5 _action5;
|
||||
Action6 _action6;
|
||||
Action7 _action7;
|
||||
WestExit _westExit;
|
||||
EastExit _eastExit;
|
||||
Rect _walkRect1, _walkRect2, _walkRect3;
|
||||
SequenceManager _sequenceManager;
|
||||
int _areaMode, _moveMode, _stripNumber;
|
||||
|
||||
Scene2750();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
};
|
||||
|
||||
class Scene2800 : public SceneExt {
|
||||
class Outpost : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class Guard : public SceneActor {
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class Action1: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action2: public Action {
|
||||
SceneObject _object2;
|
||||
SceneObject _object3;
|
||||
SceneObject _object4;
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
public:
|
||||
SpeakerQuinn2800 _quinnSpeaker;
|
||||
SpeakerNej2800 _nejSpeaker;
|
||||
SpeakerGuard2800 _guardSpeaker;
|
||||
NamedHotspot _background;
|
||||
Outpost _outpost;
|
||||
Guard _guard;
|
||||
SceneActor _nej;
|
||||
SceneActor _lightBar;
|
||||
SceneObject _bird;
|
||||
Action1 _action1;
|
||||
Action2 _action2;
|
||||
SequenceManager _sequenceManager;
|
||||
int _stripNumber;
|
||||
|
||||
Scene2800();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene2900 : public SceneExt {
|
||||
/* Items */
|
||||
class Scenery : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class ControlPanel : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Altimeter : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class KnobLeft : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class KnobRight : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Skip : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
/* Actions */
|
||||
class Action1: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
/* Miscellaneous */
|
||||
class Map {
|
||||
private:
|
||||
void moveArea(Rect &r, int xAmt, int yAmt);
|
||||
void moveLine(int xpSrc, int ypSrc, int xpDest, int ypDest, int width);
|
||||
int adjustRect(Common::Rect &r1, const Common::Rect &r2);
|
||||
void drawBlock(const byte *data, int xp, int yp, const Rect &r1, const Rect &r2);
|
||||
public:
|
||||
int _mapWidth, _mapHeight;
|
||||
int _resNum;
|
||||
int _xV, _yV;
|
||||
Rect _bounds;
|
||||
|
||||
Map();
|
||||
void load(int resNum);
|
||||
Common::Point setPosition(const Common::Point &pos, bool initialFlag = false);
|
||||
void synchronize(Serializer &s);
|
||||
void redraw(Rect *updateRect = NULL);
|
||||
};
|
||||
public:
|
||||
SceneObject _leftEdge;
|
||||
SceneObject _rightEdge;
|
||||
SceneObject _knob;
|
||||
SceneObject _altimeterContent;
|
||||
SceneObject _knobRightContent;
|
||||
SceneObject _knobLeftContent;
|
||||
Scenery _scenery;
|
||||
ControlPanel _controlPanel;
|
||||
Altimeter _altimeter;
|
||||
KnobLeft _knobLeft;
|
||||
KnobRight _knobRight;
|
||||
Skip _skip;
|
||||
Action1 _action1;
|
||||
Map _map;
|
||||
SceneText _skipText;
|
||||
|
||||
bool _controlsActiveChanging;
|
||||
bool _altitudeChanging;
|
||||
bool _majorMinorFlag;
|
||||
int _altitudeMinorChange;
|
||||
int _altitudeMajorChange;
|
||||
Common::Point _balloonLocation;
|
||||
Common::Point _balloonScreenPos;
|
||||
int _newAltitude;
|
||||
int _xAmount;
|
||||
int _xComparison;
|
||||
int _fadeCounter;
|
||||
bool _paletteReloadNeeded;
|
||||
|
||||
Scene2900();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void dispatch() override;
|
||||
void refreshBackground(int xAmount, int yAmount) override;
|
||||
};
|
||||
|
||||
} // End of namespace Ringworld2
|
||||
} // End of namespace TsAGE
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user