Initial commit
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engines/tsage/ringworld2/ringworld2_scenes1.h
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838
engines/tsage/ringworld2/ringworld2_scenes1.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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||||
* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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||||
*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD2_SCENES1_H
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#define TSAGE_RINGWORLD2_SCENES1_H
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#include "common/scummsys.h"
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#include "tsage/converse.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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#include "tsage/ringworld2/ringworld2_logic.h"
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#include "tsage/ringworld2/ringworld2_speakers.h"
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namespace TsAGE {
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namespace Ringworld2 {
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using namespace TsAGE;
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class Scene1000 : public SceneExt {
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public:
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SequenceManager _sequenceManager1;
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SequenceManager _sequenceManager2;
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SpeakerGameText _gameTextSpeaker;
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AnimationPlayer _animationPlayer;
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int _animCounter;
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bool _forceCheckAnimationFl;
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public:
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Scene1000();
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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void dispatch() override;
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};
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class Scene1010 : public SceneExt {
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public:
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene1020 : public SceneExt {
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public:
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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void dispatch() override;
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};
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class Scene1100 : public SceneExt {
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class Seeker : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Trooper : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Chief : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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public:
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int _nextStripNum, _paletteRefreshStatus;
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SpeakerSeeker1100 _seekerSpeaker;
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SpeakerQuinn1100 _quinnSpeaker;
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SpeakerChief1100 _chiefSpeaker;
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ScenePalette _palette1;
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NamedHotspot _background;
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NamedHotspot _sky;
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NamedHotspot _fuana1;
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NamedHotspot _fauna2;
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NamedHotspot _bouldersBlockingCave;
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NamedHotspot _boulders;
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NamedHotspot _trail;
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SceneActor _ship;
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SceneActor _cloud;
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SceneActor _shipFormation;
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SceneActor _shipFormationShadow;
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SceneActor _shotImpact1;
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SceneActor _shotImpact2;
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SceneActor _shotImpact3;
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SceneActor _shotImpact4;
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SceneActor _shotImpact5;
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SceneActor _laserShot;
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SceneActor _animation; // Used for cliff collapse and ship theft
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SceneActor _leftImpacts;
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SceneActor _runningGuy1;
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SceneActor _runningGuy2;
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SceneActor _runningGuy3;
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BackgroundSceneObject _rightLandslide;
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BackgroundSceneObject _purplePlant;
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Seeker _seeker;
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Trooper _trooper;
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Chief _chief;
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SequenceManager _sequenceManager1;
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SequenceManager _sequenceManager2;
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SequenceManager _sequenceManager3;
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Scene1100();
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void synchronize(Serializer &s) override;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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void dispatch() override;
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void saveCharacter(int characterIndex) override;
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};
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class Scene1500 : public SceneExt {
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public:
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SceneActor _starship;
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SceneActor _starshipShadow;
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SceneActor _smallShip;
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SceneActor _smallShipShadow;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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void signal() override;
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void dispatch() override;
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};
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class Scene1525 : public SceneExt {
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public:
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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};
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class Scene1530 : public SceneExt {
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public:
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SpeakerQuinn _quinnSpeaker;
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SpeakerSeeker _seekerSpeaker;
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SceneActor _seeker;
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SceneActor _leftReactor;
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SceneActor _rightReactor;
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SequenceManager _sequenceManager;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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void dispatch() override;
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};
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class Scene1550 : public SceneExt {
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class Wall : public SceneActor {
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public:
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void setupWall(int frameNumber, int strip);
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};
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class Junk : public SceneActor {
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public:
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int _junkNumber;
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Junk();
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void synchronize(Serializer &s) override;
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bool startAction(CursorType action, Event &event) override;
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};
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class ShipComponent : public SceneActor {
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public:
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int _componentId;
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ShipComponent();
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void synchronize(Serializer &s) override;
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bool startAction(CursorType action, Event &event) override;
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void setupShipComponent(int componentId);
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};
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class DishControlsWindow : public ModalWindow {
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class DishControl : public SceneActor {
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public:
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int _controlId;
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DishControl();
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void synchronize(Serializer &s) override;
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bool startAction(CursorType action, Event &event) override;
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};
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public:
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byte _field20;
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SceneActor _areaActor;
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DishControl _button;
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DishControl _lever;
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void remove() override;
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void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) override;
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};
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class WorkingShip : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Wreckage : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Companion : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class AirBag : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Joystick : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Gyroscope : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class DiagnosticsDisplay : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class DishTower : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Dish : public SceneActor {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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public:
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SpeakerQuinn _quinnSpeaker;
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SpeakerSeeker _seekerSpeaker;
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WorkingShip _intactHull1, _intactHull2;
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SceneHotspot _background;
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SceneActor _wreckage2; // also used for Lance of Truth landing strut
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SceneActor _wreckage3;
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SceneActor _wreckage4;
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SceneActor _walkway;
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SceneActor _dishTowerShadow;
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Wreckage _wreckage;
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Companion _companion;
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AirBag _airbag;
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Joystick _joystick;
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Gyroscope _gyroscope;
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DiagnosticsDisplay _diagnosticsDisplay;
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DishTower _dishTower;
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Dish _dish;
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Junk _junk[8];
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Wall _wallCorner1;
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Wall _northWall; // Is also reused for landing strip
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Wall _wallCorner2;
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Wall _westWall; // Is also reused for left hand space
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Wall _eastWall;
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Wall _southWall;
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ShipComponent _shipComponents[8];
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DishControlsWindow _dishControlsWindow;
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SequenceManager _sequenceManager1;
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SequenceManager _sequenceManager2;
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bool _dontExit;
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int _wallType;
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int _dishMode;
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int _sceneResourceId;
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int _walkRegionsId;
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Scene1550();
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void synchronize(Serializer &s) override;
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void enterArea();
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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void process(Event &event) override;
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void dispatch() override;
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void saveCharacter(int characterIndex) override;
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};
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class Scene1575 : public SceneExt {
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class Button : public NamedHotspot {
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public:
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int _buttonId;
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bool _pressed;
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Button();
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void synchronize(Serializer &s) override;
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void initButton(int buttonId);
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void process(Event &event) override;
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bool startAction(CursorType action, Event &event) override;
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};
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public:
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int _field412;
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int _field414;
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int _field416;
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int _field418;
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int _field41A;
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Button _button1;
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Button _button2;
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Button _button3;
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Button _button4;
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Button _button5;
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Button _button6;
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SceneActor _actor1;
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SceneActor _actor2;
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SceneActor _actor3;
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SceneActor _actor4;
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SceneActor _actor5;
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SceneActor _actor6;
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SceneActor _actor7;
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SceneActor _actor8;
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SceneActor _actor9;
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SceneActor _actor10;
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SceneActor _actor11;
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SceneActor _actor12;
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SceneActor _actor13;
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SceneActor _actor14;
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SceneActor _actor15;
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SceneActor _arrActor[17];
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SequenceManager _sequenceManager1;
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Scene1575();
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void synchronize(Serializer &s) override;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
|
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void signal() override;
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void process(Event &event) override;
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void dispatch() override;
|
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};
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class Scene1580 : public SceneExt {
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class JoystickPlug : public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event) override;
|
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};
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class ScreenSlot : public NamedHotspot {
|
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public:
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bool startAction(CursorType action, Event &event) override;
|
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};
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class Joystick : public SceneActor {
|
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public:
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bool startAction(CursorType action, Event &event) override;
|
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};
|
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class Screen : public SceneActor {
|
||||
public:
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bool startAction(CursorType action, Event &event) override;
|
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};
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class StorageCompartment : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
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};
|
||||
class HatchButton : public SceneActor {
|
||||
public:
|
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bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class ThrusterValve : public SceneActor {
|
||||
public:
|
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bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Ignitor : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
public:
|
||||
SpeakerQuinn _quinnSpeaker;
|
||||
SpeakerSeeker _seekerSpeaker;
|
||||
JoystickPlug _joystickPlug;
|
||||
ScreenSlot _screenSlot;
|
||||
NamedHotspot _background;
|
||||
SceneActor _screenDisplay;
|
||||
SceneActor _arrActor[8];
|
||||
Joystick _joystick;
|
||||
Screen _screen;
|
||||
StorageCompartment _storageCompartment;
|
||||
HatchButton _hatchButton;
|
||||
ThrusterValve _thrusterValve;
|
||||
Ignitor _ignitor;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
Scene1580();
|
||||
void synchronize(Serializer &s) override;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene1625 : public SceneExt {
|
||||
class Wire : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
public:
|
||||
SpeakerMiranda1625 _mirandaSpeaker;
|
||||
SpeakerTeal1625 _tealSpeaker;
|
||||
SpeakerSoldier1625 _soldierSpeaker;
|
||||
NamedHotspot _background;
|
||||
SceneActor _teal;
|
||||
SceneActor _tealHead;
|
||||
SceneActor _mirandaMouth;
|
||||
SceneActor _glass;
|
||||
SceneActor _wristRestraints;
|
||||
SceneActor _tealRightArm;
|
||||
Wire _wire;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
Scene1625();
|
||||
void synchronize(Serializer &s) override;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
};
|
||||
|
||||
class Scene1700 : public SceneExt {
|
||||
class RimTransport : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Companion : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class NorthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
class SouthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
class WestExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
public:
|
||||
SpeakerQuinn _quinnSpeaker;
|
||||
SpeakerSeeker _seekerSpeaker;
|
||||
NamedHotspot _surface;
|
||||
NamedHotspot _background;
|
||||
SceneActor _playerShadow;
|
||||
SceneActor _companionShadow;
|
||||
SceneActor _slabWest;
|
||||
SceneActor _slabEast;
|
||||
SceneActor _slabShadowWest;
|
||||
SceneActor _slabShadowEast;
|
||||
SceneActor _westPlatform;
|
||||
SceneActor _rimTransportDoor;
|
||||
SceneActor _ledgeHopper;
|
||||
SceneActor _hatch;
|
||||
RimTransport _rimTransport;
|
||||
Companion _companion;
|
||||
NorthExit _northExit;
|
||||
SouthExit _southExit;
|
||||
WestExit _westExit;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
bool _walkFlag;
|
||||
|
||||
Scene1700();
|
||||
void synchronize(Serializer &s) override;
|
||||
void enterArea();
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene1750 : public SceneExt {
|
||||
class SpeedSlider : public SceneActor {
|
||||
public:
|
||||
int _incrAmount;
|
||||
int _xp;
|
||||
int _ys;
|
||||
int _height;
|
||||
int _thumbHeight;
|
||||
bool _mouseDown;
|
||||
|
||||
SpeedSlider();
|
||||
void synchronize(Serializer &s) override;
|
||||
void setupSlider(int incrAmount, int xp, int ys, int height, int thumbHeight);
|
||||
void calculateSlider();
|
||||
|
||||
void process(Event &event) override;
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class Button : public SceneActor {
|
||||
public:
|
||||
int _buttonId;
|
||||
|
||||
Button();
|
||||
void synchronize(Serializer &s) override;
|
||||
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
public:
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _redLightsDescr;
|
||||
NamedHotspot _greenLights;
|
||||
NamedHotspot _frontView;
|
||||
NamedHotspot _rearView;
|
||||
SceneActor _scannerIcon;
|
||||
SceneActor _redLights;
|
||||
SceneActor _radarSweep;
|
||||
SpeedSlider _speedSlider;
|
||||
Button _forwardButton;
|
||||
Button _backwardButton;
|
||||
Button _exitButton;
|
||||
SequenceManager _sequenceManager;
|
||||
PaletteRotation *_rotation;
|
||||
|
||||
int _direction;
|
||||
int _speedCurrent;
|
||||
int _speed;
|
||||
int _speedDelta;
|
||||
int _rotationSegment;
|
||||
int _rotationSegCurrent;
|
||||
int _newRotation;
|
||||
|
||||
Scene1750();
|
||||
void synchronize(Serializer &s) override;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void dispatch() override;
|
||||
};
|
||||
|
||||
class Scene1800 : public SceneExt {
|
||||
class Background : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class Lever : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Doors : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class PassengerDoor : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class SouthExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
public:
|
||||
int _locationMode;
|
||||
SpeakerQuinn _quinnSpeaker;
|
||||
SpeakerSeeker _seekerSpeaker;
|
||||
NamedHotspot _elevator;
|
||||
NamedHotspot _elevatorContents;
|
||||
NamedHotspot _surface;
|
||||
NamedHotspot _secBackground;
|
||||
Background _background;
|
||||
SceneActor _playerShadow;
|
||||
SceneActor _companion;
|
||||
SceneActor _companionShadow;
|
||||
SceneActor _leftStaircase;
|
||||
SceneActor _rightStaircase;
|
||||
Lever _lever;
|
||||
Doors _doors;
|
||||
PassengerDoor _leftDoor;
|
||||
PassengerDoor _rightDoor;
|
||||
SouthExit _southExit;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
Scene1800();
|
||||
void synchronize(Serializer &s) override;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void saveCharacter(int characterIndex) override;
|
||||
};
|
||||
|
||||
class Scene1850 : public SceneExt {
|
||||
class Button : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class Robot : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Door : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class DisplayScreen : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
public:
|
||||
int _sceneMode;
|
||||
int _shadeCountdown;
|
||||
int _shadeDirection;
|
||||
bool _shadeChanging;
|
||||
Common::Point _playerDest;
|
||||
int _seqNumber;
|
||||
ScenePalette _palette1;
|
||||
SpeakerQuinn _quinnSpeaker;
|
||||
SpeakerSeeker _seekerSpeaker;
|
||||
NamedHotspot _background;
|
||||
Button _button;
|
||||
SceneActor _companion;
|
||||
SceneActor _airbag;
|
||||
SceneActor _screen;
|
||||
SceneActor _helmet;
|
||||
Robot _robot;
|
||||
Door _leftDoor;
|
||||
Door _rightDoor;
|
||||
DisplayScreen _displayScreen;
|
||||
SequenceManager _sequenceManager1;
|
||||
SequenceManager _sequenceManager2;
|
||||
|
||||
Scene1850();
|
||||
void synchronize(Serializer &s) override;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void dispatch() override;
|
||||
};
|
||||
|
||||
class Scene1875 : public SceneExt {
|
||||
class Button : public SceneActor {
|
||||
public:
|
||||
int _buttonId;
|
||||
bool _buttonDown;
|
||||
|
||||
Button();
|
||||
void doButtonPress();
|
||||
void initButton(int buttonId);
|
||||
|
||||
Common::String getClassName() override { return "Scene1875_Button"; }
|
||||
void synchronize(Serializer &s) override;
|
||||
void process(Event &event) override;
|
||||
};
|
||||
public:
|
||||
SpeakerQuinn _quinnSpeaker;
|
||||
SpeakerSeeker _seekerSpeaker;
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _screen;
|
||||
SceneActor _map;
|
||||
SceneActor _rimPosition;
|
||||
Button _button1;
|
||||
Button _button2;
|
||||
Button _button3;
|
||||
Button _button4;
|
||||
Button _button5;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
};
|
||||
|
||||
class Scene1900 : public SceneExt {
|
||||
class LiftDoor : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class WestExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
class EastExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
public:
|
||||
SpeakerSeeker1900 _seekerSpeaker;
|
||||
NamedHotspot _background;
|
||||
NamedHotspot _elevator;
|
||||
SceneActor _companion;
|
||||
BackgroundSceneObject _leftDoorFrame;
|
||||
BackgroundSceneObject _rightDoorFrame;
|
||||
LiftDoor _leftDoor, _rightDoor;
|
||||
WestExit _westExit;
|
||||
EastExit _eastExit;
|
||||
SequenceManager _sequenceManager1;
|
||||
SequenceManager _sequenceManager2;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene1925 : public SceneExt {
|
||||
class Button : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Ladder : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class ExitUp : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
class ExitDown : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
class WestExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
class EastExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
public:
|
||||
NamedHotspot _background;
|
||||
Button _button;
|
||||
Ladder _ladder;
|
||||
SceneActor _door;
|
||||
ExitUp _exitUp;
|
||||
ExitDown _exitDown;
|
||||
WestExit _westExit;
|
||||
EastExit _eastExit;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
int _newSceneMode;
|
||||
int _levelResNum[5];
|
||||
|
||||
Scene1925();
|
||||
void synchronize(Serializer &s) override;
|
||||
|
||||
void changeLevel(bool upFlag);
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene1945 : public SceneExt {
|
||||
class Ice : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Ladder : public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class Gunpowder : public SceneActor {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
class ExitUp : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
class CorridorExit : public SceneExit {
|
||||
public:
|
||||
void changeScene() override;
|
||||
};
|
||||
public:
|
||||
NamedHotspot _hole;
|
||||
NamedHotspot _ice2;
|
||||
Ice _ice;
|
||||
Ladder _ladder;
|
||||
SceneActor _coveringIce;
|
||||
SceneActor _alcoholLamp;
|
||||
Gunpowder _gunpowder;
|
||||
ExitUp _exitUp;
|
||||
CorridorExit _corridorExit;
|
||||
SequenceManager _sequenceManager1;
|
||||
SequenceManager _sequenceManager2;
|
||||
|
||||
int _nextSceneMode1;
|
||||
int _nextSceneMode2;
|
||||
CursorType _lampUsed;
|
||||
|
||||
Scene1945();
|
||||
void synchronize(Serializer &s) override;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
} // End of namespace Ringworld2
|
||||
} // End of namespace TsAGE
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user