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engines/tsage/ringworld2/ringworld2_airduct.h
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engines/tsage/ringworld2/ringworld2_airduct.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD2_AIRDUCT_H
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#define TSAGE_RINGWORLD2_AIRDUCT_H
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#include "tsage/tsage.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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#include "tsage/ringworld2/ringworld2_logic.h"
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namespace TsAGE {
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namespace Ringworld2 {
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using namespace TsAGE;
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class Scene1200 : public SceneExt {
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enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 };
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class LaserPanel: public ModalWindow {
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public:
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class Jumper : public SceneActorExt {
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public:
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void init(int state);
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bool startAction(CursorType action, Event &event) override;
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};
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Jumper _jumper1;
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Jumper _jumper2;
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Jumper _jumper3;
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LaserPanel();
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void remove() override;
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};
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public:
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NamedHotspot _item1;
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SceneActor _actor1;
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LaserPanel _laserPanel;
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MazeUI _mazeUI;
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SequenceManager _sequenceManager;
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int _nextCrawlDirection;
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int _field414;
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int _field416;
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int _field418;
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int _field41A;
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bool _fixupMaze;
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Scene1200();
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void synchronize(Serializer &s) override;
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void startCrawling(CrawlDirection dir);
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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void process(Event &event) override;
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void dispatch() override;
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void saveCharacter(int characterIndex) override;
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};
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} // End of namespace Ringworld2
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} // End of namespace TsAGE
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#endif
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