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engines/tsage/ringworld/ringworld_speakers.h
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336
engines/tsage/ringworld/ringworld_speakers.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD_SPEAKERS_H
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#define TSAGE_RINGWORLD_SPEAKERS_H
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#include "common/scummsys.h"
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#include "tsage/converse.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/ringworld/ringworld_logic.h"
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namespace TsAGE {
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namespace Ringworld {
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using namespace TsAGE;
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class SpeakerGText : public Speaker {
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public:
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SceneObject _sceneObject;
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public:
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SpeakerGText();
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Common::String getClassName() override { return "SpeakerGText"; }
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void setText(const Common::String &msg) override;
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void removeText() override;
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};
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class SpeakerPOR : public AnimatedSpeaker {
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class SpeakerAction1 : public SpeakerAction {
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public:
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void signal() override;
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};
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public:
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SceneObject _object3;
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SpeakerAction1 _action2;
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public:
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SpeakerPOR();
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Common::String getClassName() override { return "SpeakerPOR"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerOR : public AnimatedSpeaker {
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public:
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SpeakerOR();
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Common::String getClassName() override { return "SpeakerOR"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerOText : public SpeakerGText {
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public:
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SpeakerOText();
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Common::String getClassName() override { return "SpeakerOText"; }
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};
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class SpeakerPOText : public ScreenSpeaker {
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public:
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SpeakerPOText();
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Common::String getClassName() override { return "SpeakerPOText"; }
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};
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class SpeakerSText : public ScreenSpeaker {
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public:
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SpeakerSText();
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Common::String getClassName() override { return "SpeakerSText"; }
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};
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class SpeakerQText : public ScreenSpeaker {
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public:
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SpeakerQText();
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Common::String getClassName() override { return "SpeakerQText"; }
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};
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class SpeakerMText : public ScreenSpeaker {
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public:
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SpeakerMText();
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Common::String getClassName() override { return "SpeakerMText"; }
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};
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class SpeakerCText : public ScreenSpeaker {
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public:
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SpeakerCText();
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Common::String getClassName() override { return "SpeakerCText"; }
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};
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class SpeakerEText : public ScreenSpeaker {
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public:
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SpeakerEText();
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Common::String getClassName() override { return "SpeakerEText"; }
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};
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class SpeakerGR : public AnimatedSpeaker {
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public:
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SpeakerGR();
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Common::String getClassName() override { return "SpeakerGR"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerHText : public ScreenSpeaker {
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public:
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SpeakerHText();
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Common::String getClassName() override { return "SpeakerHText"; }
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};
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class SpeakerPText : public ScreenSpeaker {
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public:
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SpeakerPText();
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Common::String getClassName() override { return "SpeakerPText"; }
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};
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class SpeakerCHFText : public ScreenSpeaker {
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public:
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SpeakerCHFText();
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Common::String getClassName() override { return "SpeakerCHFText"; }
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};
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class SpeakerSKText : public ScreenSpeaker {
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public:
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SpeakerSKText();
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Common::String getClassName() override { return "SpeakerSKText"; }
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};
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class SpeakerCDRText : public ScreenSpeaker {
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public:
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SpeakerCDRText();
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Common::String getClassName() override { return "SpeakerCDRText"; }
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};
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class SpeakerFLText : public ScreenSpeaker {
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public:
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SpeakerFLText();
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Common::String getClassName() override { return "SpeakerFLText"; }
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};
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class SpeakerBatText : public ScreenSpeaker {
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public:
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SpeakerBatText();
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Common::String getClassName() override { return "SpeakerFLText"; }
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};
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class SpeakerQR : public AnimatedSpeaker {
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public:
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SpeakerQR();
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Common::String getClassName() override { return "SpeakerQR"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerQU : public AnimatedSpeaker {
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public:
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SpeakerQU();
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Common::String getClassName() override { return "SpeakerQU"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerSKL : public AnimatedSpeaker {
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public:
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SpeakerSKL();
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Common::String getClassName() override { return "SpeakerQL"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerQL : public AnimatedSpeaker {
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public:
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SpeakerQL();
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Common::String getClassName() override { return "SpeakerQL"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerSR : public AnimatedSpeaker {
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public:
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SceneObject _object3;
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public:
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SpeakerSR();
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Common::String getClassName() override { return "SpeakerSR"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerSL : public AnimatedSpeaker {
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public:
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SpeakerSL();
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Common::String getClassName() override { return "SpeakerSL"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerCR : public AnimatedSpeaker {
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public:
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SpeakerCR();
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Common::String getClassName() override { return "SpeakerCR"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerMR : public AnimatedSpeaker {
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public:
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SpeakerMR();
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Common::String getClassName() override { return "SpeakerMR"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerSAL : public AnimatedSpeaker {
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public:
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SpeakerSAL();
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Common::String getClassName() override { return "SpeakerSAL"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerML : public AnimatedSpeaker {
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public:
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SpeakerML();
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Common::String getClassName() override { return "SpeakerML"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerCHFL : public AnimatedSpeaker {
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public:
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SpeakerCHFL();
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Common::String getClassName() override { return "SpeakerCHFL"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerCHFR : public AnimatedSpeaker {
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public:
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SpeakerCHFR();
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Common::String getClassName() override { return "SpeakerCHFR"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerPL : public AnimatedSpeaker {
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public:
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SceneObject _object3;
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SpeakerAction _speakerAction2;
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SpeakerPL();
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Common::String getClassName() override { return "SpeakerPL"; }
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void setText(const Common::String &msg) override;
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void removeText() override;
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};
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class SpeakerPR : public AnimatedSpeaker {
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public:
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SceneObject _object3;
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SpeakerAction _speakerAction2;
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SpeakerPR();
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Common::String getClassName() override { return "SpeakerPR"; }
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void setText(const Common::String &msg) override;
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void removeText() override;
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};
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class SpeakerCDR : public AnimatedSpeaker {
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public:
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SpeakerCDR();
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Common::String getClassName() override { return "SpeakerCDR"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerCDL : public AnimatedSpeaker {
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public:
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SpeakerCDL();
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Common::String getClassName() override { return "SpeakerCDL"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerFLL : public AnimatedSpeaker {
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public:
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SpeakerFLL();
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Common::String getClassName() override { return "SpeakerFLL"; }
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void setText(const Common::String &msg) override;
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};
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class SpeakerBatR : public AnimatedSpeaker {
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public:
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SpeakerBatR();
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Common::String getClassName() override { return "SpeakerBatR"; }
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void setText(const Common::String &msg) override;
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};
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} // End of namespace Ringworld
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} // End of namespace TsAGE
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#endif
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