Initial commit
This commit is contained in:
153
engines/tsage/ringworld/ringworld_scenes2.h
Normal file
153
engines/tsage/ringworld/ringworld_scenes2.h
Normal file
@@ -0,0 +1,153 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TSAGE_RINGWORLD_SCENES2_H
|
||||
#define TSAGE_RINGWORLD_SCENES2_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "tsage/ringworld/ringworld_logic.h"
|
||||
#include "tsage/ringworld/ringworld_speakers.h"
|
||||
#include "tsage/events.h"
|
||||
#include "tsage/core.h"
|
||||
#include "tsage/scenes.h"
|
||||
#include "tsage/globals.h"
|
||||
|
||||
namespace TsAGE {
|
||||
|
||||
namespace Ringworld {
|
||||
|
||||
using namespace TsAGE;
|
||||
|
||||
class Scene1000 : public Scene {
|
||||
/* Actions */
|
||||
class Action1 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action2 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action3 : public Action {
|
||||
private:
|
||||
void zoom(bool up);
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
public:
|
||||
SceneObject _object1, _object2, _object3, _object4;
|
||||
Action1 _action1;
|
||||
Action2 _action2;
|
||||
Action3 _action3;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
};
|
||||
|
||||
class Scene1001 : public Scene {
|
||||
/* Actions */
|
||||
class Action1 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
public:
|
||||
SpeakerQText _speakerQText;
|
||||
SpeakerSL _speakerSL;
|
||||
SpeakerCText _speakerCText;
|
||||
SpeakerCR _speakerCR;
|
||||
Action1 _action1;
|
||||
SceneObject _object1, _object2, _object3, _object4;
|
||||
SceneObject _object5, _object6, _object7;
|
||||
ASound _soundHandler1, _soundHandler2;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
};
|
||||
|
||||
class Scene1250 : public Scene {
|
||||
public:
|
||||
/* Actions */
|
||||
class Action1 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action2 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action3 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action4 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
public:
|
||||
SpeakerQText _speakerQText;
|
||||
Action1 _action1;
|
||||
Action2 _action2;
|
||||
Action3 _action3;
|
||||
Action4 _action4;
|
||||
SceneObject _object1, _object2;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
};
|
||||
|
||||
class Scene1400 : public Scene {
|
||||
public:
|
||||
/* Actions */
|
||||
class Action1 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
void dispatch() override;
|
||||
};
|
||||
public:
|
||||
Action1 _action1;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
|
||||
};
|
||||
|
||||
class Scene1500 : public Scene {
|
||||
public:
|
||||
/* Actions */
|
||||
class Action1 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action2 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
public:
|
||||
ASound _soundHandler;
|
||||
Action1 _action1;
|
||||
Action2 _action2;
|
||||
SceneObject _object1, _object2, _object3;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
};
|
||||
|
||||
} // End of namespace Ringworld
|
||||
|
||||
} // End of namespace TsAGE
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user