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engines/tsage/ringworld/ringworld_logic.h
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189
engines/tsage/ringworld/ringworld_logic.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_RINGWORLD_LOGIC_H
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#define TSAGE_RINGWORLD_LOGIC_H
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#include "common/scummsys.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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namespace TsAGE {
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namespace Ringworld {
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using namespace TsAGE;
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class SceneFactory {
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public:
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static Scene *createScene(int sceneNumber);
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};
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class DisplayHotspot : public SceneObject {
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private:
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Common::Array<int> _actions;
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bool performAction(int action);
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public:
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DisplayHotspot(int regionId, ...);
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void doAction(int action) override {
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if (!performAction(action))
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SceneHotspot::doAction(action);
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}
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};
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class DisplayObject : public SceneObject {
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private:
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Common::Array<int> _actions;
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bool performAction(int action);
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public:
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DisplayObject(int firstAction, ...);
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void doAction(int action) override {
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if (!performAction(action))
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SceneHotspot::doAction(action);
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}
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};
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class SceneObjectExt : public SceneObject {
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public:
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int _state;
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void synchronize(Serializer &s) override {
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SceneObject::synchronize(s);
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s.syncAsSint16LE(_state);
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}
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Common::String getClassName() override { return "SceneObjectExt"; }
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};
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class SceneArea : public SavedObject {
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public:
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GfxSurface _surface;
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GfxSurface *_savedArea;
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Common::Point _pt;
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int _resNum;
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int _rlbNum;
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int _subNum;
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int _actionId;
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Rect _bounds;
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public:
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SceneArea();
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~SceneArea() override;
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void setup(int resNum, int rlbNum, int subNum, int actionId);
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void draw2();
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void display();
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void restore();
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void synchronize(Serializer &s) override;
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virtual void draw(bool flag);
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virtual void wait();
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};
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/*--------------------------------------------------------------------------*/
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class RingworldInvObjectList : public InvObjectList {
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private:
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bool _ESP;
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bool _RUS;
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public:
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InvObject _stunner;
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InvObject _scanner;
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InvObject _stasisBox;
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InvObject _infoDisk;
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InvObject _stasisNegator;
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InvObject _keyDevice;
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InvObject _medkit;
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InvObject _ladder;
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InvObject _rope;
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InvObject _key;
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InvObject _translator;
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InvObject _ale;
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InvObject _paper;
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InvObject _waldos;
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InvObject _stasisBox2;
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InvObject _ring;
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InvObject _cloak;
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InvObject _tunic;
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InvObject _candle;
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InvObject _straw;
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InvObject _scimitar;
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InvObject _sword;
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InvObject _helmet;
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InvObject _items;
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InvObject _concentrator;
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InvObject _nullifier;
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InvObject _peg;
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InvObject _vial;
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InvObject _jacket;
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InvObject _tunic2;
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InvObject _bone;
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InvObject _jar;
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InvObject _emptyJar;
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public:
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RingworldInvObjectList();
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Common::String getClassName() override { return "RingworldInvObjectList"; }
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};
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#define RING_INVENTORY (*((::TsAGE::Ringworld::RingworldInvObjectList *)g_globals->_inventory))
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class RingworldGame: public Game {
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public:
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void start() override;
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void restart() override;
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void endGame(int resNum, int lineNum) override;
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Scene *createScene(int sceneNumber) override;
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void processEvent(Event &event) override;
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void rightClick() override;
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bool canSaveGameStateCurrently() override;
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bool canLoadGameStateCurrently() override;
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};
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class NamedHotspot : public SceneHotspot {
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public:
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NamedHotspot();
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void doAction(int action) override;
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Common::String getClassName() override { return "NamedHotspot"; }
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void synchronize(Serializer &s) override;
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};
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class NamedHotspotExt : public NamedHotspot {
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public:
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int _flag;
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NamedHotspotExt() { _flag = 0; }
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Common::String getClassName() override { return "NamedHotspot"; }
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void synchronize(Serializer &s) override {
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NamedHotspot::synchronize(s);
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s.syncAsSint16LE(_flag);
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}
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};
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} // End of namespace Ringworld
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} // End of namespace TsAGE
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#endif
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