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engines/tsage/ringworld/ringworld_demo.cpp
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128
engines/tsage/ringworld/ringworld_demo.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tsage/ringworld/ringworld_demo.h"
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#include "tsage/dialogs.h"
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#include "tsage/scenes.h"
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#include "tsage/tsage.h"
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#include "tsage/staticres.h"
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namespace TsAGE {
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namespace Ringworld {
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void RingworldDemoGame::start() {
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// Start the demo's single scene
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g_globals->_sceneManager.changeScene(1);
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g_globals->_events.setCursor(CURSOR_NONE);
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}
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Scene *RingworldDemoGame::createScene(int sceneNumber) {
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// The demo only has a single scene, so ignore the scene number and always return it
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return new RingworldDemoScene();
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}
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bool RingworldDemoGame::canLoadGameStateCurrently() {
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return false;
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}
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bool RingworldDemoGame::canSaveGameStateCurrently() {
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return false;
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}
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void RingworldDemoGame::quitGame() {
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if (MessageDialog::show(DEMO_EXIT_MSG, EXIT_BTN_STRING, DEMO_BTN_STRING) == 0)
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g_vm->quitGame();
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}
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void RingworldDemoGame::pauseGame() {
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g_globals->_events.setCursor(CURSOR_ARROW);
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MessageDialog *dlg = new MessageDialog(DEMO_PAUSED_MSG, EXIT_BTN_STRING, DEMO_RESUME_BTN_STRING);
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dlg->draw();
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GfxButton *selectedButton = dlg->execute(&dlg->_btn2);
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bool exitFlag = selectedButton != &dlg->_btn2;
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delete dlg;
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g_globals->_events.hideCursor();
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if (exitFlag)
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g_vm->quitGame();
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}
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void RingworldDemoGame::processEvent(Event &event) {
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if (event.eventType == EVENT_CUSTOM_ACTIONSTART) {
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switch (event.customType) {
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case kActionHelp:
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// F1 - Help
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MessageDialog::show(DEMO_HELP_MSG, OK_BTN_STRING);
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break;
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case kActionSoundOptions: {
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// F2 - Sound Options
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SoundDialog::execute();
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break;
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}
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case kActionQuitGame:
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// F3 - Quit
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quitGame();
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event.handled = false;
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break;
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default:
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break;
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}
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} else if (event.eventType == EVENT_BUTTON_DOWN) {
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pauseGame();
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event.handled = true;
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}
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}
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/*--------------------------------------------------------------------------
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* Ringworld Demo scene
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*
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*--------------------------------------------------------------------------*/
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void RingworldDemoScene::postInit(SceneObjectList *OwnerList) {
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signal();
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}
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void RingworldDemoScene::signal() {
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_soundHandler.play(4);
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_actor1.postInit();
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_actor2.postInit();
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_actor3.postInit();
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_actor4.postInit();
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_actor5.postInit();
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_actor6.postInit();
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setAction(&_sequenceManager, this, 22, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, &_actor6, NULL);
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}
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void RingworldDemoScene::process(Event &event) {
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}
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} // End of namespace Ringworld
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} // End of namespace TsAGE
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