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engines/tsage/globals.cpp
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702
engines/tsage/globals.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tsage/globals.h"
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#include "tsage/tsage.h"
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#include "tsage/blue_force/blueforce_logic.h"
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#include "tsage/ringworld/ringworld_demo.h"
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#include "tsage/ringworld/ringworld_logic.h"
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#include "tsage/ringworld2/ringworld2_logic.h"
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#include "tsage/ringworld2/ringworld2_scenes0.h"
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#include "tsage/sherlock/sherlock_logo.h"
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#include "tsage/staticres.h"
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namespace TsAGE {
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Globals *g_globals = NULL;
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ResourceManager *g_resourceManager = NULL;
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/*--------------------------------------------------------------------------*/
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/**
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* Instantiates a saved object that can be instantiated
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*/
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static SavedObject *classFactoryProc(const Common::String &className) {
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if (className == "ObjectMover") return new ObjectMover();
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if (className == "NpcMover") return new NpcMover();
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if (className == "ObjectMover2") return new ObjectMover2();
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if (className == "ObjectMover3") return new ObjectMover3();
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if (className == "PlayerMover") return new PlayerMover();
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if (className == "SceneObjectWrapper") return new SceneObjectWrapper();
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if (className == "PaletteRotation") return new PaletteRotation();
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if (className == "PaletteFader") return new PaletteFader();
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if (className == "SceneText") return new SceneText();
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#ifdef ENABLE_RINGWORLD2
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// Return to Ringworld specific classes
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if (className == "Scene205_Star") return new Ringworld2::Star();
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#endif
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return NULL;
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}
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/*--------------------------------------------------------------------------*/
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Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screen),
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_randomSource("tsage"), _color1(0), _color2(255), _color3(255) {
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reset();
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_stripNum = 0;
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_gfxEdgeAdjust = 3;
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_gfxFontNumber = 0;
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if (g_vm->getGameID() == GType_Ringworld) {
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if (g_vm->getFeatures() & GF_DEMO) {
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_gfxFontNumber = 0;
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_gfxColors.background = 6;
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_gfxColors.foreground = 0;
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_fontColors.background = 255;
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_fontColors.foreground = 6;
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_dialogCenter.y = 80;
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// Workaround in order to use later version of the engine
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_color1 = _gfxColors.foreground;
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_color2 = _gfxColors.foreground;
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_color3 = _gfxColors.foreground;
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} else if (g_vm->getFeatures() & GF_CD) {
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_gfxFontNumber = 50;
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_gfxColors.background = 53;
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_gfxColors.foreground = 0;
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_fontColors.background = 51;
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_fontColors.foreground = 54;
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_color1 = 18;
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_color2 = 18;
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_color3 = 18;
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} else {
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// Floppy version
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_gfxFontNumber = 50;
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_gfxColors.background = 53;
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_gfxColors.foreground = 18;
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_fontColors.background = 51;
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_fontColors.foreground = 54;
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// Workaround in order to use later version of the engine
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_color1 = _gfxColors.foreground;
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_color2 = _gfxColors.foreground;
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_color3 = _gfxColors.foreground;
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}
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} else if (g_vm->getGameID() == GType_BlueForce) {
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// Blue Force
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_gfxFontNumber = 0;
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_gfxColors.background = 89;
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_gfxColors.foreground = 83;
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_fontColors.background = 88;
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_fontColors.foreground = 92;
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_dialogCenter.y = 140;
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} else if (g_vm->getGameID() == GType_Ringworld2) {
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// Return to Ringworld
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_gfxFontNumber = 50;
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_gfxColors.background = 0;
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_gfxColors.foreground = 59;
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_fontColors.background = 4;
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_fontColors.foreground = 15;
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_color1 = 59;
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_color2 = 15;
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_color3 = 4;
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_dialogCenter.y = 100;
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}
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_gfxManagers.push_back(&_gfxManagerInstance);
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_sceneObjects = &_sceneObjectsInstance;
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_sceneObjects_queue.push_front(_sceneObjects);
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_prevSceneOffset = Common::Point(-1, -1);
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_sounds.push_back(&_soundHandler);
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_sounds.push_back(&_sequenceManager._soundHandler);
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_scrollFollower = nullptr;
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_inventory = nullptr;
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_game = nullptr;
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_sceneHandler = nullptr;
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switch (g_vm->getGameID()) {
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#ifdef ENABLE_RINGWORLD
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case GType_Ringworld:
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if (!(g_vm->getFeatures() & GF_DEMO)) {
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_inventory = new Ringworld::RingworldInvObjectList();
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_game = new Ringworld::RingworldGame();
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} else {
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_game = new Ringworld::RingworldDemoGame();
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}
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_sceneHandler = new SceneHandler();
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break;
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#endif
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#ifdef ENABLE_BLUEFORCE
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case GType_BlueForce:
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_game = new BlueForce::BlueForceGame();
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_inventory = new BlueForce::BlueForceInvObjectList();
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_sceneHandler = new BlueForce::SceneHandlerExt();
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break;
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#endif
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#ifdef ENABLE_RINGWORLD2
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case GType_Ringworld2:
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_inventory = new Ringworld2::Ringworld2InvObjectList();
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_game = new Ringworld2::Ringworld2Game();
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_sceneHandler = new Ringworld2::SceneHandlerExt();
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break;
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#endif
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#ifdef TSAGE_SHERLOCK_ENABLED
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case GType_Sherlock1:
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_inventory = nullptr;
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_sceneHandler = new Sherlock::SherlockSceneHandler();
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_game = new Sherlock::SherlockLogo();
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break;
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#endif
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default:
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break;
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}
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}
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Globals::~Globals() {
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_scenePalette.clearListeners();
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delete _inventory;
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delete _sceneHandler;
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delete _game;
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g_globals = NULL;
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}
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void Globals::reset() {
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Common::fill(&_flags[0], &_flags[MAX_FLAGS], false);
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g_saver->addFactory(classFactoryProc);
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}
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void Globals::synchronize(Serializer &s) {
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if (s.getVersion() >= 2)
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SavedObject::synchronize(s);
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assert(_gfxManagers.size() == 1);
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_sceneItems.synchronize(s);
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SYNC_POINTER(_sceneObjects);
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_sceneObjects_queue.synchronize(s);
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s.syncAsSint32LE(_gfxFontNumber);
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s.syncAsSint32LE(_gfxColors.background);
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s.syncAsSint32LE(_gfxColors.foreground);
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s.syncAsSint32LE(_fontColors.background);
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s.syncAsSint32LE(_fontColors.foreground);
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if (s.getVersion() >= 4) {
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s.syncAsByte(_color1);
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s.syncAsByte(_color2);
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s.syncAsByte(_color3);
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}
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s.syncAsSint16LE(_dialogCenter.x); s.syncAsSint16LE(_dialogCenter.y);
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_sounds.synchronize(s);
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for (int i = 0; i < 256; ++i)
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s.syncAsByte(_flags[i]);
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s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y);
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s.syncAsSint16LE(_prevSceneOffset.x); s.syncAsSint16LE(_prevSceneOffset.y);
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SYNC_POINTER(_scrollFollower);
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s.syncAsSint32LE(_stripNum);
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if (s.getVersion() >= 8)
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_walkRegions.synchronize(s);
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}
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void Globals::dispatchSound(ASound *obj) {
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obj->dispatch();
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}
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void Globals::dispatchSounds() {
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Common::for_each(_sounds.begin(), _sounds.end(), Globals::dispatchSound);
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}
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/*--------------------------------------------------------------------------*/
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TsAGE2Globals::TsAGE2Globals() {
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_onSelectItem = NULL;
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_interfaceY = 0;
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}
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void TsAGE2Globals::reset() {
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Globals::reset();
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// Reset the inventory
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T2_GLOBALS._uiElements.updateInventory();
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T2_GLOBALS._uiElements._scoreValue = 0;
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T2_GLOBALS._uiElements._active = false;
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}
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void TsAGE2Globals::synchronize(Serializer &s) {
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Globals::synchronize(s);
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s.syncAsSint16LE(_interfaceY);
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}
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/*--------------------------------------------------------------------------*/
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#ifdef ENABLE_BLUEFORCE
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namespace BlueForce {
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BlueForceGlobals::BlueForceGlobals(): TsAGE2Globals() {
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_hiddenDoorStatus = 0;
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_nico910State = 0;
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_stuart910State = 0;
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_nico910Talk = 0;
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_stuart910Talk = 0;
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_deziTopic = 0;
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_deathReason = 0;
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_driveFromScene = 300;
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_driveToScene = 0;
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_subFlagBitArr1 = 0;
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_subFlagBitArr2 = 0;
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_scene410HarrisonTalkFl = false;
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_scene410Action1Count = 0;
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_scene410TalkCount = 0;
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_scene410HarrisonMovedFl = false;
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_bookmark = bNone;
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_mapLocationId = 1;
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_clip1Bullets = 8;
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_clip2Bullets = 8;
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_dayNumber = 0;
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_tonyDialogCtr = 0;
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_marinaWomanCtr = 0;
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_kateDialogCtr = 0;
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_v4CEB6 = 0;
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_safeCombination = 0;
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_gateStatus = 0;
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_greenDay5TalkCtr = 0;
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_v4CEC8 = 1;
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_v4CECA = 0;
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_v4CECC = 0;
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// Initialize the _breakerBoxStatusArr (dummy values)
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// NOTE: BF_GLOBALS reset() is called after the globals constructor in TSageEngine::initialize() for Blue Force
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// which sets the correct initial values for this array
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memset(_breakerBoxStatusArr, 0, 18 * sizeof(int8));
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// Register the inner sound objects for each of the global ASoundExt fields.
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// Normally the ASound constructor would do this, but because they're fields
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// of the globals, the g_globals reference isn't ready for them to use
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// NOTE: This change is mirroring the similar change for Ringworld2Globals
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_sounds.push_back(&_sound1);
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_sounds.push_back(&_sound3);
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}
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void BlueForceGlobals::synchronize(Serializer &s) {
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TsAGE2Globals::synchronize(s);
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int16 useless = 0;
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s.syncAsSint16LE(_dayNumber);
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if (s.getVersion() < 9) {
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s.syncAsSint16LE(useless);
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}
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s.syncAsSint16LE(_tonyDialogCtr);
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s.syncAsSint16LE(_marinaWomanCtr);
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s.syncAsSint16LE(_kateDialogCtr);
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s.syncAsSint16LE(_v4CEB6);
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s.syncAsSint16LE(_safeCombination);
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s.syncAsSint16LE(_gateStatus);
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s.syncAsSint16LE(_greenDay5TalkCtr);
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if (s.getVersion() < 11)
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s.syncAsSint16LE(useless);
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s.syncAsSint16LE(_v4CEC8);
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s.syncAsSint16LE(_v4CECA);
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s.syncAsSint16LE(_v4CECC);
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for (int i = 0; i < 18; i++)
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s.syncAsByte(_breakerBoxStatusArr[i]);
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s.syncAsSint16LE(_hiddenDoorStatus);
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s.syncAsSint16LE(_nico910State);
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s.syncAsSint16LE(_stuart910State);
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s.syncAsSint16LE(_nico910Talk);
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s.syncAsSint16LE(_stuart910Talk);
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s.syncAsSint16LE(_deziTopic);
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s.syncAsSint16LE(_deathReason);
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s.syncAsSint16LE(_driveFromScene);
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s.syncAsSint16LE(_driveToScene);
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if (s.getVersion() < 11) {
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s.syncAsSint16LE(useless);
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s.syncAsSint16LE(useless);
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s.syncAsSint16LE(useless);
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s.syncAsSint16LE(useless);
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s.syncAsSint16LE(useless);
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}
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s.syncAsSint16LE(_subFlagBitArr1);
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s.syncAsSint16LE(_subFlagBitArr2);
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s.syncAsSint16LE(_scene410HarrisonTalkFl);
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s.syncAsSint16LE(_scene410Action1Count);
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s.syncAsSint16LE(_scene410TalkCount);
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s.syncAsSint16LE(_scene410HarrisonMovedFl);
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if (s.getVersion() < 11) {
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s.syncAsSint16LE(useless);
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s.syncAsSint16LE(useless);
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}
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s.syncAsSint16LE(_bookmark);
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s.syncAsSint16LE(_mapLocationId);
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s.syncAsSint16LE(_clip1Bullets);
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s.syncAsSint16LE(_clip2Bullets);
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}
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void BlueForceGlobals::reset() {
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TsAGE2Globals::reset();
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_scenePalette.clearListeners();
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_scrollFollower = &_player;
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_bookmark = bNone;
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// Reset the inventory
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((BlueForceInvObjectList *)_inventory)->reset();
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_mapLocationId = 1;
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_driveFromScene = 300;
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_driveToScene = 0;
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_interfaceY = UI_INTERFACE_Y;
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_dayNumber = 0;
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_tonyDialogCtr = 0;
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_marinaWomanCtr = 0;
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_kateDialogCtr = 0;
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_v4CEB6 = 0;
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_safeCombination = 0;
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_gateStatus = 0;
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_greenDay5TalkCtr = 0;
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_v4CEC8 = 1;
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_v4CECA = 0;
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_v4CECC = 0;
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_breakerBoxStatusArr[0] = 2;
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_breakerBoxStatusArr[1] = 2;
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_breakerBoxStatusArr[2] = 2;
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_breakerBoxStatusArr[3] = 1;
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_breakerBoxStatusArr[4] = 2;
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_breakerBoxStatusArr[5] = 2;
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_breakerBoxStatusArr[6] = 2;
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_breakerBoxStatusArr[7] = 2;
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_breakerBoxStatusArr[8] = 2;
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_breakerBoxStatusArr[9] = 2;
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_breakerBoxStatusArr[10] = 2;
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||||
_breakerBoxStatusArr[11] = 2;
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||||
_breakerBoxStatusArr[12] = 1;
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||||
_breakerBoxStatusArr[13] = 1;
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_breakerBoxStatusArr[14] = 2;
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||||
_breakerBoxStatusArr[15] = 2;
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_breakerBoxStatusArr[16] = 3;
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_breakerBoxStatusArr[17] = 0;
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_hiddenDoorStatus = 0;
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_nico910State = 0;
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||||
_stuart910State = 0;
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_nico910Talk = 0;
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_stuart910Talk = 0;
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_deziTopic = 0;
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_deathReason = 0;
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_subFlagBitArr1 = 0;
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_subFlagBitArr2 = 0;
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_scene410HarrisonTalkFl = false;
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_scene410Action1Count = 0;
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_scene410TalkCount = 0;
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_scene410HarrisonMovedFl = false;
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_clip1Bullets = 8;
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_clip2Bullets = 8;
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}
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bool BlueForceGlobals::getHasBullets() {
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if (!getFlag(fGunLoaded))
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return false;
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return BF_GLOBALS.getFlag(fLoadedSpare) ? (_clip2Bullets > 0) : (_clip1Bullets > 0);
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||||
}
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||||
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||||
void BlueForceGlobals::set2Flags(int flagNum) {
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if (!getFlag(flagNum + 1)) {
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setFlag(flagNum + 1);
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setFlag(flagNum);
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||||
}
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||||
}
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||||
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||||
bool BlueForceGlobals::removeFlag(int flagNum) {
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bool result = getFlag(flagNum);
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clearFlag(flagNum);
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return result;
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||||
}
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||||
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||||
} // end of namespace BlueForce
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||||
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||||
#endif
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||||
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||||
#ifdef ENABLE_RINGWORLD2
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||||
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||||
namespace Ringworld2 {
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||||
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||||
Ringworld2Globals::Ringworld2Globals() {
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||||
_scannerDialog = new ScannerDialog();
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||||
_speechSubtitles = SPEECH_TEXT;
|
||||
|
||||
// Register the inner sound objects for each of the global ASoundExt fields.
|
||||
// Normally the ASound constructor would do this, but because they're fields
|
||||
// of the globals, the g_globals reference isn't ready for them to use
|
||||
_sounds.push_back(&_sound1);
|
||||
_sounds.push_back(&_sound2);
|
||||
_sounds.push_back(&_sound3);
|
||||
_sounds.push_back(&_sound4);
|
||||
|
||||
// Initialize fields
|
||||
_stripModifier = 0;
|
||||
_flubMazeArea = 1;
|
||||
_flubMazeEntryDirection = 0;
|
||||
_maze3800SceneNumb = 3800;
|
||||
_landerSuitNumber = 2;
|
||||
_desertStepsRemaining = 5;
|
||||
_desertCorrectDirection = 0;
|
||||
_desertPreviousDirection = 0;
|
||||
_desertWrongDirCtr = -1;
|
||||
_balloonAltitude = 5;
|
||||
_scene1925CurrLevel = 0;
|
||||
_walkwaySceneNumber = 0;
|
||||
_mirandaJailState = 0;
|
||||
_scientistConvIndex = 0;
|
||||
_ductMazePanel1State = 1;
|
||||
_ductMazePanel2State = 1;
|
||||
_ductMazePanel3State = 1;
|
||||
_scene180Mode = -1;
|
||||
_v57709 = 0;
|
||||
_v5780C = 0;
|
||||
_mouseCursorId = 0;
|
||||
_v57810 = 0;
|
||||
|
||||
_fadePaletteFlag = false;
|
||||
_insetUp = 0;
|
||||
_frameEdgeColor = 2;
|
||||
_animationCtr = 0;
|
||||
_electromagnetChangeAmount = 0;
|
||||
_electromagnetZoom = 0;
|
||||
_tractorField = false;
|
||||
_cableAttached = 0;
|
||||
_foodCount = 0;
|
||||
_rimLocation = 0;
|
||||
_rimTransportLocation = 0;
|
||||
|
||||
_debugCardGame = false;
|
||||
}
|
||||
|
||||
Ringworld2Globals::~Ringworld2Globals() {
|
||||
delete _scannerDialog;
|
||||
}
|
||||
|
||||
void Ringworld2Globals::reset() {
|
||||
Globals::reset();
|
||||
|
||||
if (!_scannerDialog)
|
||||
_scannerDialog = new ScannerDialog();
|
||||
|
||||
// Default to Quinn as the active character
|
||||
T2_GLOBALS._player._characterIndex = R2_QUINN;
|
||||
|
||||
// Reset the inventory
|
||||
R2_INVENTORY.reset();
|
||||
T2_GLOBALS._uiElements.updateInventory();
|
||||
T2_GLOBALS._uiElements._active = false;
|
||||
|
||||
// Set the screen to track the player
|
||||
_scrollFollower = &_player;
|
||||
|
||||
// Reset fields
|
||||
Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[9][256], 0);
|
||||
Common::fill(&_paletteMap[0], &_paletteMap[4096], 0);
|
||||
|
||||
_fadePaletteFlag = false;
|
||||
_animationCtr = 0;
|
||||
_electromagnetChangeAmount = 0;
|
||||
_electromagnetZoom = 0;
|
||||
_tractorField = false;
|
||||
_cableAttached = 0;
|
||||
_foodCount = 0;
|
||||
_rimLocation = 0;
|
||||
_rimTransportLocation = 0;
|
||||
_stripModifier = 0;
|
||||
_spillLocation[0] = 0;
|
||||
_spillLocation[1] = 3;
|
||||
_spillLocation[R2_SEEKER] = 5;
|
||||
_spillLocation[3] = 1;
|
||||
_spillLocation[4] = 2;
|
||||
_spillLocation[5] = 5;
|
||||
_spillLocation[6] = 9;
|
||||
_spillLocation[7] = 14;
|
||||
_spillLocation[8] = 15;
|
||||
_spillLocation[9] = 18;
|
||||
_spillLocation[10] = 20;
|
||||
_spillLocation[11] = 25;
|
||||
_spillLocation[12] = 27;
|
||||
_spillLocation[13] = 31;
|
||||
|
||||
// Initialize the vampire data within the Flub maze
|
||||
for (int i = 0; i < 18; i++) {
|
||||
_vampireData[i]._isAlive = true;
|
||||
_vampireData[i]._position = Common::Point();
|
||||
}
|
||||
_vampireData[0]._shotsRequired = 1;
|
||||
_vampireData[1]._shotsRequired = 2;
|
||||
_vampireData[2]._shotsRequired = 2;
|
||||
_vampireData[3]._shotsRequired = 3;
|
||||
_vampireData[4]._shotsRequired = 2;
|
||||
_vampireData[5]._shotsRequired = 2;
|
||||
_vampireData[6]._shotsRequired = 3;
|
||||
_vampireData[7]._shotsRequired = 1;
|
||||
_vampireData[8]._shotsRequired = 1;
|
||||
_vampireData[9]._shotsRequired = 3;
|
||||
_vampireData[10]._shotsRequired = 3;
|
||||
_vampireData[11]._shotsRequired = 1;
|
||||
_vampireData[12]._shotsRequired = 2;
|
||||
_vampireData[13]._shotsRequired = 3;
|
||||
_vampireData[14]._shotsRequired = 2;
|
||||
_vampireData[15]._shotsRequired = 3;
|
||||
_vampireData[16]._shotsRequired = 1;
|
||||
_vampireData[17]._shotsRequired = 1;
|
||||
|
||||
_maze3800SceneNumb = 3800;
|
||||
_landerSuitNumber = 2;
|
||||
_flubMazeArea = 1;
|
||||
_flubMazeEntryDirection = 0;
|
||||
_desertStepsRemaining = 5;
|
||||
_desertCorrectDirection = 0;
|
||||
_desertPreviousDirection = 0;
|
||||
for (int i = 0; i < 1000; i++)
|
||||
_desertMovements[i] = 0;
|
||||
_desertWrongDirCtr = -1;
|
||||
_balloonAltitude = 5;
|
||||
_scene1925CurrLevel = 0; //_v56A9C
|
||||
_walkwaySceneNumber = 0;
|
||||
_mirandaJailState = 0;
|
||||
_scientistConvIndex = 0;
|
||||
_ventCellPos = Common::Point(60, 660);
|
||||
_ductMazePanel1State = 1;
|
||||
_ductMazePanel2State = 1;
|
||||
_ductMazePanel3State = 1;
|
||||
_scene180Mode = -1;
|
||||
_v57709 = 0;
|
||||
_v5780C = 0;
|
||||
_mouseCursorId = 0;
|
||||
_v57810 = 0;
|
||||
_s1550PlayerArea[R2_QUINN] = Common::Point(27, 4);
|
||||
_s1550PlayerArea[R2_SEEKER] = Common::Point(27, 4);
|
||||
Common::fill(&_scannerFrequencies[0], &_scannerFrequencies[MAX_CHARACTERS], 1);
|
||||
_insetUp = 0;
|
||||
_frameEdgeColor = 2;
|
||||
Common::fill(&_stripManager_lookupList[0], &_stripManager_lookupList[12], 0);
|
||||
_stripManager_lookupList[0] = 1;
|
||||
_stripManager_lookupList[1] = 1;
|
||||
_stripManager_lookupList[2] = 1;
|
||||
_stripManager_lookupList[3] = 1;
|
||||
_stripManager_lookupList[4] = 1;
|
||||
_stripManager_lookupList[5] = 1;
|
||||
_stripManager_lookupList[8] = 1;
|
||||
_stripManager_lookupList[9] = 1;
|
||||
_stripManager_lookupList[10] = 1;
|
||||
_stripManager_lookupList[11] = 1;
|
||||
|
||||
// Reset junk/component data in scene 1550
|
||||
Common::copy(&scene1550JunkLocationsDefault[0], &scene1550JunkLocationsDefault[508],
|
||||
&_scene1550JunkLocations[0]);
|
||||
|
||||
// Reset fields stored in the player class
|
||||
_player._characterIndex = R2_QUINN;
|
||||
_player._characterScene[R2_QUINN] = 100;
|
||||
_player._characterScene[R2_SEEKER] = 300;
|
||||
_player._characterScene[R2_MIRANDA] = 300;
|
||||
|
||||
_debugCardGame = false;
|
||||
}
|
||||
|
||||
void Ringworld2Globals::synchronize(Serializer &s) {
|
||||
TsAGE2Globals::synchronize(s);
|
||||
int i;
|
||||
|
||||
s.syncAsSint16LE(_animationCtr);
|
||||
s.syncAsSint16LE(_electromagnetChangeAmount);
|
||||
s.syncAsSint16LE(_electromagnetZoom);
|
||||
s.syncAsSint16LE(_tractorField);
|
||||
s.syncAsSint16LE(_cableAttached);
|
||||
s.syncAsSint16LE(_foodCount);
|
||||
s.syncAsSint32LE(_rimLocation);
|
||||
s.syncAsSint16LE(_rimTransportLocation);
|
||||
s.syncAsSint16LE(_landerSuitNumber);
|
||||
s.syncAsSint16LE(_maze3800SceneNumb);
|
||||
s.syncAsSint16LE(_desertWrongDirCtr);
|
||||
s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C
|
||||
s.syncAsSint16LE(_walkwaySceneNumber);
|
||||
s.syncAsSint16LE(_ventCellPos.x);
|
||||
s.syncAsSint16LE(_ventCellPos.y);
|
||||
s.syncAsSint16LE(_scene180Mode);
|
||||
s.syncAsSint16LE(_v57709);
|
||||
s.syncAsSint16LE(_v5780C);
|
||||
s.syncAsSint16LE(_mouseCursorId);
|
||||
s.syncAsSint16LE(_v57810);
|
||||
|
||||
s.syncAsByte(_s1550PlayerArea[R2_QUINN].x);
|
||||
s.syncAsByte(_s1550PlayerArea[R2_SEEKER].x);
|
||||
s.syncAsByte(_s1550PlayerArea[R2_QUINN].y);
|
||||
s.syncAsByte(_s1550PlayerArea[R2_SEEKER].y);
|
||||
|
||||
for (i = 0; i < MAX_CHARACTERS; ++i)
|
||||
s.syncAsByte(_scannerFrequencies[i]);
|
||||
|
||||
s.syncAsByte(_stripModifier);
|
||||
s.syncAsByte(_flubMazeArea);
|
||||
s.syncAsByte(_flubMazeEntryDirection);
|
||||
s.syncAsByte(_desertStepsRemaining);
|
||||
s.syncAsByte(_desertCorrectDirection);
|
||||
s.syncAsByte(_desertPreviousDirection);
|
||||
s.syncAsByte(_mirandaJailState);
|
||||
s.syncAsByte(_scientistConvIndex);
|
||||
s.syncAsByte(_ductMazePanel1State);
|
||||
s.syncAsByte(_ductMazePanel2State);
|
||||
s.syncAsByte(_ductMazePanel3State);
|
||||
|
||||
for (i = 0; i < 14; ++i)
|
||||
s.syncAsByte(_spillLocation[i]);
|
||||
for (i = 0; i < 1000; ++i)
|
||||
s.syncAsByte(_desertMovements[i]);
|
||||
s.syncAsByte(_balloonAltitude);
|
||||
for (i = 0; i < 12; ++i)
|
||||
s.syncAsByte(_stripManager_lookupList[i]);
|
||||
|
||||
s.syncAsSint16LE(_insetUp);
|
||||
s.syncAsByte(_frameEdgeColor);
|
||||
|
||||
for (i = 0; i < 508; i += 4)
|
||||
s.syncAsByte(_scene1550JunkLocations[i + 2]);
|
||||
|
||||
s.syncAsSint16LE(_balloonPosition.x);
|
||||
s.syncAsSint16LE(_balloonPosition.y);
|
||||
|
||||
// Synchronize Flub maze vampire data
|
||||
for (i = 0; i < 18; ++i) {
|
||||
s.syncAsSint16LE(_vampireData[i]._isAlive);
|
||||
s.syncAsSint16LE(_vampireData[i]._shotsRequired);
|
||||
s.syncAsSint16LE(_vampireData[i]._position.x);
|
||||
s.syncAsSint16LE(_vampireData[i]._position.y);
|
||||
}
|
||||
}
|
||||
|
||||
} // end of namespace Ringworld2
|
||||
|
||||
#endif
|
||||
|
||||
} // end of namespace TsAGE
|
||||
Reference in New Issue
Block a user