Initial commit
This commit is contained in:
568
engines/tsage/blue_force/blueforce_scenes8.h
Normal file
568
engines/tsage/blue_force/blueforce_scenes8.h
Normal file
@@ -0,0 +1,568 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TSAGE_BLUEFORCE_SCENES8_H
|
||||
#define TSAGE_BLUEFORCE_SCENES8_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "tsage/blue_force/blueforce_logic.h"
|
||||
#include "tsage/blue_force/blueforce_speakers.h"
|
||||
#include "tsage/converse.h"
|
||||
#include "tsage/events.h"
|
||||
#include "tsage/core.h"
|
||||
#include "tsage/scenes.h"
|
||||
#include "tsage/globals.h"
|
||||
#include "tsage/sound.h"
|
||||
|
||||
namespace TsAGE {
|
||||
|
||||
namespace BlueForce {
|
||||
|
||||
using namespace TsAGE;
|
||||
|
||||
class Scene800: public SceneExt {
|
||||
/* Actions */
|
||||
class Action1 : public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
/* Items */
|
||||
class Item1: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Item2: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
/* Objects */
|
||||
class Doorway: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Car1: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Motorcycle: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Lyle: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Car2: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
public:
|
||||
Action1 _action1;
|
||||
SequenceManager _sequenceManager;
|
||||
SpeakerJakeJacket _jakeJacketSpeaker;
|
||||
SpeakerLyleHat _lyleHatSpeaker;
|
||||
SpeakerGameText _gameTextSpeaker;
|
||||
Doorway _doorway;
|
||||
Car1 _car1;
|
||||
Motorcycle _motorcycle;
|
||||
Lyle _lyle;
|
||||
Car2 _car2;
|
||||
NamedObject _object6;
|
||||
Item1 _item1;
|
||||
Item2 _item2;
|
||||
SceneText _text;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void dispatch() override;
|
||||
};
|
||||
|
||||
class Scene810: public SceneExt {
|
||||
/* Actions */
|
||||
class Action1: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
class Action2: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
/* Items */
|
||||
class Map: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Window: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Bookcase: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class FaxMachine: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class GarbageCan: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class FileCabinets: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class CoffeeMaker: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Shelves: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class MicroficheReader: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Item10: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Pictures: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Item12: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Background: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Desk: public SceneHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Exit: public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
/* Objects */
|
||||
class Lyle: public NamedObjectExt {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Chair: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Object3: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class FaxMachineInset: public FocusObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Object5: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Object7: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
public:
|
||||
Action1 _action1;
|
||||
Action2 _action2;
|
||||
SequenceManager _sequenceManager1, _sequenceManager2;
|
||||
SpeakerGameText _gameTextSpeaker;
|
||||
SpeakerJakeJacket _jakeJacketSpeaker;
|
||||
SpeakerJakeUniform _jakeUniformSpeaker;
|
||||
SpeakerLyleHat _lyleHatSpeaker;
|
||||
Lyle _lyle;
|
||||
Chair _chair;
|
||||
Object3 _object3;
|
||||
FaxMachineInset _faxMachineInset;
|
||||
Object5 _object5;
|
||||
NamedObject _object6;
|
||||
Object7 _object7;
|
||||
Map _map;
|
||||
Window _window;
|
||||
Bookcase _bookcase;
|
||||
FaxMachine _faxMachine;
|
||||
GarbageCan _garbageCan;
|
||||
FileCabinets _fileCabinets;
|
||||
CoffeeMaker _coffeeMaker;
|
||||
Shelves _shelves;
|
||||
MicroficheReader _microficheReader;
|
||||
Item10 _item10;
|
||||
Pictures _pictures;
|
||||
Item12 _item12;
|
||||
Background _background;
|
||||
Desk _desk;
|
||||
Exit _exit;
|
||||
ASoundExt _sound1;
|
||||
Rect _rect1, _rect2, _rect3;
|
||||
int _fieldA70, _fieldA74;
|
||||
|
||||
Scene810();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void dispatch() override;
|
||||
};
|
||||
|
||||
class Scene820: public SceneExt {
|
||||
/* Objects */
|
||||
class PowerButton: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class ForwardButton: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class BackButton: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
public:
|
||||
SequenceManager _sequenceManager;
|
||||
ASoundExt _sound1;
|
||||
SpeakerGameText _gameTextSpeaker;
|
||||
PowerButton _powerButton;
|
||||
BackButton _backButton;
|
||||
ForwardButton _forwardButton;
|
||||
NamedObject _object4, _object5;
|
||||
NamedHotspot _item1;
|
||||
int _pageNumber;
|
||||
|
||||
Scene820();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene830: public PalettedScene {
|
||||
/* Items */
|
||||
class SouthEastExit: public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class NoteBoard: public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
/* Objects */
|
||||
class Lyle: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Door: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class RentalBoat: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Object5: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
public:
|
||||
SequenceManager _sequenceManager;
|
||||
SpeakerGameText _gameTextSpeaker;
|
||||
SpeakerJakeJacket _jakeJacketSpeaker;
|
||||
SpeakerLyleHat _lyleHatSpeaker;
|
||||
NamedObject _object1, _lyle, _object6;
|
||||
Door _door;
|
||||
RentalBoat _rentalBoat;
|
||||
Object5 _object5;
|
||||
SouthEastExit _seExit;
|
||||
NoteBoard _noteBoard;
|
||||
NamedHotspot _item2, _item4, _item5;
|
||||
NamedHotspot _item6, _item7, _item8;
|
||||
ASoundExt _sound1;
|
||||
int _field18A4, _field18A6, _field18A8, _field18AA, _field18AC;
|
||||
|
||||
Scene830();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void dispatch() override;
|
||||
};
|
||||
|
||||
class Scene840: public PalettedScene {
|
||||
/* Items */
|
||||
class Coins: public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Exit: public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
/* Objects */
|
||||
class BoatKeysInset: public FocusObject {
|
||||
class RentalKeys: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class WaveKeys: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
public:
|
||||
RentalKeys _rentalKeys;
|
||||
WaveKeys _waveKeys;
|
||||
bool _usedRentalKeys,_usedWaveKeys;
|
||||
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void process(Event &event) override;
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class BoatKeys: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Carter: public NamedObject {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
public:
|
||||
SequenceManager _sequenceManager1, _sequenceManager2;
|
||||
NamedObject _object1;
|
||||
BoatKeysInset _boatKeysInset;
|
||||
NamedObject _doors;
|
||||
BoatKeys _boatKeys;
|
||||
Carter _carter;
|
||||
NamedObject _lyle;
|
||||
Coins _coins;
|
||||
NamedHotspot _item2, _item3, _item4, _item5, _item6;
|
||||
NamedHotspot _item7, _item8, _item9, _item10, _item11;
|
||||
NamedHotspot _item12, _item13, _item14, _item15;
|
||||
NamedHotspot _item16, _item17, _item18;
|
||||
Exit _exit;
|
||||
SpeakerGameText _gameTextSpeaker;
|
||||
SpeakerJakeJacket _jakeJacketSpeaker;
|
||||
SpeakerJakeUniform _jakeUniformSpeaker;
|
||||
SpeakerCarter _carterSpeaker;
|
||||
int _field1ABA, _field1ABC, _field1ABE, _field1AC0;
|
||||
int _field1AC2, _field1AC4, _field1AC6;
|
||||
|
||||
Scene840();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void dispatch() override;
|
||||
};
|
||||
|
||||
class Scene850: public SceneExt {
|
||||
/* Timers */
|
||||
class Timer1: public Timer {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
public:
|
||||
SequenceManager _sequenceManager;
|
||||
Timer1 _timer;
|
||||
NamedObject _object1;
|
||||
ASoundExt _sound1;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
class Scene860: public SceneExt {
|
||||
/* Actions */
|
||||
class Action1: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
public:
|
||||
SequenceManager _sequenceManager;
|
||||
NamedObject _deadBody, _object2;
|
||||
NamedHotspot _item1;
|
||||
Action1 _action1;
|
||||
Rect _swRect, _neRect, _yachtRect;
|
||||
ASoundExt _sound1;
|
||||
int _field87E, _field880, _field886, _field888;
|
||||
Common::Point _destPos;
|
||||
|
||||
Scene860();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void dispatch() override;
|
||||
};
|
||||
|
||||
class Scene870: public SceneExt {
|
||||
/* Actions */
|
||||
class Action1: public Action {
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
/* Objects */
|
||||
class Lyle: public NamedObjectExt {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Green: public NamedObjectExt {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class CrateInset: public FocusObject {
|
||||
class Jar: public NamedObjectExt {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Rags: public NamedObjectExt {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
private:
|
||||
void initContents();
|
||||
public:
|
||||
Jar _jar;
|
||||
Rags _rags;
|
||||
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
/* Items */
|
||||
class Boat: public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Crate: public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class Exit: public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
public:
|
||||
SequenceManager _sequenceManager;
|
||||
SpeakerGameText _gameTextSpeaker;
|
||||
SpeakerJakeJacket _jakeJacketSpeaker;
|
||||
SpeakerLyleHat _lyleHatSpeaker;
|
||||
SpeakerGreen _greenSpeaker;
|
||||
Boat _boat;
|
||||
Crate _crate;
|
||||
Exit _exit;
|
||||
NamedObject _yacht;
|
||||
Lyle _lyle;
|
||||
Green _green;
|
||||
NamedObject _object4, _object5, _object6;
|
||||
CrateInset _crateInset;
|
||||
NamedHotspot _lumber, _firePit, _water, _boulders;
|
||||
NamedHotspot _palmTrees, _sand, _farShore, _item11;
|
||||
Action1 _action1;
|
||||
int _field1662, _field1664;
|
||||
|
||||
Scene870();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void remove() override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void dispatch() override;
|
||||
|
||||
void startStrip(int stripNumber);
|
||||
};
|
||||
|
||||
class Scene880: public SceneExt {
|
||||
/* Actions */
|
||||
class Action1: public Action {
|
||||
private:
|
||||
static void SequenceManager_callbackProc(int v1, int v2);
|
||||
public:
|
||||
void signal() override;
|
||||
};
|
||||
|
||||
/* Objects */
|
||||
class Object4: public NamedObjectExt {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
|
||||
/* Items */
|
||||
class NorthExit: public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
class SouthEastExit: public NamedHotspot {
|
||||
public:
|
||||
bool startAction(CursorType action, Event &event) override;
|
||||
};
|
||||
private:
|
||||
static void handleAction(Action *action);
|
||||
public:
|
||||
SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
|
||||
SpeakerGameText _gameTextSpeaker;
|
||||
SpeakerJakeJacket _jakeJacketSpeaker;
|
||||
SpeakerLyleHat _lyleHatSpeaker;
|
||||
Action1 _action1;
|
||||
NamedObject _object1, _object2, _object3;
|
||||
Object4 _object4;
|
||||
NamedObject _object5, _object6, _object7;
|
||||
NamedHotspot _background;
|
||||
NorthExit _northExit;
|
||||
SouthEastExit _seExit;
|
||||
int _seqNumber;
|
||||
|
||||
Scene880();
|
||||
void synchronize(Serializer &s) override;
|
||||
void postInit(SceneObjectList *OwnerList = NULL) override;
|
||||
void signal() override;
|
||||
void process(Event &event) override;
|
||||
void dispatch() override;
|
||||
};
|
||||
|
||||
} // End of namespace BlueForce
|
||||
|
||||
} // End of namespace TsAGE
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user