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engines/tsage/blue_force/blueforce_scenes7.h
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engines/tsage/blue_force/blueforce_scenes7.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_BLUEFORCE_SCENES7_H
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#define TSAGE_BLUEFORCE_SCENES7_H
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#include "common/scummsys.h"
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#include "tsage/blue_force/blueforce_logic.h"
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#include "tsage/blue_force/blueforce_speakers.h"
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#include "tsage/converse.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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namespace TsAGE {
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namespace BlueForce {
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using namespace TsAGE;
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class Scene710: public SceneExt {
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// Actions
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class Action1: public ActionExt {
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public:
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void signal() override;
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};
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// Timers
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class Timer1: public Timer {
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public:
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void signal() override;
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};
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// Objects
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class Object3: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Object4: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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class Object5: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event) override;
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};
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public:
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SequenceManager _sequenceManager1;
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SequenceManager _sequenceManager2;
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SequenceManager _sequenceManager3;
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Timer1 _timer1;
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SpeakerJake _jakeSpeaker;
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SpeakerLaura _lauraSpeaker;
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SpeakerSkip _skipSpeaker;
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SpeakerGameText _gameTextSpeaker;
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Action1 _action1;
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NamedObject _object1;
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NamedObject _kid;
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Object3 _laura;
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Object4 _dog;
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Object5 _stick;
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ASoundExt _soundExt1;
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NamedHotspot _item1;
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NamedHotspot _item2;
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NamedHotspot _item3;
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NamedHotspot _item4;
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NamedHotspot _item5;
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NamedHotspot _item6;
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NamedHotspot _item7;
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NamedHotspot _item8;
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NamedHotspot _item9;
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int _stickThrowCount;
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bool _dogLying;
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bool _watchCrate;
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bool _throwStick;
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void postInit(SceneObjectList *OwnerList = NULL) override;
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void signal() override;
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void dispatch() override;
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void synchronize(Serializer &s) override;
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};
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} // End of namespace BlueForce
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} // End of namespace TsAGE
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#endif
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