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engines/tsage/blue_force/blueforce_dialogs.h
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102
engines/tsage/blue_force/blueforce_dialogs.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TSAGE_BLUEFORCE_DIALOGS_H
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#define TSAGE_BLUEFORCE_DIALOGS_H
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#include "tsage/core.h"
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#include "tsage/dialogs.h"
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#include "tsage/events.h"
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#include "tsage/graphics.h"
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namespace TsAGE {
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namespace BlueForce {
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using namespace TsAGE;
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class RightClickDialog : public GfxDialog {
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private:
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GfxSurface _surface;
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Visage _btnImages;
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Rect _rectList1[5];
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Rect _rectList2[5];
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Rect _rectList3[5];
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Rect _rectList4[5];
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int _highlightedAction;
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int _selectedAction;
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public:
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RightClickDialog();
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~RightClickDialog() override;
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void draw() override;
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bool process(Event &event) override;
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void execute();
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};
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class AmmoBeltDialog : public GfxDialog {
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private:
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GfxSurface _surface;
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Visage _cursorImages;
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Rect _dialogRect, _loadedRect, _gunRect, _clip1Rect, _clip2Rect;
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CursorType _cursorNum;
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int _inDialog;
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bool _closeFlag;
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public:
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AmmoBeltDialog();
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~AmmoBeltDialog() override;
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void draw() override;
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bool process(Event &event) override;
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void execute();
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};
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class RadioConvDialog : public GfxDialog {
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private:
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GfxButton _buttons[8];
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public:
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RadioConvDialog();
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~RadioConvDialog() override;
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int execute();
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static int show();
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};
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class OptionsDialog: public GfxDialog {
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private:
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GfxButton _btnSave, _btnRestore, _btnRestart;
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GfxButton _btnQuit, _btnResume;
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GfxButton _btnSound;
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GfxMessage _gfxMessage;
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public:
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OptionsDialog();
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~OptionsDialog() override {}
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static void show();
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};
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} // End of namespace BlueForce
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} // End of namespace TsAGE
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#endif
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