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engines/trecision/sound.h
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89
engines/trecision/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TRECISION_SOUND_H
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#define TRECISION_SOUND_H
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#include "trecision/fastfile.h"
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#include "common/stream.h"
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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namespace Trecision {
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#define SOUND_OFF 0
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#define SOUND_ON 1
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#define MAXSOUNDS 4
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#define SAMPLEVOICES 6
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#define NUMSAMPLES 145 // Maximum number of samples in the game
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#define VOLUME(a) ( (a * 255) / 127 )
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#define TIME(a) ( (a * 3) / 50 )
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struct SSound {
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Common::String _name;
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uint8 _volume;
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uint8 _flag;
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int8 _panning;
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};
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enum SoundType {
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kSoundTypeMusic = 0,
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kSoundTypeSpeech = 1,
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kSoundTypeSfx = 2,
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kSoundTypeStep = 3
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};
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class TrecisionEngine;
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class SoundManager {
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public:
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SoundManager(TrecisionEngine *vm);
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~SoundManager();
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private:
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TrecisionEngine *_vm;
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FastFile _speechFile; // nlspeech.cd0
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Audio::SoundHandle _soundHandles[MAXSOUNDS];
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SSound _gSample[NUMSAMPLES];
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Audio::SeekableAudioStream *_stepLeftStream;
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Audio::SeekableAudioStream *_stepRightStream;
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public:
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Audio::SeekableAudioStream *loadWAV(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
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void play(int soundId);
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void stopSoundType(SoundType type);
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void stopAll();
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void stopAllExceptMusic();
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void soundStep(int midx, int midz, int act, int frame);
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int32 talkStart(const Common::Path &name);
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void loadRoomSounds();
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void loadSamples(Common::SeekableReadStreamEndian *stream);
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};
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} // End of namespace Trecision
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#endif
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