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engines/trecision/logic.h
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103
engines/trecision/logic.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TRECISION_LOGIC_H
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#define TRECISION_LOGIC_H
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#include "common/scummsys.h"
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#include "common/serializer.h"
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namespace Trecision {
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class TrecisionEngine;
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class LogicManager {
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TrecisionEngine *_vm;
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// panel puzzle 35
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uint16 _comb35[7];
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uint16 _count35;
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// sundial puzzle 49
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uint16 _comb49[4];
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// sundial puzzle 4CT
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uint16 _comb4CT[6];
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// keyboard puzzle 58
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uint16 _comb58[6];
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uint16 _count58;
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// SlotMachine41
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uint16 _slotMachine41Counter;
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// special management
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uint16 _wheel;
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uint16 _wheelPos[3];
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void initInventory();
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public:
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LogicManager(TrecisionEngine *vm);
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~LogicManager();
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void syncGameStream(Common::Serializer &ser);
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void setupAltRoom(uint16 room, bool altRoomFl);
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void endChangeRoom();
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void useInventoryWithInventory();
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void useInventoryWithScreen();
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bool useScreenWithScreen();
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void roomOut(uint16 curObj, uint16 *action, uint16 *pos);
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bool mouseExamine(uint16 curObj);
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bool mouseOperate(uint16 curObj);
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bool mouseTake(uint16 curObj);
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bool mouseTalk(uint16 curObj);
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bool mouseClick(uint16 curObj);
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bool operateInventory();
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void doMouseGame();
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bool doMouseInventory();
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void doMouseLeftRight();
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void doSystemChangeRoom(uint16 room);
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bool isCloseupOrControlRoom() const;
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private:
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void startCharacterAnimations();
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bool startPlayDialog();
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void initControlPanel();
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void handleClickControlPanel(uint16 curObj);
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void handleClickSphinxPuzzle();
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void handleClickPositioner();
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void handleClickSnakeEscape();
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void handleClickCloseup();
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void handleClickGameArea();
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void handleClickInventoryArea();
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void handleChangeRoomObjects();
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};
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// end of class
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} // End of namespace Trecision
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#endif
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