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engines/trecision/graphics.h
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116
engines/trecision/graphics.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TRECISION_GRAPHICS_H
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#define TRECISION_GRAPHICS_H
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#include "common/rect.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Trecision {
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class TrecisionEngine;
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struct Font {
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int8 *_data;
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uint16 _width;
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};
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class GraphicsManager {
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TrecisionEngine *_vm;
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Graphics::Surface _screenBuffer;
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Graphics::Surface _background;
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Graphics::Surface _smkBackground;
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Graphics::Surface _leftInventoryArrow;
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Graphics::Surface _rightInventoryArrow;
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Graphics::Surface _inventoryIcons;
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Graphics::Surface _saveSlotThumbnails;
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Graphics::Surface _textureMat;
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Graphics::PixelFormat _screenFormat;
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uint16 _bitMask[3];
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Font _fonts[256];
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Common::List<Common::Rect> _dirtyRects;
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const Graphics::PixelFormat _rgb555Format;
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uint16 aliasing(uint32 val1, uint32 val2, uint8 num);
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void drawCharPixel(uint16 y, uint16 charLeft, uint16 charRight, Common::Rect rect, Common::Rect subtitleRect, uint16 color, Graphics::Surface *externalSurface = nullptr);
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void initCursor();
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void copyToScreenBufferInner(const Graphics::Surface *surface, int x, int y);
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void paintObjAnm(uint16 curBox);
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void drawObj(int index, bool mask, Common::Rect drawRect, Common::Rect drawObjRect, bool includeDirtyRect = true);
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void eraseObj(Common::Rect drawObjRect);
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public:
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GraphicsManager(TrecisionEngine *vm);
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~GraphicsManager();
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bool init();
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void clearScreen();
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void copyToScreen(int x, int y, int w, int h);
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void copyToScreenBuffer(const Graphics::Surface *surface, int x, int y, const byte *palette);
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void blitToScreenBuffer(const Graphics::Surface *surface, int x, int y, const byte *palette, bool useSmkBg);
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void paintScreen(bool flag);
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void loadBackground(Common::SeekableReadStream *stream);
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void clearScreenBuffer();
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void clearScreenBufferTop();
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void clearScreenBufferInventory();
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void clearScreenBufferSaveSlotDescriptions();
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void drawLeftInventoryArrow(byte startLine);
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void drawRightInventoryArrow(byte startLine);
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void drawInventoryIcon(byte iconIndex, byte iconSlot, byte startLine);
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void drawSaveSlotThumbnail(byte iconIndex, byte iconSlot, byte startLine);
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void setSaveSlotThumbnail(byte iconSlot, const Graphics::Surface *thumbnail);
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void readSurface(Common::SeekableReadStream *stream, Graphics::Surface *surface, uint16 width, uint16 height, uint16 count = 1);
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void readTexture(Common::SeekableReadStream *stream);
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void drawTexturePixel(uint16 textureX, uint16 textureY, uint16 screenX, uint16 screenY);
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uint16 convertToScreenFormat(uint16 color) const;
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void shadow(uint16 x, uint16 y, uint8 num);
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void pixelAliasing(uint16 x, uint16 y);
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void dissolve();
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void addDirtyRect(Common::Rect rect, bool translateRect);
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uint16 getCharWidth(byte character);
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void drawChar(byte curChar, uint16 textColor, uint16 line, Common::Rect rect, Common::Rect subtitleRect, uint16 inc, Graphics::Surface *externalSurface);
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bool isCursorVisible();
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void showCursor();
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void hideCursor();
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void loadFont();
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void loadData();
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void showDemoPic();
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};
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} // End of namespace Trecision
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#endif
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