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engines/trecision/dialog.h
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112
engines/trecision/dialog.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TRECISION_DIALOG_H
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#define TRECISION_DIALOG_H
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#include "common/scummsys.h"
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#include "common/serializer.h"
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#include "common/stream.h"
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namespace Trecision {
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class TrecisionEngine;
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#define MAXDISPCHOICES 5
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#define MAXSUBTITLES 1500
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#define MAXDIALOG 70
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#define MAXCHOICE 1000
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#define MAXNEWSMKPAL 40
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struct Dialog {
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uint16 _flag; // DONT_SKIP .. and more
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uint16 _interlocutor; // Person I'm talking to... Maybe it's not needed
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char _startAnim[14]; // aANIMATION or text table index by filename.
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uint16 _startLen;
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uint16 _firstChoice;
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uint16 _choiceNumb;
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uint16 _newPal[MAXNEWSMKPAL];
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void clear();
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};
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struct DialogSubTitle {
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uint16 _sentence;
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uint16 _x, _y, _color; // you can compact this info using a bit field
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uint16 _startFrame, _length; // Frame at which the subtitle starts and its length
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void clear();
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};
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struct DialogChoice {
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uint16 _flag; // DLGCHOICE_HIDE|DLGCHOICE_ONETIME|DLGCHOICE_FRAUD...if used...
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uint16 _sentenceIndex; // Index in the sentence array.
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uint16 _firstSubTitle, _subTitleNumb; // starting index and number of sub title sentences
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uint16 _on[MAXDISPCHOICES], _off[MAXDISPCHOICES];
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uint16 _startFrame; // Starting frame of the choice
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uint16 _nextDialog;
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void clear();
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};
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class DialogManager {
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TrecisionEngine *_vm;
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void showChoices(uint16 i);
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void playChoice(uint16 i, bool singleChoice);
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Dialog _dialog[MAXDIALOG];
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DialogChoice _choice[MAXCHOICE];
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int16 _curPos;
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int16 _lastPos;
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uint16 _dispChoice[MAXDISPCHOICES];
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uint16 _curDispChoice;
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DialogSubTitle _subTitles[MAXSUBTITLES];
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uint16 _curSubTitle;
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uint16 _curDialog;
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uint16 _curChoice;
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public:
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DialogManager(TrecisionEngine *vm);
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~DialogManager();
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void dialogPrint(int x, int y, int c, const Common::String &txt);
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void updateChoices(int16 dmx, int16 dmy);
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void selectChoice(int16 dmx, int16 dmy);
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void playDialog(uint16 i);
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void toggleChoice(uint16 choice, bool enable);
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void clearExitFlag(uint16 choice);
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bool isChoiceVisible(uint16 choice) const;
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bool isDialogFinished(uint16 choice) const;
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void afterChoice();
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void dialogHandler(int numFrame);
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void doDialog();
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bool showCharacterAfterDialog() const;
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bool handleShopKeeperDialog(uint16 curObj);
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uint16 getCurDialog() const { return _curDialog; }
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uint16 getCurChoice() const { return _curChoice; }
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void syncGameStream(Common::Serializer &ser);
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void loadData(Common::SeekableReadStreamEndian *stream);
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};
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// end of class
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} // End of namespace Trecision
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#endif
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