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engines/tot/util.h
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93
engines/tot/util.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_UTIL_H
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#define TOT_UTIL_H
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#include "tot/tot.h"
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namespace Tot {
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extern const int kEnforcedTextAnimDelay;
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void showError(int code);
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// Delays a specified number of milliseconds.
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void delay(uint16 ms);
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int engine_start();
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void setRGBPalette(int color, int r, int g, int b);
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void littText(int x, int y, const Common::String &text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart);
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void littText(int x, int y, const char *text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart);
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void euroText(int x, int y, const Common::String &text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart);
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void euroText(int x, int y, const char *text, byte color, Graphics::TextAlign align = Graphics::kTextAlignStart);
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void biosText(int x, int y, const Common::String &text, byte color);
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uint imagesize(int x, int y, int x2, int y2);
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void rectangle(int x1, int y1, int x2, int y2, byte color);
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void line(uint x1, uint y1, uint x2, uint y2, byte color);
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void bar(int x1, int y1, int x2, int y2, byte color);
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void putpixel(int x, int y, byte color);
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void emptyLoop();
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void emptyLoop2();
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void changeGameSpeed(Common::Event e);
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inline bool odd(int32 i) { return i % 2 != 0; }
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int getRandom(int range);
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Common::String getObjectName(int idx);
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Common::String getActionLineText(int idx);
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const char *const *getFullScreenMessagesByCurrentLanguage();
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const char *const *getAnimMessagesByCurrentLanguage();
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const char *const *getHardcodedTextsByCurrentLanguage();
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const int32 *getOffsetsByCurrentLanguage();
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void newSecondaryAnimationFrame();
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void clearScreenLayer(uint pos);
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inline bool isLanguageSpanish() {
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return g_engine->_lang == Common::ES_ESP;
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}
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inline bool isDemo() {
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return g_engine->_gameDescription->flags & ADGF_DEMO;
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}
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} // End of namespace Tot
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#endif
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