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engines/tot/sound.h
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78
engines/tot/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_SOUND_H
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#define TOT_SOUND_H
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#include "audio/decoders/raw.h"
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#include "audio/softsynth/pcspk.h"
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#include "audio/mixer.h"
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#include "common/file.h"
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#include "tot/midi.h"
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namespace Tot {
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const int kSfxId = 1;
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class SoundManager {
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public:
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SoundManager(Audio::Mixer *mixer);
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~SoundManager();
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void init();
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void syncSoundSettings();
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void loadVoc(Common::String vocFile, int32 startPos, int16 vocSize);
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void autoPlayVoc(Common::String vocFile, int32 startPos, int16 vocSize);
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void playVoc(Common::String vocFile, int32 startPos, uint vocSize);
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void playVoc();
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void stopVoc();
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bool isVocPlaying();
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void playMidi(Common::String fileName, bool loop);
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void playMidi(byte *data, int size, bool loop);
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void toggleMusic();
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void beep(int32 frequency, int32 ms);
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void waitForSoundEnd();
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// Set game logic volume levels
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void setSfxVolume(byte leftVol, byte rightVol);
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void setMidiVolume(byte leftVol, byte rightVol);
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void fadeOutMusic();
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void fadeInMusic();
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void setMasterVolume(byte leftVol, byte rightVol);
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void setSfxBalance(bool left, bool right);
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// Game logic volume settings
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uint _rightSfxVol, _leftSfxVol;
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uint _musicVolRight, _musicVolLeft;
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private:
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// Apply game logic volume levels
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void setSfxVolume(byte volume);
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void setMusicVolume(byte volume);
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Audio::SoundHandle _soundHandle;
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Audio::Mixer *_mixer;
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MidiPlayer *_midiPlayer;
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Audio::PCSpeaker *_speaker;
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Common::SeekableReadStream *_lastSrcStream = nullptr;
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Audio::SeekableAudioStream *_audioStream = nullptr;
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};
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} // End of namespace Tot
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#endif
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