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engines/tot/events.h
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68
engines/tot/events.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_EVENTS_H
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#define TOT_EVENTS_H
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#include "common/events.h"
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#include "common/scummsys.h"
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namespace Tot {
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enum GAME_KEY {
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KEY_TALK = 0,
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KEY_PICKUP = 1,
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KEY_LOOKAT = 2,
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KEY_USE = 3,
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KEY_OPEN = 4,
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KEY_CLOSE = 5,
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KEY_YES = 6,
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KEY_NO = 7,
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KEY_SAVELOAD = 8,
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KEY_VOLUME = 9,
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KEY_ESCAPE = 10,
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KEY_NONE = -1
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};
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class TotEventManager {
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private:
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Common::Event _event;
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void handleKey(const Common::Event &event);
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public:
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bool _escKeyFl = false;
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bool _keyPressed = false;
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GAME_KEY _gameKey = KEY_NONE;
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bool _leftMouseButton = 0;
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bool _rightMouseButton = 0;
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int16 _mouseX = 0;
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int16 _mouseY = 0;
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Common::Event _lastKeyEvent;
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TotEventManager();
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void pollEvent(bool allowDrag = false);
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void zeroEvents(bool allowDrag = false);
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void waitForPress();
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};
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} // End of namespace Tot
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#endif
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