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engines/tot/events.cpp
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138
engines/tot/events.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tot/events.h"
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#include "events.h"
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#include "tot/util.h"
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namespace Tot {
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TotEventManager::TotEventManager() {
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}
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void TotEventManager::pollEvent(bool allowDrag) {
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Common::EventManager *eventMan = g_engine->_system->getEventManager();
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zeroEvents(allowDrag);
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while (eventMan->pollEvent(_event)) {
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if (isMouseEvent(_event)) {
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g_engine->_mouse->warpMouse(_event.mouse);
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g_engine->_mouse->mouseX = _event.mouse.x;
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g_engine->_mouse->mouseY = _event.mouse.y;
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}
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switch (_event.type) {
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case Common::EVENT_QUIT:
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case Common::EVENT_RETURN_TO_LAUNCHER:
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return;
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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// handle action
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handleKey(_event);
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break;
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case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
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break;
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case Common::EVENT_KEYDOWN:
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changeGameSpeed(_event);
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_keyPressed = true;
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_lastKeyEvent = _event;
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return;
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case Common::EVENT_KEYUP:
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return;
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case Common::EVENT_MOUSEMOVE:
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_mouseX = _event.mouse.x;
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_mouseY = _event.mouse.y;
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break;
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case Common::EVENT_LBUTTONDOWN:
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_leftMouseButton = 1;
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g_engine->_mouse->mouseClickX = _event.mouse.x;
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g_engine->_mouse->mouseClickY = _event.mouse.y;
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break;
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case Common::EVENT_LBUTTONUP:
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_leftMouseButton = 0;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_rightMouseButton = 0;
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g_engine->_mouse->mouseClickX = _event.mouse.x;
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g_engine->_mouse->mouseClickY = _event.mouse.y;
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break;
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case Common::EVENT_RBUTTONUP:
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_rightMouseButton = 1;
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break;
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default:
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break;
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}
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}
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}
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void TotEventManager::zeroEvents(bool allowDrag) {
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if (!allowDrag) {
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_leftMouseButton = 0;
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_rightMouseButton = 0;
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}
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_escKeyFl = false;
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_gameKey = KEY_NONE;
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_keyPressed = 0;
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_lastKeyEvent = Common::Event();
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}
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void TotEventManager::waitForPress() {
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bool waitForKey = false;
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while (!waitForKey && !g_engine->shouldQuit()) {
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g_engine->_events->pollEvent();
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if (g_engine->_events->_keyPressed) {
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waitForKey = true;
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}
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g_engine->_screen->update();
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g_system->delayMillis(10);
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}
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}
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void TotEventManager::handleKey(const Common::Event &event) {
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if (event.customType == kActionVolume)
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_gameKey = KEY_VOLUME;
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else if (event.customType == kActionSaveLoad)
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_gameKey = KEY_SAVELOAD;
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else if (event.customType == kActionTalk)
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_gameKey = KEY_TALK;
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else if (event.customType == kActionPickup)
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_gameKey = KEY_PICKUP;
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else if (event.customType == kActionLookAt)
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_gameKey = KEY_LOOKAT;
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else if (event.customType == kActionUse)
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_gameKey = KEY_USE;
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else if (event.customType == kActionOpen)
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_gameKey = KEY_OPEN;
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else if (event.customType == kActionClose)
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_gameKey = KEY_CLOSE;
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else if (event.customType == kActionYes)
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_gameKey = KEY_YES;
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else if (event.customType == kActionNo)
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_gameKey = KEY_NO;
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else if (event.customType == kActionEscape) {
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_gameKey = KEY_ESCAPE;
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_escKeyFl = true;
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}
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}
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} // End of namespace Tot
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