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engines/tot/detection.h
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72
engines/tot/detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_DETECTION_H
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#define TOT_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Tot {
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enum TotDebugChannels {
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kDebugGraphics = 1,
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kDebugPath,
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kDebugScan,
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kDebugFilePath,
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kDebugScript,
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};
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extern const PlainGameDescriptor totGames[];
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extern const ADGameDescription gameDescriptions[];
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#define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS1
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#define GAMEOPTION_NO_TRANSITIONS GUIO_GAMEOPTIONS2
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#define GAMEOPTION_ORIGINAL_SAVELOAD_DIALOG GUIO_GAMEOPTIONS3
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#define GAMEOPTION_OPL3_MODE GUIO_GAMEOPTIONS4
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} // End of namespace Tot
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class TotMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
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static const DebugChannelDef debugFlagList[];
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public:
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TotMetaEngineDetection();
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~TotMetaEngineDetection() override {}
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const char *getName() const override {
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return "tot";
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}
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const char *getEngineName() const override {
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return "Trick or Treat";
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}
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const char *getOriginalCopyright() const override {
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return "(C) Todos los derechos reservados. ACA Soft. S.L. Granada Octubre de 1994";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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#endif // TOT_DETECTION_H
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