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engines/tot/decoder/TotFlicDecoder.h
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49
engines/tot/decoder/TotFlicDecoder.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_FLICDECODER_H
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#define TOT_FLICDECODER_H
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#include "video/flic_decoder.h"
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namespace Tot {
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class TotFlicDecoder : public Video::FlicDecoder {
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public:
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TotFlicDecoder() : Video::FlicDecoder() {}
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~TotFlicDecoder() {}
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bool loadStream(Common::SeekableReadStream *stream) override;
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private:
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class TotVideoTrack : public Video::FlicDecoder::FlicVideoTrack {
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public:
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TotVideoTrack(Common::SeekableReadStream *stream, uint16 frameCount, uint16 width, uint16 height);
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~TotVideoTrack() override;
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private:
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void handleFrame() override;
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};
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};
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} // End namespace Tot
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#endif
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