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engines/tot/console.cpp
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96
engines/tot/console.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tot/console.h"
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namespace Tot {
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TotConsole::TotConsole(TotEngine *engine) : _engine(engine) {
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registerCmd("jumpToPart2", WRAP_METHOD(TotConsole, cmdJumpToPart2));
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registerCmd("loadRoom", WRAP_METHOD(TotConsole, cmdLoadRoom));
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registerCmd("showMouseGrid", WRAP_METHOD(TotConsole, cmdShowMouseGrid));
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registerCmd("showGameGrid", WRAP_METHOD(TotConsole, cmdShowGameGrid));
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registerCmd("showScreenGrid", WRAP_METHOD(TotConsole, cmdShowScreenGrid));
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registerCmd("showObjectAreas", WRAP_METHOD(TotConsole, cmdShowObjectAreas));
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registerCmd("clearLayers", WRAP_METHOD(TotConsole, cmdClearLayers));
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}
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TotConsole::~TotConsole() {
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}
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bool TotConsole::cmdShowMouseGrid(int argc, const char **argv) {
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_engine->_showMouseGrid = true;
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debugPrintf("Enabled mouse hotspot grid");
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return true;
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}
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bool TotConsole::cmdShowGameGrid(int argc, const char **argv) {
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_engine->_showGameGrid = true;
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debugPrintf("Enabled screen base grid");
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return true;
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}
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bool TotConsole::cmdShowScreenGrid(int argc, const char **argv) {
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_engine->_showScreenGrid = true;
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debugPrintf("Enabled screen walk area grid");
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return true;
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}
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bool TotConsole::cmdShowObjectAreas(int argc, const char **argv) {
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_engine->_drawObjectAreas = true;
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debugPrintf("Enabled room object area display");
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return true;
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}
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bool TotConsole::cmdClearLayers(int argc, const char **argv) {
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_engine->_drawObjectAreas = false;
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_engine->_showScreenGrid = false;
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_engine->_showGameGrid = false;
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_engine->_showMouseGrid = false;
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g_engine->_graphics->drawScreen(g_engine->_sceneBackground);
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debugPrintf("Cleared all debug layers");
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return true;
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}
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bool TotConsole::cmdLoadRoom(int argc, const char **argv) {
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int roomID = atoi(argv[1]);
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if (roomID < 0 || roomID > 24) {
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debugPrintf("Invalid RoomID %d!\n", roomID);
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return true;
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}
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g_engine->clearAnimation();
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g_engine->clearScreenLayers();
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g_engine->loadScreenData(roomID);
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g_engine->_graphics->drawScreen(g_engine->_sceneBackground);
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debugPrintf("Loaded screen %d", roomID);
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return true;
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}
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bool TotConsole::cmdJumpToPart2(int argc, const char **argv) {
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g_engine->_list1Complete = true;
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g_engine->_list2Complete = true;
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debugPrintf("Moving on to part 2 of the game");
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return true;
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}
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} // End of namespace Tot
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