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engines/toon/path.h
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105
engines/toon/path.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has
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* exclusively licensed this code on March 23th, 2024, to be used in
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* closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#ifndef TOON_PATH_H
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#define TOON_PATH_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "toon/toon.h"
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namespace Toon {
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// binary heap system for fast A*
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class PathFindingHeap {
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public:
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PathFindingHeap();
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~PathFindingHeap();
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void push(int16 x, int16 y, uint16 weight);
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void pop(int16 *x, int16 *y, uint16 *weight);
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void init(int32 size);
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void clear();
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void unload();
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uint32 getCount() { return _count; }
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private:
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struct HeapDataGrid {
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int16 _x, _y;
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uint16 _weight;
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};
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HeapDataGrid *_data;
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uint32 _size;
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uint32 _count;
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};
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class PathFinding {
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public:
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PathFinding();
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~PathFinding();
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void init(Picture *mask);
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bool findPath(int16 x, int16 y, int16 destX, int16 destY);
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bool findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX = -1, int16 origY = -1);
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bool isWalkable(int16 x, int16 y);
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bool isLikelyWalkable(int16 x, int16 y);
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bool lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2);
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void walkLine(int16 x, int16 y, int16 x2, int16 y2);
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void resetBlockingRects() { _numBlockingRects = 0; }
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void addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2);
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void addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h);
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uint32 getPathNodeCount() const { return _tempPath.size(); }
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int16 getPathNodeX(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].x; }
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int16 getPathNodeY(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].y; }
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private:
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static const uint8 kMaxBlockingRects = 16;
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Picture *_currentMask;
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PathFindingHeap *_heap;
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uint16 *_sq;
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int16 _width;
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int16 _height;
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Common::Array<Common::Point> _tempPath;
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int16 _blockingRects[kMaxBlockingRects][5];
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uint8 _numBlockingRects;
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};
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} // End of namespace Toon
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#endif
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