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engines/toon/conversation.cpp
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51
engines/toon/conversation.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has
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* exclusively licensed this code on March 23th, 2024, to be used in
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* closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#include "toon/conversation.h"
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namespace Toon {
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void Conversation::save(Common::WriteStream *stream, int16 *conversationDataBase) {
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stream->writeSint32BE(_enable);
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for (int32 i = 0; i < 10; i++) {
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stream->writeSint32BE(state[i]._data2);
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stream->writeSint16BE(state[i]._data3);
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stream->writeSint32BE((int16 *)state[i]._data4 - conversationDataBase);
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}
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}
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void Conversation::load(Common::ReadStream *stream, int16 *conversationDataBase) {
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_enable = stream->readSint32BE();
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for (int32 i = 0; i < 10; i++) {
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state[i]._data2 = stream->readSint32BE();
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state[i]._data3 = stream->readSint16BE();
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state[i]._data4 = conversationDataBase + stream->readSint32BE();
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}
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}
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}
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