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engines/tony/tony.h
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engines/tony/tony.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TONY_TONY_H
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#define TONY_TONY_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/array.h"
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#include "common/coroutines.h"
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#include "common/error.h"
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#include "common/random.h"
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#include "common/util.h"
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#include "engines/engine.h"
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#include "gui/debugger.h"
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#include "tony/mpal/mpal.h"
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#include "tony/mpal/memory.h"
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#include "tony/debugger.h"
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#include "tony/gfxengine.h"
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#include "tony/loc.h"
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#include "tony/utils.h"
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#include "tony/window.h"
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#include "tony/globals.h"
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/**
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* This is the namespace of the Tony engine.
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*
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* Status of this engine: In Development
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*
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* Games using this engine:
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* - Tony Tough
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*/
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namespace Tony {
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using namespace MPAL;
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class Globals;
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enum {
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kTonyDebugAnimations = 1,
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kTonyDebugActions,
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kTonyDebugSound,
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kTonyDebugMusic,
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kTonyDebugMPAL,
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};
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#define DEBUG_BASIC 1
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#define DEBUG_INTERMEDIATE 2
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#define DEBUG_DETAILED 3
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struct TonyGameDescription;
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#define MAX_SFX_CHANNELS 32
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#define TONY_DAT_VER_MAJ 0
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#define TONY_DAT_VER_MIN 3
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struct VoiceHeader {
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int _offset;
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int _code;
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int _parts;
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};
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#define VOICE_HEADER_SIZE 12
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class TonyEngine : public Engine {
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private:
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Common::ErrorCode init();
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bool loadTonyDat();
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void initMusic();
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void closeMusic();
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bool openVoiceDatabase();
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void closeVoiceDatabase();
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void initCustomFunctionMap();
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static void playProcess(CORO_PARAM, const void *param);
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static void doNextMusic(CORO_PARAM, const void *param);
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protected:
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// Engine APIs
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Common::Error run() override;
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bool hasFeature(EngineFeature f) const override;
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public:
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LPCUSTOMFUNCTION _funcList[300];
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Common::String _funcListStrings[300];
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Common::RandomSource _randomSource;
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RMResUpdate _resUpdate;
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uint32 _hEndOfFrame;
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Common::File _vdbFP;
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SoundCodecs _vdbCodec;
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Common::Array<VoiceHeader> _voices;
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FPSound _theSound;
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Common::List<FPSfx *> _activeSfx;
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Globals _globals;
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int16 _cTableDialog[256];
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int16 _lTableDialog[256];
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int16 _cTableMacc[256];
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int16 _lTableMacc[256];
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int16 _cTableCred[256];
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int16 _lTableCred[256];
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int16 _cTableObj[256];
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int16 _lTableObj[256];
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enum DataDir {
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DD_BASE = 1,
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DD_SAVE,
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DD_SHOTS,
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DD_MUSIC,
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DD_LAYER,
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DD_UTILSFX,
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DD_VOICES,
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DD_BASE2
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};
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FPStream *_stream[6];
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FPSfx *_sfx[MAX_SFX_CHANNELS];
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FPSfx *_utilSfx[MAX_SFX_CHANNELS];
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bool _bPaused;
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bool _bDrawLocation;
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int _startTime;
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uint16 *_curThumbnail;
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int _initialLoadSlotNumber;
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int _loadSlotNumber;
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// Bounding box list manager
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RMGameBoxes _theBoxes;
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RMWindow _window;
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RMGfxEngine _theEngine;
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bool _bQuitNow;
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bool _bTimeFreezed;
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int _nTimeFreezed;
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public:
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TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc);
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~TonyEngine() override;
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const TonyGameDescription *_gameDescription;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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uint16 getVersion() const;
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bool getIsDemo() const;
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bool isCompressed() const;
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RMGfxEngine *getEngine() {
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return &_theEngine;
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}
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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Common::Error loadGameState(int slot) override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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void play();
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void close();
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void getDataDirectory(DataDir dir, char *path);
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void showLocation();
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void hideLocation();
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/**
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* Reads the time
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*/
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uint32 getTime();
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void freezeTime();
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void unfreezeTime();
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// Music
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// ******
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void playMusic(int nChannel, const Common::String &fn, int nFX, bool bLoop, int nSync);
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void stopMusic(int nChannel);
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void playSFX(int nSfx, int nFX = 0);
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void stopSFX(int nSfx);
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void playUtilSFX(int nSfx, int nFX = 0);
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void stopUtilSFX(int nSfx);
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FPSfx *createSFX(Common::SeekableReadStream *stream);
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void preloadSFX(int nSfx, const char *fn);
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void unloadAllSFX();
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void preloadUtilSFX(int nSfx, const char *fn);
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void unloadAllUtilSFX();
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/**
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* Stop all the audio
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*/
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void pauseSound(bool bPause);
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void setMusicVolume(int nChannel, int volume);
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int getMusicVolume(int nChannel);
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/**
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* Handle saving
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*/
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void autoSave(CORO_PARAM);
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void saveState(int n, const char *name);
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void loadState(CORO_PARAM, int n);
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static Common::String getSaveStateFileName(int n);
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Common::String getSaveStateName(int slot) const override;
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/**
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* Get a thumbnail
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*/
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void grabThumbnail();
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uint16 *getThumbnail();
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void quitGame();
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void openInitLoadMenu(CORO_PARAM);
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void openInitOptions(CORO_PARAM);
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void syncSoundSettings() override;
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void saveSoundSettings();
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};
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// Global reference to the TonyEngine object
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extern TonyEngine *g_vm;
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#define GLOBALS g_vm->_globals
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} // End of namespace Tony
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#endif /* TONY_TONY_H */
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