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engines/tony/input.h
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79
engines/tony/input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#ifndef TONY_INPUT_H
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#define TONY_INPUT_H
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#include "common/events.h"
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#include "common/rect.h"
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#include "common/array.h"
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#include "common/keyboard.h"
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#include "tony/utils.h"
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namespace Tony {
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class RMInput {
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private:
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Common::Event _event;
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// Mouse related fields
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Common::Point _mousePos;
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bool _leftClickMouse, _leftReleaseMouse, _rightClickMouse, _rightReleaseMouse;
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// Keyboard related fields
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Common::Array<Common::KeyCode> _keyDown;
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public:
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RMInput();
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/**
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* Polling (must be performed once per frame)
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*/
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void poll();
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/**
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* Reading of the mouse
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*/
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RMPoint mousePos();
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/**
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* Events of mouse clicks
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*/
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bool mouseLeftClicked();
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bool mouseRightClicked();
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bool mouseLeftReleased();
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bool mouseRightReleased();
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/**
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* Returns true if the given key is pressed
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*/
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bool getAsyncKeyState(Common::KeyCode kc);
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};
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} // End of namespace Tony
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#endif
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