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engines/tony/globals.h
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287
engines/tony/globals.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TONY_GLOBALS
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#define TONY_GLOBALS
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#include "common/savefile.h"
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#include "tony/gfxengine.h"
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#include "tony/input.h"
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#include "tony/inventory.h"
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#include "tony/loc.h"
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#include "tony/tonychar.h"
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#include "tony/mpal/mpal.h"
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#include "tony/mpal/mpaldll.h"
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namespace Tony {
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#define AMBIANCE_CRICKETS 1
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#define AMBIANCE_CRICKETSMUFFLED 2
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#define AMBIANCE_CRICKETSWIND 3
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#define AMBIANCE_CRICKETSWIND1 4
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#define AMBIANCE_WIND 5
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#define AMBIANCE_SEA 6
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#define AMBIANCE_SEAHALFVOLUME 7
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struct CharacterStruct {
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uint32 _code;
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RMItem *_item;
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byte _r, _g, _b;
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int _talkPattern;
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int _standPattern;
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int _startTalkPattern, _endTalkPattern;
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int _numTexts;
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void save(Common::OutSaveFile *f) {
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f->writeUint32LE(_code);
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f->writeUint32LE(0);
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f->writeByte(_r);
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f->writeByte(_g);
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f->writeByte(_b);
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f->writeUint32LE(_talkPattern);
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f->writeUint32LE(_standPattern);
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f->writeUint32LE(_startTalkPattern);
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f->writeUint32LE(_endTalkPattern);
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f->writeUint32LE(_numTexts);
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}
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void load(Common::InSaveFile *f) {
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_code = f->readUint32LE();
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f->readUint32LE();
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_item = NULL;
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_r = f->readByte();
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_g = f->readByte();
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_b = f->readByte();
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_talkPattern = f->readUint32LE();
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_standPattern = f->readUint32LE();
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_startTalkPattern = f->readUint32LE();
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_endTalkPattern = f->readUint32LE();
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_numTexts = f->readUint32LE();
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}
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};
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struct MCharacterStruct {
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uint32 _code;
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RMItem *_item;
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byte _r, _g, _b;
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int _x, _y;
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int _numTalks[10];
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int _curGroup;
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int _numTexts;
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bool _bInTexts;
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int _curTalk;
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bool _bAlwaysBack;
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void save(Common::OutSaveFile *f) {
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f->writeUint32LE(_code);
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f->writeUint32LE(0);
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f->writeByte(_r);
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f->writeByte(_g);
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f->writeByte(_b);
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f->writeUint32LE(_x);
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f->writeUint32LE(_y);
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for (int i = 0; i < 10; ++i)
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f->writeUint32LE(_numTalks[i]);
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f->writeUint32LE(_curGroup);
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f->writeUint32LE(_numTexts);
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f->writeByte(_bInTexts);
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f->writeUint32LE(_curTalk);
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f->writeByte(_bAlwaysBack);
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}
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void load(Common::InSaveFile *f) {
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_code = f->readUint32LE();
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f->readUint32LE();
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_item = NULL;
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_r = f->readByte();
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_g = f->readByte();
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_b = f->readByte();
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_x = f->readUint32LE();
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_y = f->readUint32LE();
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for (int i = 0; i < 10; ++i)
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_numTalks[i] = f->readUint32LE();
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_curGroup = f->readUint32LE();
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_numTexts = f->readUint32LE();
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_bInTexts = f->readByte();
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_curTalk = f->readUint32LE();
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_bAlwaysBack = f->readByte();
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}
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};
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struct ChangedHotspotStruct {
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uint32 _dwCode;
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uint32 _nX, _nY;
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void save(Common::OutSaveFile *f) {
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f->writeUint32LE(_dwCode);
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f->writeUint32LE(_nX);
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f->writeUint32LE(_nY);
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}
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void load(Common::InSaveFile *f) {
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_dwCode = f->readUint32LE();
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_nX = f->readUint32LE();
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_nY = f->readUint32LE();
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}
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};
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/**
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* Description of a call to a custom function.
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*/
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typedef struct {
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int _nCf;
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int _arg1, _arg2, _arg3, _arg4;
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} CfCall;
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typedef CfCall *LpCfCall;
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struct CoroutineMutex {
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CoroutineMutex() : _eventId(0), _ownerPid(0), _lockCount(0) { }
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uint32 _eventId;
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uint32 _ownerPid;
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uint32 _lockCount;
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};
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/****************************************************************************\
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* Global variables
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\****************************************************************************/
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/**
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* Globals class
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*/
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class Globals {
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public:
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Globals();
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Common::String _nextMusic;
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bool _nextLoop;
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int _nextChannel;
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int _nextSync;
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int _curChannel;
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int _flipflop;
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CharacterStruct _character[16];
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MCharacterStruct _mCharacter[10];
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ChangedHotspotStruct _changedHotspot[256];
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bool _isMChar[16];
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bool _bAlwaysDisplay;
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RMPoint _saveTonyPos;
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int _saveTonyLoc;
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RMTextDialog *_curBackText;
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bool _bTonyIsSpeaking;
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int _curChangedHotspot;
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bool _bCfgInvLocked;
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bool _bCfgInvNoScroll;
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bool _bCfgTimerizedText;
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bool _bCfgInvUp;
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bool _bCfgAnni30;
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bool _bCfgAntiAlias;
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bool _bShowSubtitles;
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bool _bCfgTransparence;
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bool _bCfgInterTips;
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bool _bCfgDubbing;
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bool _bCfgMusic;
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bool _bCfgSFX;
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int _nCfgTonySpeed;
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int _nCfgTextSpeed;
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int _nCfgDubbingVolume;
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int _nCfgMusicVolume;
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int _nCfgSFXVolume;
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bool _bSkipSfxNoLoop;
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bool _bIdleExited;
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bool _bNoBullsEye;
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int _curDialog;
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int _curSoundEffect;
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bool _bFadeOutStop;
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RMTony *_tony;
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RMPointer *_pointer;
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RMGameBoxes *_boxes;
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RMLocation *_loc;
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RMInventory *_inventory;
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RMInput *_input;
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RMGfxEngine *_gfxEngine;
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void (*EnableGUI)();
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void (*DisableGUI)();
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uint32 _dwTonyNumTexts;
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bool _bTonyInTexts;
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bool _bStaticTalk;
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RMTony::CharacterTalkType _nTonyNextTalkType;
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RMPoint _startLocPos[256];
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CoroutineMutex _mut[10];
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bool _bSkipIdle;
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uint32 _hSkipIdle;
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int _lastMusic, _lastTappeto;
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int _ambiance[200];
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RMPoint _fullScreenMessagePt;
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int _fullScreenMessageLoc;
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/**
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* @defgroup MPAL variables
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*/
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uint32 _mpalError;
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LPITEMIRQFUNCTION _lpiifCustom;
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LPLPCUSTOMFUNCTION _lplpFunctions;
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Common::String *_lplpFunctionStrings;
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uint16 _nObjs;
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uint16 _nVars;
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MpalHandle _hVars;
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LpMpalVar _lpmvVars;
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uint16 _nMsgs;
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MpalHandle _hMsgs;
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LpMpalMsg _lpmmMsgs;
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uint16 _nDialogs;
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MpalHandle _hDialogs;
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LpMpalDialog _lpmdDialogs;
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uint16 _nItems;
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MpalHandle _hItems;
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LpMpalItem _lpmiItems;
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uint16 _nLocations;
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MpalHandle _hLocations;
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LpMpalLocation _lpmlLocations;
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uint16 _nScripts;
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MpalHandle _hScripts;
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LpMpalScript _lpmsScripts;
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Common::File _hMpr;
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uint16 _nResources;
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uint32 *_lpResources;
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bool _bExecutingAction;
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bool _bExecutingDialog;
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uint32 _nPollingLocations[MAXPOLLINGLOCATIONS];
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uint32 _hEndPollingLocations[MAXPOLLINGLOCATIONS];
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uint32 _pollingThreads[MAXPOLLINGLOCATIONS];
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uint32 _hAskChoice;
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uint32 _hDoneChoice;
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uint32 _nExecutingAction;
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uint32 _nExecutingDialog;
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uint32 _nExecutingChoice;
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uint32 _nSelectedChoice;
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};
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} // End of namespace Tony
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#endif // TONY_GLOBALS
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