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engines/tony/custom.h
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84
engines/tony/custom.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#ifndef TONY_CUSTOM_H
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#define TONY_CUSTOM_H
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#include "common/str.h"
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#include "tony/mpal/mpal.h"
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namespace Tony {
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using namespace MPAL;
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struct MusicFileEntry {
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const char *_name;
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int _sync;
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};
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#define INIT_CUSTOM_FUNCTION MapCustomFunctions
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#define BEGIN_CUSTOM_FUNCTION_MAP() \
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static void AssignError(int num) { \
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error("Custom function %u has been already assigned!", num); \
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} \
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void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap) \
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{
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#define END_CUSTOM_FUNCTION_MAP() \
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}
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#define ASSIGN(num, func) \
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if (lpMap[num] != NULL) \
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AssignError(num); \
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lpMap[num] = func; \
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lpStrMap[num] = #func;
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class RMTony;
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class RMPointer;
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class RMGameBoxes;
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class RMLocation;
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class RMInventory;
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class RMInput;
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void charsSaveAll(Common::OutSaveFile *f);
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void charsLoadAll(Common::InSaveFile *f);
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void mCharResetCodes();
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void saveChangedHotspot(Common::OutSaveFile *f);
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void loadChangedHotspot(Common::InSaveFile *f);
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void reapplyChangedHotspot();
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void restoreMusic(CORO_PARAM);
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void saveMusic(Common::OutSaveFile *f);
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void loadMusic(Common::InSaveFile *f);
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void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap);
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void setupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input);
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#endif
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} // end of namespace Tony
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