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engines/toltecs/sound.h
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78
engines/toltecs/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOLTECS_SOUND_H
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#define TOLTECS_SOUND_H
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#include "audio/mixer.h" // for Audio::SoundHandle
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#include "toltecs/toltecs.h"
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namespace Toltecs {
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// 0x1219
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enum SoundChannelType {
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kChannelTypeEmpty = 0,
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kChannelTypeBackground = -1,
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kChannelTypeSfx = -2,
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kChannelTypeSpeech = -3
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};
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struct SoundChannel {
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int16 resIndex;
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int16 type;
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int16 volume;
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int16 panning;
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Audio::SoundHandle handle;
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};
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const int kMaxChannels = 4;
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class Sound {
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public:
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Sound(ToltecsEngine *vm);
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~Sound();
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void playSpeech(int16 resIndex);
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void playSound(int16 resIndex, int16 type, int16 volume);
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void playSoundAtPos(int16 resIndex, int16 x, int16 y);
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void updateSpeech();
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void stopSpeech();
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void stopAll();
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void saveState(Common::WriteStream *out);
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void loadState(Common::ReadStream *in, int version);
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protected:
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ToltecsEngine *_vm;
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SoundChannel channels[kMaxChannels];
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void clearChannel(int channel);
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void internalPlaySound(int16 resIndex, int16 type, int16 volume, int16 panning);
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Audio::Mixer::SoundType getScummVMSoundType(SoundChannelType type) const;
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};
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} // End of namespace Toltecs
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#endif /* TOLTECS_SOUND_H */
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