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engines/toltecs/palette.cpp
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227
engines/toltecs/palette.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/paletteman.h"
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#include "toltecs/toltecs.h"
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#include "toltecs/palette.h"
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#include "toltecs/resource.h"
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namespace Toltecs {
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Palette::Palette(ToltecsEngine *vm) : _vm(vm) {
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clearFragments();
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memset(_mainPalette, 0, sizeof(_mainPalette));
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memset(_animPalette, 0, sizeof(_animPalette));
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memset(_colorTransTable, 0, sizeof(_colorTransTable));
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}
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Palette::~Palette() {
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}
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void Palette::setFullPalette(byte *palette) {
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byte colors[768];
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for (int i = 0; i < 256; i++) {
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colors[i * 3 + 0] = palette[i * 3 + 0] << 2;
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colors[i * 3 + 1] = palette[i * 3 + 1] << 2;
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colors[i * 3 + 2] = palette[i * 3 + 2] << 2;
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}
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_vm->_system->getPaletteManager()->setPalette((const byte *)colors, 0, 256);
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_vm->_system->updateScreen();
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}
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void Palette::getFullPalette(byte *palette) {
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byte colors[768];
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_vm->_system->getPaletteManager()->grabPalette(colors, 0, 256);
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for (int i = 0; i < 256; i++) {
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palette[i * 3 + 0] = colors[i * 3 + 0] >> 2;
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palette[i * 3 + 1] = colors[i * 3 + 1] >> 2;
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palette[i * 3 + 2] = colors[i * 3 + 2] >> 2;
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}
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}
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void Palette::setDeltaPalette(byte *palette, byte mask, int8 deltaValue, int16 count, int16 startIndex) {
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byte colors[768];
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byte *palPtr = palette + startIndex * 3;
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int16 index = startIndex, colorCount = count;
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byte rgb;
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count++;
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_vm->_system->getPaletteManager()->grabPalette(colors, 0, 256);
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deltaValue *= -1;
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while (count--) {
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rgb = *palPtr++;
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if (mask & 1) colors[index * 3 + 0] = CLIP<int>(rgb + deltaValue, 0, 63) << 2;
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rgb = *palPtr++;
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if (mask & 2) colors[index * 3 + 1] = CLIP<int>(rgb + deltaValue, 0, 63) << 2;
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rgb = *palPtr++;
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if (mask & 4) colors[index * 3 + 2] = CLIP<int>(rgb + deltaValue, 0, 63) << 2;
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index++;
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}
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debug(0, "startIndex = %d; colorCount = %d", startIndex, colorCount);
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_vm->_system->getPaletteManager()->setPalette((const byte *)colors, 0, 256);
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}
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void Palette::loadAddPalette(uint resIndex, byte startIndex) {
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Resource *paletteResource = _vm->_res->load(resIndex);
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memcpy(&_mainPalette[startIndex * 3], paletteResource->data, paletteResource->size);
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}
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void Palette::loadAddPaletteFrom(byte *source, byte startIndex, byte count) {
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memcpy(&_mainPalette[startIndex * 3], source, count * 3);
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}
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void Palette::addFragment(uint resIndex, int16 id) {
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debug(0, "Palette::addFragment(%d, %d)", resIndex, id);
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Resource *fragmentResource = _vm->_res->load(resIndex);
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byte count = fragmentResource->size / 3;
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memcpy(&_mainPalette[_fragmentIndex * 3], fragmentResource->data, count * 3);
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PaletteFragment fragment;
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fragment.id = id;
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fragment.index = _fragmentIndex;
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fragment.count = count;
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_fragments.push_back(fragment);
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debug(0, "Palette::addFragment() index = %02X; count = %02X", fragment.index, fragment.count);
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_fragmentIndex += count;
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}
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uint16 Palette::findFragment(int16 id) {
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debug(0, "Palette::findFragment(%d)", id);
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uint16 result = 0;
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for (PaletteFragmentArray::iterator iter = _fragments.begin(); iter != _fragments.end(); ++iter) {
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PaletteFragment fragment = *iter;
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if (fragment.id == id) {
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result = (fragment.count << 8) | fragment.index;
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break;
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}
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}
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debug(0, "Palette::findFragment() result = %04X", result);
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return result;
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}
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void Palette::clearFragments() {
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debug(0, "Palette::clearFragments()");
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_fragmentIndex = 128;
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_fragments.clear();
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}
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byte Palette::getMatchingColor(byte r, byte g, byte b) {
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int bestIndex = 0;
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uint16 bestMatch = 0xFFFF;
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for (int j = 0; j < 256; j++) {
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byte distance = ABS(_mainPalette[j * 3 + 0] - r) + ABS(_mainPalette[j * 3 + 1] - g) + ABS(_mainPalette[j * 3 + 2] - b);
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byte maxColor = MAX(_mainPalette[j * 3 + 0], MAX(_mainPalette[j * 3 + 1], _mainPalette[j * 3 + 2]));
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uint16 match = (distance << 8) | maxColor;
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if (match < bestMatch) {
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bestMatch = match;
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bestIndex = j;
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}
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}
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return bestIndex;
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}
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void Palette::buildColorTransTable(byte limit, int8 deltaValue, byte mask) {
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byte r = 0, g = 0, b = 0;
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mask &= 7;
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if (deltaValue < 0) // unused
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error("buildColorTransTable called with a negative delta value(limit %d, delta %d, mask %02X)", limit, deltaValue, mask);
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for (int i = 0; i < 256; i++) {
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r = _mainPalette[i * 3 + 0];
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g = _mainPalette[i * 3 + 1];
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b = _mainPalette[i * 3 + 2];
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if (MAX(r, MAX(b, g)) >= limit) {
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if ((mask & 1) && r >= deltaValue)
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r -= deltaValue;
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if ((mask & 2) && g >= deltaValue)
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g -= deltaValue;
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if ((mask & 4) && b >= deltaValue)
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b -= deltaValue;
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}
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_colorTransTable[i] = getMatchingColor(r, g, b);
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}
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}
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void Palette::saveState(Common::WriteStream *out) {
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// Save currently active palette
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byte palette[768];
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getFullPalette(palette);
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out->write(palette, 768);
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out->write(_mainPalette, 768);
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out->write(_animPalette, 768);
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out->write(_colorTransTable, 256);
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uint16 fragmentCount = _fragments.size();
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out->writeUint16LE(fragmentCount);
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for (PaletteFragmentArray::iterator iter = _fragments.begin(); iter != _fragments.end(); ++iter) {
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PaletteFragment fragment = *iter;
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out->writeUint16LE(fragment.id);
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out->writeByte(fragment.index);
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out->writeByte(fragment.count);
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}
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out->writeByte(_fragmentIndex);
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}
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void Palette::loadState(Common::ReadStream *in) {
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// Save currently active palette
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byte palette[768];
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in->read(palette, 768);
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setFullPalette(palette);
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in->read(_mainPalette, 768);
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in->read(_animPalette, 768);
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in->read(_colorTransTable, 256);
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uint16 fragmentCount = in->readUint16LE();
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_fragments.clear();
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for (uint16 i = 0; i < fragmentCount; i++) {
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PaletteFragment fragment;
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fragment.id = in->readUint16LE();
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fragment.index = in->readByte();
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fragment.count = in->readByte();
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_fragments.push_back(fragment);
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}
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_fragmentIndex = in->readByte();
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}
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} // End of namespace Toltecs
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