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engines/toltecs/menu.h
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159
engines/toltecs/menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOLTECS_MENU_H
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#define TOLTECS_MENU_H
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#include "common/array.h"
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#include "common/str-array.h"
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namespace Toltecs {
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enum ItemID {
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kItemIdNone,
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// Main menu
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kItemIdSave,
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kItemIdLoad,
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kItemIdToggleText,
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kItemIdToggleVoices,
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kItemIdVolumesMenu,
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kItemIdPlay,
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kItemIdQuit,
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// Volumes menu
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kItemIdMasterUp,
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kItemIdVoicesUp,
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kItemIdMusicUp,
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kItemIdSoundFXUp,
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kItemIdBackgroundUp,
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kItemIdMasterDown,
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kItemIdVoicesDown,
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kItemIdMusicDown,
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kItemIdSoundFXDown,
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kItemIdBackgroundDown,
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kItemIdMaster,
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kItemIdVoices,
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kItemIdMusic,
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kItemIdSoundFX,
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kItemIdBackground,
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kItemIdDone,
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kItemIdCancel,
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// Save/load menu
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kItemIdSavegameUp,
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kItemIdSavegameDown,
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kItemIdSavegame1,
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kItemIdSavegame2,
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kItemIdSavegame3,
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kItemIdSavegame4,
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kItemIdSavegame5,
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kItemIdSavegame6,
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kItemIdSavegame7,
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// TODO
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kMenuIdDummy
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};
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class MenuSystem {
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public:
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MenuSystem(ToltecsEngine *vm);
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~MenuSystem();
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int run(MenuID menuId);
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void update();
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void handleEvents();
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protected:
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struct Item {
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bool enabled;
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Common::Rect rect;
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ItemID id;
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Common::String caption;
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byte defaultColor, activeColor;
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int x, y, w;
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uint fontNum;
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};
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struct SavegameItem {
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int _slotNum;
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Common::String _description;
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SavegameItem()
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: _slotNum(-1), _description("") {}
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SavegameItem(int slotNum, Common::String description)
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: _slotNum(slotNum), _description(description) {}
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};
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ToltecsEngine *_vm;
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Graphics::Surface *_background;
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bool _running;
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MenuID _currMenuID, _newMenuID;
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ItemID _currItemID;
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int _top;
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int _savegameListTopIndex;
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bool _editingDescription;
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ItemID _editingDescriptionID;
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Item *_editingDescriptionItem;
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bool _needRedraw;
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bool _returnToGame;
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Common::Array<Item> _items;
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Common::Array<SavegameItem> _savegames;
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void addClickTextItem(ItemID id, int x, int y, int w, uint fontNum, const char *caption, byte defaultColor, byte activeColor);
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void drawItem(ItemID itemID, bool active);
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void handleMouseMove(int x, int y);
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void handleMouseClick(int x, int y);
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void handleKeyDown(const Common::KeyState& kbd);
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ItemID findItemAt(int x, int y);
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Item *getItem(ItemID id);
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void setItemCaption(Item *item, const char *caption);
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void initMenu(MenuID menuID);
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void enableItem(ItemID id);
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void disableItem(ItemID id);
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void enterItem(ItemID id);
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void leaveItem(ItemID id);
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void clickItem(ItemID id);
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void restoreRect(int x, int y, int w, int h);
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void shadeRect(int x, int y, int w, int h, byte color1, byte color2);
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void drawString(int16 x, int16 y, int w, uint fontNum, byte color, const char *text);
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SavegameItem *getSavegameItemByID(ItemID id);
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int loadSavegamesList();
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void setSavegameCaptions(bool scrollToBottom);
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void scrollSavegames(int delta);
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void clickSavegameItem(ItemID id);
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void setCfgText(bool value, bool active);
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void setCfgVoices(bool value, bool active);
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void drawVolumeBar(ItemID itemID);
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void changeVolumeBar(ItemID itemID, int delta);
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};
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} // End of namespace Toltecs
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#endif /* TOLTECS_MENU_H */
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