Initial commit
This commit is contained in:
173
engines/toltecs/animation.cpp
Normal file
173
engines/toltecs/animation.cpp
Normal file
@@ -0,0 +1,173 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "toltecs/toltecs.h"
|
||||
#include "toltecs/animation.h"
|
||||
#include "toltecs/palette.h"
|
||||
#include "toltecs/screen.h"
|
||||
|
||||
namespace Toltecs {
|
||||
|
||||
AnimationPlayer::AnimationPlayer(ToltecsEngine *vm) : _vm(vm) {
|
||||
_animBuffer = new byte[262144]();
|
||||
|
||||
_resIndex = 0;
|
||||
_width = _height = 0;
|
||||
_frameNumber = 0;
|
||||
_frameCount = 0;
|
||||
_keepFrameCounter = 0;
|
||||
_curFrameSize = _nextFrameSize = 0;
|
||||
_nextFrameOffset = 0;
|
||||
_firstNextFrameSize = 0;
|
||||
_firstNextFrameOffset = 0;
|
||||
_firstCurFrameSize = 0;
|
||||
}
|
||||
|
||||
AnimationPlayer::~AnimationPlayer() {
|
||||
delete[] _animBuffer;
|
||||
}
|
||||
|
||||
void AnimationPlayer::start(uint resIndex) {
|
||||
debug(1, "AnimationPlayer::start(%d)", resIndex);
|
||||
|
||||
_resIndex = resIndex;
|
||||
|
||||
_vm->_arc->openResource(_resIndex);
|
||||
_height = _vm->_arc->readUint16LE();
|
||||
_width = _vm->_arc->readUint16LE();
|
||||
_frameCount = _vm->_arc->readUint16LE();
|
||||
_vm->_arc->read(_vm->_palette->getAnimPalette(), 768);
|
||||
_curFrameSize = _vm->_arc->readUint32LE();
|
||||
_nextFrameOffset = _curFrameSize + 782;
|
||||
_vm->_arc->read(_animBuffer, _curFrameSize);
|
||||
_nextFrameSize = _vm->_arc->readUint32LE();
|
||||
_vm->_arc->closeResource();
|
||||
|
||||
debug(1, "AnimationPlayer::start() width = %d; height = %d; frameCount = %d", _width, _height, _frameCount);
|
||||
|
||||
_vm->_sceneWidth = _width;
|
||||
_vm->_sceneHeight = _height;
|
||||
|
||||
unpackFrame();
|
||||
|
||||
_keepFrameCounter = 0;
|
||||
_frameNumber = 0;
|
||||
// TODO mov screenFlag01, 0FFFFh
|
||||
// TODO mov animDrawFrameFlag, 0FFFFh
|
||||
|
||||
_firstNextFrameOffset = _nextFrameOffset;
|
||||
_firstCurFrameSize = _curFrameSize;
|
||||
_firstNextFrameSize = _nextFrameSize;
|
||||
|
||||
}
|
||||
|
||||
void AnimationPlayer::nextFrame() {
|
||||
debug(1, "AnimationPlayer::nextFrame()");
|
||||
|
||||
if (_frameNumber == _frameCount) {
|
||||
_nextFrameOffset = _firstNextFrameOffset;
|
||||
_curFrameSize = _firstCurFrameSize;
|
||||
_nextFrameSize = _firstNextFrameSize;
|
||||
_frameNumber = 1;
|
||||
} else {
|
||||
_frameNumber++;
|
||||
}
|
||||
|
||||
debug(1, "AnimationPlayer::nextFrame() frameNumber = %d", _frameNumber);
|
||||
|
||||
if (_keepFrameCounter > 0) {
|
||||
_keepFrameCounter--;
|
||||
return;
|
||||
}
|
||||
|
||||
_vm->_arc->openResource(_resIndex);
|
||||
_vm->_arc->seek(_nextFrameOffset, SEEK_CUR);
|
||||
_curFrameSize = _nextFrameSize;
|
||||
|
||||
if (_curFrameSize == 0)
|
||||
_curFrameSize = 1;
|
||||
|
||||
_vm->_arc->read(_animBuffer, _curFrameSize);
|
||||
_nextFrameSize = _vm->_arc->readUint32LE();
|
||||
_nextFrameOffset += _curFrameSize + 4;
|
||||
|
||||
if (_curFrameSize > 1) {
|
||||
unpackFrame();
|
||||
// TODO mov animDrawFrameFlag, 0FFFFh
|
||||
} else {
|
||||
_keepFrameCounter = _animBuffer[0] - 1;
|
||||
// TODO mov animDrawFrameFlag, 0
|
||||
}
|
||||
|
||||
_vm->_arc->closeResource();
|
||||
|
||||
|
||||
}
|
||||
|
||||
int16 AnimationPlayer::getStatus() {
|
||||
debug(1, "AnimationPlayer::getStatus()");
|
||||
int16 status = -1;
|
||||
if (_frameNumber == _frameCount)
|
||||
status = 0;
|
||||
else if (_frameNumber == _frameCount - 1)
|
||||
status = 1;
|
||||
debug(1, "AnimationPlayer::getStatus() status = %d", status);
|
||||
return status;
|
||||
}
|
||||
|
||||
void AnimationPlayer::unpackFrame() {
|
||||
_vm->_screen->unpackRle(_animBuffer, _vm->_screen->_frontScreen, _width, _height);
|
||||
_vm->_screen->unpackRle(_animBuffer, _vm->_screen->_backScreen, _width, _height);
|
||||
_vm->_screen->_fullRefresh = true;
|
||||
}
|
||||
|
||||
void AnimationPlayer::saveState(Common::WriteStream *out) {
|
||||
out->writeUint16LE(_resIndex);
|
||||
// NOTE: The original engine doesn't save width/height, but we do
|
||||
out->writeUint16LE(_width);
|
||||
out->writeUint16LE(_height);
|
||||
out->writeUint16LE(_frameCount);
|
||||
out->writeUint16LE(_frameNumber);
|
||||
out->writeUint32LE(_keepFrameCounter);
|
||||
out->writeUint32LE(_curFrameSize);
|
||||
out->writeUint32LE(_nextFrameSize);
|
||||
out->writeUint32LE(_nextFrameOffset);
|
||||
out->writeUint32LE(_firstCurFrameSize);
|
||||
out->writeUint32LE(_firstNextFrameSize);
|
||||
out->writeUint32LE(_firstNextFrameOffset);
|
||||
}
|
||||
|
||||
void AnimationPlayer::loadState(Common::ReadStream *in) {
|
||||
_resIndex = in->readUint16LE();
|
||||
_width = in->readUint16LE();
|
||||
_height = in->readUint16LE();
|
||||
_frameCount = in->readUint16LE();
|
||||
_frameNumber = in->readUint16LE();
|
||||
_keepFrameCounter = in->readUint32LE();
|
||||
_curFrameSize = in->readUint32LE();
|
||||
_nextFrameSize = in->readUint32LE();
|
||||
_nextFrameOffset = in->readUint32LE();
|
||||
_firstCurFrameSize = in->readUint32LE();
|
||||
_firstNextFrameSize = in->readUint32LE();
|
||||
_firstNextFrameOffset = in->readUint32LE();
|
||||
}
|
||||
|
||||
} // End of namespace Toltecs
|
||||
Reference in New Issue
Block a user