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engines/titanic/true_talk/tt_talker.h
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69
engines/titanic/true_talk/tt_talker.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_TT_TALKER_H
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#define TITANIC_TT_TALKER_H
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#include "titanic/core/list.h"
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#include "titanic/npcs/true_talk_npc.h"
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#include "titanic/support/string.h"
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namespace Titanic {
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class CTrueTalkManager;
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class TTtalker : public ListItem {
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public:
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CTrueTalkManager *_owner;
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CTrueTalkNPC *_npc;
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CString _line;
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int _dialogueId;
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int _talkEndState;
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int _done;
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public:
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TTtalker() : _owner(nullptr), _npc(nullptr),
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_dialogueId(0), _talkEndState(0), _done(0) {}
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TTtalker(CTrueTalkManager *owner, CTrueTalkNPC *npc) :
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_owner(owner), _npc(npc), _dialogueId(0), _talkEndState(0), _done(0) {}
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/**
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* Start a new speech
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*/
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void speechStarted(const CString &dialogueStr, uint dialogueId, uint speechDuration);
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/**
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* End the speech
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*/
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void endSpeech(int val);
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/**
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* Called when a speech is finished, to signal to the associated character
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* that the speech is over
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*/
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void speechEnded();
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};
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class TTtalkerList : public List<TTtalker> {
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};
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} // End of namespace Titanic
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#endif /* TITANIC_TT_TALKER_H */
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