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engines/titanic/true_talk/tt_script_base.h
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137
engines/titanic/true_talk/tt_script_base.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_TT_SCRIPT_BASE_H
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#define TITANIC_TT_SCRIPT_BASE_H
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#include "titanic/true_talk/tt_string.h"
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#include "titanic/true_talk/tt_hist.h"
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#include "titanic/true_talk/tt_node.h"
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#include "titanic/true_talk/tt_response.h"
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namespace Titanic {
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enum ScriptChangedResult {
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SCR_0 = 0, SCR_1 = 1, SCR_2 = 2, SCR_3 = 3, SCR_4 = 4, SCR_5 = 5
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};
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class TTsentence;
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class TTscriptBase {
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private:
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void reset();
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protected:
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TTnode *_nodesP;
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TThist *_hist1P;
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TTstring _charName, _charClass;
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int _field20;
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int _field24;
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int _field28;
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int _field2C;
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int _field30;
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int _state;
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TThist *_hist2P;
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int _field3C;
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TTresponse *_respTailP;
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TTresponse *_respHeadP;
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TTresponse *_oldResponseP;
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int _status;
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protected:
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/**
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* Delete any responses set up for the script
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*/
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void deleteResponses();
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/**
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* Creates and appends a new response fragment to the script specified by
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* the given conversation Id
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*/
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void appendResponse(int index, int *maxP, int id);
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/**
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* Creates and appends a new response fragment string to the script
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*/
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void appendResponse(int index, int *maxP, const TTstring &str);
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/**
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* Creates and appends a new response fragment string to the script
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*/
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void appendResponse2(int index, int *maxP, const TTstring &str) {
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appendResponse(index, maxP, str);
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}
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/**
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* Set the script state
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*/
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void setState(int state) { _state = state; }
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/**
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* Get the current state
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*/
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int getState() const { return _state; }
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public:
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int _id;
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public:
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TTscriptBase(int scriptId, const char *charClass, int v2, const char *charName,
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int v3, int v4, int v5, int v6, int v7);
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virtual ~TTscriptBase();
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virtual void addResponse(const TTstring &str);
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virtual void addResponse(int id);
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/**
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* Passes on the list of dialogue Ids stored in the response(s)
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* to the title engine for later display in the PET
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*/
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virtual void applyResponse();
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/**
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* Returns true if the script is in a valid state
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*/
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bool isValid();
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/**
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* Return the Id of the script
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*/
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int getId() const { return _id; }
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/**
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* Return the status
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*/
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int getStatus() const { return _status; }
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/**
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* Return the script text
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*/
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const TTstring getText() { return _charClass; }
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/**
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* Gets passed a newly created input wrapper during conversation text processing
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*/
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int scriptPreprocess(TTsentence *sentence);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_TT_SCRIPT_BASE_H */
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