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59
engines/titanic/true_talk/tt_room_script.cpp
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59
engines/titanic/true_talk/tt_room_script.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/textconsole.h"
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#include "titanic/true_talk/tt_room_script.h"
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namespace Titanic {
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TTroomScriptBase::TTroomScriptBase(int scriptId,
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const char *charClass, const char *charName,
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int v3, int v4, int v5, int v6, int v2, int v7) : _scriptId(scriptId),
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TTscriptBase(3, charClass, v2, charName, v3, v4, v5, v6, v7) {
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}
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/*------------------------------------------------------------------------*/
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TTroomScript::TTroomScript(int scriptId) :
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TTroomScriptBase(scriptId, "", "", 0, -1, -1, -1, 0, 0), _field54(0) {
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}
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bool TTroomScript::proc8() const {
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return false;
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}
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void TTroomScript::proc9(int v) {
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if (v == 1)
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_field54 = 1;
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}
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ScriptChangedResult TTroomScript::scriptChanged(TTscriptBase *npcScript, int id) {
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if (id == 1)
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_field54 = 1;
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return SCR_1;
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}
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bool TTroomScript::proc11() const {
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return true;
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}
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} // End of namespace Titanic
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