Initial commit
This commit is contained in:
125
engines/titanic/true_talk/bellbot_script.h
Normal file
125
engines/titanic/true_talk/bellbot_script.h
Normal file
@@ -0,0 +1,125 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TITANIC_BELLBOT_SCRIPT_H
|
||||
#define TITANIC_BELLBOT_SCRIPT_H
|
||||
|
||||
#include "titanic/true_talk/tt_npc_script.h"
|
||||
|
||||
namespace Titanic {
|
||||
|
||||
class BellbotScript : public TTnpcScript {
|
||||
private:
|
||||
static uint _oldId;
|
||||
TTmapEntryArray _states;
|
||||
TTmapEntryArray _preResponses;
|
||||
TTsentenceEntries _sentences[20];
|
||||
TTcommonPhraseArray _phrases;
|
||||
int _array[150];
|
||||
bool _responseFlag;
|
||||
bool _room107First;
|
||||
private:
|
||||
/**
|
||||
* Setup sentence data
|
||||
*/
|
||||
void setupSentences();
|
||||
|
||||
/**
|
||||
* Add the current location to the response
|
||||
*/
|
||||
int addLocation();
|
||||
|
||||
/**
|
||||
* Get a dialogue Id based on the state
|
||||
*/
|
||||
int getStateDialogueId() const;
|
||||
|
||||
/**
|
||||
* Sets the state value 25 based on the passed Id
|
||||
*/
|
||||
void setValue23(uint id);
|
||||
|
||||
/**
|
||||
* Does preprocessing for the sentence
|
||||
*/
|
||||
int preprocess(const TTroomScript *roomScript, const TTsentence *sentence);
|
||||
|
||||
/**
|
||||
* Checks for good, better, or bad in the sentence
|
||||
*/
|
||||
bool better(const TTsentence *sentence, uint id1, uint id2);
|
||||
|
||||
bool randomResponse0(const TTroomScript *roomScript, uint id);
|
||||
bool randomResponse1(const TTroomScript *roomScript, uint id);
|
||||
bool randomResponse2(const TTroomScript *roomScript, uint id);
|
||||
void randomResponse3(const TTroomScript *roomScript, uint id);
|
||||
void randomResponse4(const TTroomScript *roomScript, uint id);
|
||||
|
||||
int checkCommonSentences(const TTroomScript *roomScript, const TTsentence *sentence);
|
||||
bool checkCommonWords(const TTroomScript *roomScript, const TTsentence *sentence);
|
||||
|
||||
uint getRoomDialogueId(const TTroomScript *roomScript);
|
||||
|
||||
/**
|
||||
* Adds a description of the room to the conversation response
|
||||
*/
|
||||
bool addRoomDescription(const TTroomScript *roomScript);
|
||||
public:
|
||||
BellbotScript(int val1, const char *charClass, int v2,
|
||||
const char *charName, int v3, int val2);
|
||||
|
||||
/**
|
||||
* Does NPC specific processing of the parsed sentence
|
||||
*/
|
||||
int process(const TTroomScript *roomScript, const TTsentence *sentence) override;
|
||||
|
||||
/**
|
||||
* Called when the script/id changes
|
||||
*/
|
||||
ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id) override;
|
||||
|
||||
int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence,
|
||||
uint tag1, uint tag2, uint remainder) override;
|
||||
|
||||
/**
|
||||
* Handles updating NPC state based on specified dialogue Ids and dial positions
|
||||
*/
|
||||
int updateState(uint oldId, uint newId, int index) override;
|
||||
|
||||
/**
|
||||
* Handles getting a pre-response
|
||||
*/
|
||||
int preResponse(uint id) override;
|
||||
|
||||
/**
|
||||
* Process a sentence fragment entry
|
||||
*/
|
||||
int doSentenceEntry(int val1, const int *srcIdP, const TTroomScript *roomScript, const TTsentence *sentence) override;
|
||||
|
||||
/**
|
||||
* Handles a randomzied response
|
||||
*/
|
||||
bool randomResponse(uint index) override;
|
||||
};
|
||||
|
||||
} // End of namespace Titanic
|
||||
|
||||
#endif /* TITANIC_BELLBOT_SCRIPT_H */
|
||||
Reference in New Issue
Block a user