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62
engines/titanic/support/rect.cpp
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62
engines/titanic/support/rect.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/support/rect.h"
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namespace Titanic {
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void Rect::combine(const Rect &r) {
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if (isEmpty()) {
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*this = r;
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} else if (!r.isEmpty()) {
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Common::Rect::extend(r);
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}
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}
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void Rect::constrain(const Rect &r) {
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if (!isEmpty()) {
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if (r.isEmpty()) {
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clear();
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} else {
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Common::Rect::clip(r);
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}
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}
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}
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Point Rect::getPoint(Quadrant quadrant) {
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if (isEmpty())
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return Point(left, top);
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switch (quadrant) {
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case Q_LEFT:
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return Point(MIN(left + 10, (int)right), (top + bottom) / 2);
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case Q_RIGHT:
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return Point(MAX(right - 10, (int)left), (top + bottom) / 2);
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case Q_TOP:
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return Point((left + right) / 2, MIN(top + 10, (int)bottom));
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case Q_BOTTOM:
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return Point((left + right) / 2, MAX(bottom - 10, (int)top));
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default:
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return Point((left + right) / 2, (top + bottom) / 2);
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}
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}
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} // End of namespace Titanic
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