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154
engines/titanic/support/files_manager.cpp
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154
engines/titanic/support/files_manager.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/compression/deflate.h"
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#include "titanic/support/files_manager.h"
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#include "titanic/game_manager.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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CFilesManager::CFilesManager(TitanicEngine *vm) : _vm(vm), _gameManager(nullptr),
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_assetsPath("Assets"), _drive(-1), _version(0) {
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}
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CFilesManager::~CFilesManager() {
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_datFile.close();
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}
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bool CFilesManager::loadResourceIndex() {
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if (!_datFile.open("titanic.dat")) {
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GUIErrorMessage("Could not find titanic.dat data file");
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return false;
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}
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uint headerId = _datFile.readUint32BE();
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_version = _datFile.readUint16LE();
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if (headerId != MKTAG('S', 'V', 'T', 'N')) {
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GUIErrorMessage("titanic.dat has invalid contents");
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return false;
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}
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if (_version != 5) {
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GUIErrorMessage("titanic.dat is out of date");
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return false;
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}
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// Read in entries
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uint offset, size, flags;
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char c;
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Common::String resourceName;
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for (;;) {
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offset = _datFile.readUint32LE();
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size = _datFile.readUint32LE();
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flags = (_version == 1) ? 0 : _datFile.readUint16LE();
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if (offset == 0 && size == 0)
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break;
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Common::String resName;
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while ((c = _datFile.readByte()) != '\0')
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resName += c;
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_resources[resName] = ResourceEntry(offset, size, flags);
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}
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return true;
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}
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bool CFilesManager::fileExists(const CString &name) {
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return Common::File::exists(Common::Path(name));
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}
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bool CFilesManager::scanForFile(const CString &name) {
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if (name.empty())
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return false;
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CString filename = name;
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filename.toLowercase();
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if (filename[0] == 'y' || filename[0] == 'z')
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return true;
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else if (filename[0] < 'a' || filename[0] > 'c')
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return false;
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CString fname = filename;
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int idx = fname.indexOf('#');
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if (idx >= 0) {
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fname = fname.left(idx);
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fname += ".st";
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}
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// Return true if the file exists
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if (fileExists(fname))
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return true;
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// Couldn't find file. Start by calling the game manager's roomChange
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// method, which handles all active scene objects freeing their resources
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if (_gameManager)
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_gameManager->roomChange();
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return false;
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}
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void CFilesManager::loadDrive() {
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assert(_drive == -1);
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resetView();
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}
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void CFilesManager::insertCD(CScreenManager *screenManager) {
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// We don't support running the game directly from the original CDs,
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// so this method can remain stubbed
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}
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void CFilesManager::resetView() {
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if (_gameManager) {
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_gameManager->_gameState.setMode(GSMODE_INTERACTIVE);
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_gameManager->markAllDirty();
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}
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}
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void CFilesManager::preload(const CString &name) {
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// We don't currently do any preloading of resources
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}
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Common::SeekableReadStream *CFilesManager::getResource(const CString &str) {
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ResourceEntry resEntry = _resources[str];
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// If we're running the German version, check for the existence of
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// a German specific version of the given resource
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if (_vm->isGerman() && _resources.contains(str + "/DE"))
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resEntry = _resources[str + "/DE"];
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_datFile.seek(resEntry._offset);
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Common::SeekableReadStream *stream = (resEntry._size > 0) ?
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_datFile.readStream(resEntry._size) :
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new Common::MemoryReadStream(nullptr, 0);
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if (resEntry._flags & FLAG_COMPRESSED)
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stream = Common::wrapCompressedReadStream(stream);
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return stream;
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}
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} // End of namespace Titanic
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