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engines/titanic/support/exe_resources.h
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60
engines/titanic/support/exe_resources.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_EXE_RESOURCES_H
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#define TITANIC_EXE_RESOURCES_H
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namespace Titanic {
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class CScriptHandler;
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enum FileHandle { HANDLE_STDIN = 0, HANDLE_STDOUT = 1, HANDLE_STDERR = 2 };
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enum VocabMode { VOCAB_MODE_NONE = 0, VOCAB_MODE_EN = 3, VOCAB_MODE_DE = 5 };
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class CExeResources {
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public:
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CScriptHandler *_owner;
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int _field4;
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int _field8;
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int _fieldC;
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int _field10;
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int _field14;
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VocabMode _vocabMode;
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public:
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CExeResources();
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void reset(CScriptHandler *owner, int val1, VocabMode vocabMode);
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/**
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* Tests whether the vocab mode equals the passed mode
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*/
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bool isVocabMode(int mode) const { return _vocabMode == mode; }
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/**
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* Returns the vocab mode
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*/
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VocabMode getVocabMode() const { return _vocabMode; }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_EXE_RESOURCES_H */
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