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engines/titanic/star_control/viewport.h
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175
engines/titanic/star_control/viewport.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_VIEWPORT_H
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#define TITANIC_VIEWPORT_H
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#include "titanic/star_control/base_stars.h"
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#include "titanic/star_control/fpose.h"
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class SimpleFile;
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namespace Titanic {
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/**
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* The color of the stars when drawn (CBaseStars::draw)
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* For starview it should be white
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* For skyview it should be pink
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*/
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enum StarColor { WHITE = 0, PINK = 2 };
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/**
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* Implements the viewport functionality for viewing the star field in
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* a given position and orientation.
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* CCamera is a big user of this class
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*/
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class CViewport {
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private:
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double _spin;
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double _centerYAngleDegrees;
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double _centerZAngleDegrees;
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int _width;
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int _height;
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FMatrix _orientation;
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FPose _currentPose;
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FPose _rawPose;
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FPoint _center;
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bool _poseUpToDate;
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private:
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void reset();
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public:
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FVector _position;
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double _frontClip;
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double _backClip;
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StarColor _starColor; // Used in CBaseStars::draw
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double _valArray[2]; // has value 0.0 or 30.0
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double _isZero;
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double _pixel1OffSetX; // Used in CBaseStars::draw3 and CBaseStars::draw4 has value 0.0 or 28000.0
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double _pixel2OffSetX; // Used in CBaseStars::draw3 and CBaseStars::draw4 has value 0.0 or -28000.0
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FVector _centerVector;
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public:
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CViewport();
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CViewport(CViewport *src);
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/**
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* Copys the data from another instance
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*/
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void copyFrom(const CViewport *src);
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file, int param);
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent);
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/**
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* Sets the position
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*/
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void setPosition(const FVector &v);
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/**
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* Sets the position
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*/
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void setPosition(const FPose &pose);
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/**
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* Sets the orientation from a passed matrix
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*/
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void setOrientation(const FMatrix &m);
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/**
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* Sets the orientation from a passed vector
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*/
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void setOrientation(const FVector &v);
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void randomizeOrientation();
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/**
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* The view has changed between starview and skyview
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* Change the enum that tracks the color of the stars
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* Also change the X coordinate pixel offset used for star drawing
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*/
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void changeStarColorPixel(StarMode mode, double pixelOffSet);
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void reposition(double factor);
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/**
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* Applys a rotation matrix to the current
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* orientation
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*/
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void changeOrientation(const FMatrix &matrix);
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FPose getPose();
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FPose getRawPose();
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FVector getRelativePosNoCentering(int index, const FVector &src);
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FVector getRelativePosCentering(int index, const FVector &src);
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FVector getRelativePosCenteringRaw(int index, const FVector &src);
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/**
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* All arguments are return values
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* First is the x center coordinate relative to y
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* Second is the x center coordinate relative to z
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* Third is the first x center pixel offset
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* Fourth is the second x center pixel offset
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*/
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void getRelativeXCenterPixels(double *v1, double *v2, double *v3, double *v4);
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/**
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* Returns the viewport's orientation
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*/
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const FMatrix &getOrientation() const;
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/**
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* Assigns a roll angle about the view direction
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*/
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void SetRoleAngle(double angle);
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/**
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* Assign a near clip plane distance
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*/
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void setFrontClip(double dist);
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/**
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* Assign a far clipping plane distance
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*/
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void setBackClip(double dist);
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/**
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* Sets the center vector y angle
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* The actual center y value doesn't
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* change until reset is called
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*/
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void setCenterYAngle(double angleDegrees);
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/**
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* Sets the center vector z angle
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* The actual center z value doesn't
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* change until reset is called
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*/
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void setCenterZAngle(double angleDegrees);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_VIEWPORT_H */
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